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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Map Creator/Editor GUI

Submitted by ergie272 on Fri, 2007-04-20 14:00. SE:V MODs

Log: http://www.telefonica.net/web/ergie/Log.txt
Actual version: 0.4.4

Download here: http://www.telefonica.net/web/ergie/SE5MapCreator_0.4.4.rar

ScreenShot: http://www.telefonica.net/web/ergie/ScreenShot.JPG

If the App doesn't work: This is the Vb6 runtime download web, it just install the basic support to run VB6 apps. If you can't make it work directly with the released rar, give a try installing this:
http://www.microsoft.com/downloads/details.aspx?FamilyID=bf9a24f9-b5c5-48f4-8edd-cdf2d29a79d5&DisplayLang=en

SE5 Map creator / Editor GUI
Created & developed by ergie272

******************************************************************************************
Important NOTES:

* Configure MapCreator.ini for the first use with the correct paths
* Delete the previous versions Folders, as there are some structural changes
* Before compile a new map, check your regional settings. They must be English-US to make it work properly
******************************************************************************************

Thanks to
**********************************************************************

This Map Creator couldn't have been written without the base put by Rick (rick@gibbed.us) and his map creator for Space Empires 5 ((c) Malfador Machinations 2006), and specially the classes in jewel (www.jewe.org) developed by him (more info on http://www.spaceempires5.com/en-US/project/rmg), that have been used in this program to organize the information of the maps.

And of course thanks to Malfador Machinations for making this marvellous game, and his MapCompiler... Now we need a Decompiler ( Eye-wink )

The newest Map Compiler can be found in the last patch (1.66 by now)

Purpose
**********************************************************************

"SE5MapCreator" is visual GUI to create and edit (previously created by the same application) maps for SE5. It can't edit the maps generated by the game, as the encryption used by Malfador hasn't been released, or at least I don't know it.

It can also generate random maps, parsing the appropiate data files. Although the System types and objects distribution are taken from these files, the Quadrant shape is partially taken from the files.
If there are locations, the Application uses them, and after that applies a random generation if neccesary.

How it works
**********************************************************************

- Check the "MapCreator.ini" so the paths are correct. It won't work if the Map compiler path or the maps folder path are not correct.

-"SE5MapCreator" creates one output file: A "txt" file, really a map in ascii with the structure used by SE5. This file is the input for the map compiler released by MM.

- Also, it can read a map in the same "txt" format.

- Can use different "*.txt" from the Data folder of the stock game or mods Balance Mod. The path to these files is in the "MapCreator.ini",and can be changed with the button Change in the main screen. By default, it uses the "standard" directory, that contains the stock game files. If you want to work in another mod, just change this setting with the path where this files are located and reset the program.

Limitations
**********************************************************************

- As stated before, "SE5MapCreator" can't edit maps generated by SE5.

Using it!
**********************************************************************

Just use the mouse. (lol)
Some tips anyway:

- In the Galaxy View Right Click Call the Systems menu, to create and delete Systems. One left click on a System will enable the system view, showing all the Objects in that System.

- In System View, Right Click Call the Objects menu, to Add and Remove them (Stars,Asteroids,Planets,Storms and Warps). Drag'n'drop an object to move it around.

- Double clicking on an Object allows to edit it.

- "Save Map" only saves the map in construction; "Generate Map" Saves the map and calls the MapCompiler with the mod settings selected.

Future
**********************************************************************

My sons don't leave me much time, so we'll see. Smiling

‹ UI Mod: Division of Light Energy weapon-only mount? ›
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Mod Designer

Re: Map Creator/Editor GUI

Submitted by ergie272 on Fri, 2007-04-20 16:42.

*Updated* 0.2.1 Uploaded. Fix on error removing systems (last minute bug, sorry)

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Rilo57's picture

Re: Map Creator/Editor GUI

Submitted by Rilo57 on Mon, 2007-04-23 10:25.

Thanks ergie for all the work you've put into this.

Now that the intermediate file is a txt file I can cut and paste around as well as use your editor. Until the editor is fully functional.

SEV, more than a feeling.

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Rilo57's picture

Re: Map Creator/Editor GUI

Submitted by Rilo57 on Mon, 2007-04-23 14:47.

I've made my first map, compiled it and tried it out... My warp points look like stars and their difficult to warp with them. When I selected one it crashed the game. Pretty cool start though.

SEV, more than a feeling.

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Mod Designer

Re: Map Creator/Editor GUI

Submitted by ergie272 on Tue, 2007-04-24 11:12.

Rilo57, check the MapCreator.ini paths. That error happens when you use a "StellarObjectTypes.txt" file to generate the map (ie Stock File), and you try to use it in the game with another different mod (as FQM). The game parses the "StellarObjectTypes.txt" of the selected mod, and it's different of the Stock File.

Anyway, feel free to post the map to me (via PM, mail, or link) , I'll check the error

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Rilo57's picture

Re: Map Creator/Editor GUI

Submitted by Rilo57 on Tue, 2007-04-24 14:52.

So can I switch out those three data files stellarabilitytypes.txt, stellarobjecttypes.txt and systemtypes.txt to the ones used in a mod to make a map that works in that mod?

SEV, more than a feeling.

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Mod Designer

Re: Map Creator/Editor GUI

Submitted by ergie272 on Tue, 2007-04-24 15:14.

That's correct. In the new version will be easier, but now you have to change the mapCreator.ini manually and restart the Application.

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Mod Designer

Re: Map Creator/Editor GUI

Submitted by ergie272 on Thu, 2007-04-26 13:37.

Map Creator / Editor Updated.

Random Generation of quadrants and some more options added.

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Mod Designer

Re: Map Creator/Editor GUI

Submitted by ergie272 on Thu, 2007-04-26 17:38.

Updated to 0.3.1 -> support for locations in quadrant generation

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Re: Map Creator/Editor GUI

Submitted by Tilarium on Fri, 2007-04-27 13:17.

Loving the new edition Ergie. The random generator is just what I needed, much codos to you!

EDIT for question:

What would people recommend for the stats for the planets in our solor system?

Size:
Gravity:
Temperature:
Conditions:
Radiation:

I guess the same applys to our sun but it's easier to figure out then the planets. Also, how do people commend doing moons? Putting them next to the planet or just ignoring them altogather? I'm thinking just ignoring them because of the planets with lots of moons. It's to bad we can't put planets over astroid belts. I've actually seen it in the game, was pretty weird, but can't do it with the editor... not a complaint, I love the editor and will be taking full advantage of it!

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Mod Designer

Re: Map Creator/Editor GUI

Submitted by ergie272 on Fri, 2007-04-27 14:37.

Thank you man

If you refer to the map generator, all the values are totally random. probably I'll put some relations with star distances, type of planet etc, but not now, sorry Smiling

About putting more than one object in the same x,y it's possible (just remove the appropiate check), but not sure if in the game could be problematic.

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Mod Designer

Re: Map Creator/Editor GUI

Submitted by Fyron on Fri, 2007-04-27 15:48.

The game engine has no issues with multiple objects in the same sector. Refer to the Same As X positioning option for SystemTypes.txt.


SpaceEmpires.net | Space Empires Wiki

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Mod Designer

Re: Map Creator/Editor GUI

Submitted by ergie272 on Fri, 2007-04-27 18:26.

Well, Thank you Fyron. I'll put the option for the next release, but I feel more comfortable with only 1 object per sector, so it will be an option so each one can decide.

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ColonialAdmiral's picture
Mod Designer

Re: Map Creator/Editor GUI

Submitted by ColonialAdmiral on Fri, 2007-04-27 18:41.

Yes an easy way to put in moons!!!!

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Mod Designer

Re: Map Creator/Editor GUI

Submitted by ergie272 on Fri, 2007-04-27 20:09.

v 0.3.2 uploaded

*Added
-New and better looking algorithms for Spiral and Grid random shapes. New Islands shape added.
-Added option to allow multiple Objects in the same sector. It can be selected Yes/No. Anyway I haven't added code to check which object is selected if there's more than one, so you'll have to move them around to edit and remove them.

*Fixes
-Minor fix in generation of Random shape

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Re: Map Creator/Editor GUI

Submitted by Tilarium on Fri, 2007-04-27 22:23.

Ergie you are just getting better and better. I was actually what would be recommended because I'm going to recreate our system manually. Thanks so much for the option of having multiple objects in the same sector. Makes it nice to have a 'large astroid' in the system.

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Re: Map Creator/Editor GUI

Submitted by Qcontinuum on Sat, 2007-04-28 08:09.

Very nice work. I too like the possibility to position multiple objects (planet with moons) in the same sector. Works perfectly.
Thank you very much.

With the generate random map I encountered two problems:

1.) Sometimes I get the error message: Run-time error '9': Subscript out of range.
Then the program is closed.
This is a random error as with the identical settings the map generation will work on a second try.
2.) The random generated maps have stars and warp points but not other stellar objects like planets, asteroids, storms. It does not matter if I use the standard data of FQM data.

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Mod Designer

Re: Map Creator/Editor GUI

Submitted by ergie272 on Sat, 2007-04-28 11:24.

Give a try with the Data Files in Standard Dir in the release, and tell me what happens. Works perfectly for me. Looks like it's not parsing properly the "SystemTypes.txt". I'll check it anyway.

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Mod Designer

Re: Map Creator/Editor GUI

Submitted by ergie272 on Sat, 2007-04-28 13:00.

New version 0.3.3 uploaded

You were right Qcontinuumm, there was a bug causing this. It's fixed (I think), but anyway take a look to the log, there are other changes.

And another important thing that I haven't told before: If you make a map for FQM and try to compile it, it will result in a bunch of errors. The map compiler uses the files un Data Folder(Stock Data Files),and looks fixed in them, so if you want to generate a map for FQM, don't forget to make a backup of the main Data folder before anything. After this you have to manually put the required FQM files in the main Data Folder, generate the map and revert the changes.
Fyron, is this right?, or there's a way to indicate the map compiler which files use?

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Re: Map Creator/Editor GUI

Submitted by Tilarium on Sat, 2007-04-28 13:08.

I put the files in the standard directory thats packages with the map generator. Have had no problems creating maps using the FQM types. For the record I have .8 version that comes already on the IRM mod.

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Mod Designer

Re: Map Creator/Editor GUI

Submitted by ergie272 on Sat, 2007-04-28 13:16.

yeah... but have you tried to generate the map with the map compiler? I mean, I know the app works correctly and you can make and save your map for FQM, but when you try to compile it with the "generate map" button, these errors arise. Correct me if I'm not right, please. Maybe I have changed something I shouldn't.

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Re: Map Creator/Editor GUI

Submitted by Qcontinuum on Sat, 2007-04-28 19:38.

With standard data files your program is now working perfectly as far as I have seen it. Random map generation is functioning and I started a game with a map created this way without problems.
With FQM I had the errors you mentioned. If I exchanged the standard data files the map compilation was without error message but if you start a game with the map created you get an error "cannot load SE V Pictures Stellar". However the systems look good and you can proceed with the game without further problems as far as I can tell.

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Re: Map Creator/Editor GUI

Submitted by Santiago on Sat, 2007-04-28 22:02.

Things I noticed when trying your program out.

FQM would not work unless the Skyboxes are present, couldn't even create the 1st system. Later versions of FQM don't have the skyboxes in the System types file.

When using my own mod which I also had to add skyboxes to. It has modified planet atmospheres (new extra atmosheres) which do not show up at all when creating a planet.

Keep up the great work.

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Mod Designer

Re: Map Creator/Editor GUI

Submitted by ergie272 on Sun, 2007-04-29 03:06.

Santiago wrote:
Things I noticed when trying your program out. FQM would not work unless the Skyboxes are present, couldn't even create the 1st system. Later versions of FQM don't have the skyboxes in the System types file.

Yes, in the next version, if there are not skyboxes present, the app will manually add "skybox001.bmp", because the map compiler looks to need it. Meantime just add a line in the "systemtypes.txt" for a skybox and the map is generated perfectly, and the game uses it with no problems. Qcontinuum, I think that's your problem, no skyboxes.

Santiago wrote:
When using my own mod which I also had to add skyboxes to. It has modified planet atmospheres (new extra atmosheres) which do not show up at all when creating a planet.

I'm on it. There was no support for a new atmosphere Smiling

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Mod Designer

Re: Map Creator/Editor GUI

Submitted by ergie272 on Sun, 2007-04-29 05:13.

Version 0.3.4 uploaded
More options to generate systems. Check the log.

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Re: Map Creator/Editor GUI

Submitted by Qcontinuum on Sun, 2007-04-29 08:29.

Ergie you were right about the skyboxes: that fixed the problem in FQM with your map generator 0.33.
I have a proplem with the new 0.34 rar file: I can't extract it, it gives me the error message of beeing corrupted. Downloaded it twice with the same result.
Perhaps you could e-mail MM about the path for the data files. Your suggestion of putting the data files in the stock data folder works but is a little bit complicated in the long run.
The maximum number of systems your program can handle is at least 250. I created several maps with FQM of this size and never had a problem.
Again thank you very much for your excellent work!

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Mod Designer

Re: Map Creator/Editor GUI

Submitted by ergie272 on Sun, 2007-04-29 11:11.

Thank you. In fact I asked MM to do it in the Bug/Features section
The absolute limit is 250 because I had to put some, so I can remove it easily if you want. Anyway, the normal limit is marked nby the number of system names in "SystemNames.txt".

I've uploaded again 0.3.4, maybe the transmission was not correct. I've downloaded and uncompressed and looks fine. Just tell me if not.

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Re: Map Creator/Editor GUI

Submitted by Tilarium on Sun, 2007-04-29 11:13.

Working this time Ergie, thanks!

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Rilo57's picture

Re: Map Creator/Editor GUI

Submitted by Rilo57 on Mon, 2007-04-30 08:48.

I just can't seem to get this to work. I've configured where each folder is from the default (spanish?). It lets me save a .txt file, but it crashes with a runtime error 70 permission denied when I try to generate a map.

SEV, more than a feeling.

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Mod Designer

Re: Map Creator/Editor GUI

Submitted by ergie272 on Mon, 2007-04-30 09:26.

uh? Sounds as if you don't have permissions to copy files to some folder or move files around... but really don't know why that error, never happened to me.
Try the following: Take your txt map (in the app folder), copy it in the "Space Empires V\Utilities\Map Compiler" folder, and execute the mapcompiler.exe manually. Then take the "map" file generated and move it to "Maps" folder. Should work with no problems.

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Mod Designer

Re: Map Creator/Editor GUI

Submitted by Fyron on Mon, 2007-04-30 14:55.

ergie272 wrote:
Thank you. In fact I asked MM to do it in the Bug/Features section
That's not a very effective place to ask MM to do anything. You should email suggestions and bugs to se5 at malfador dot com.

Quote:
The absolute limit is 250 because I had to put some, so I can remove it easily if you want. Anyway, the normal limit is marked nby the number of system names in "SystemNames.txt".
SE5 does not appear to have a hard limit. However, you get issues with displaying all of the WP lines on the quadrant map when you get to around 300 systems.


SpaceEmpires.net | Space Empires Wiki

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Re: Map Creator/Editor GUI

Submitted by Tilarium on Sun, 2007-05-06 12:36.

Hey Ergie. I think I might have found an error. Storms and nebula that are created by the generator don't get abilities. Whole nebulas are perfectly safe to treverse because the storms in it don't do anything. It is giveing abilities to astroids it creates though. Not sure about if it's placing ruins on planets or not... 245 systems = alot of planets to look at!

Kyle

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Re: Map Creator/Editor GUI

Submitted by Scimarad on Wed, 2007-05-16 13:28.

I've been enjoying using this map creator but I was wondering if I could suggest a possible feature for a future release?

Would it be possible to set the name for a system before randomly generating it?

Thanks for the great Map Creator!

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Mod Designer

Re: Map Creator/Editor GUI

Submitted by ergie272 on Thu, 2007-05-17 02:33.

I'm sorry, but I've been out of the forums for some weeks.

Tilarium: I'll check it. And yes, it's cretaing ruins. I've played a map generated randomly and found at least 5 planets with ruins.

Scimarad: You can name a System if you create it directly, with the "Create System" button. Just delete the name proposed by the editor. You mean this?

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Re: Map Creator/Editor GUI

Submitted by Scimarad on Sun, 2007-05-27 10:16.

Sorry, I've not been on here for a while, either!

What I was suggesting was the ability to enter name for a randomly generated system.

i.e. create a random system full of objects but be able to specify a name first which would then be used to name all of the objects. Although you can create (and name) an empty system or rename a system that has already been randomly generated it doesn't allow you to randomly generate a system with a name of your choice. Obviously you can rename a random system after it has been created but this won't change the names of all the objects.

I hope that makes a bit more sense!

Thanks

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MasterChiToes's picture

Re: Map Creator/Editor GUI

Submitted by MasterChiToes on Mon, 2007-11-12 14:06.

Does someone have the source code for the Map Creator, so we can mod it to work with the current version (and add stellar properties to randomized systems)?

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Re: Map Creator/Editor GUI

Submitted by Tilarium on Sat, 2007-11-17 16:55.

Was going to ask pretty much the same thing. Also to add in my wish for a updated version is to have stars, planets and astroids named like in the stock game. Stars = star / planet = I, II, III, etc / astroid = astroid belt I, II, III, etc. And ofcourse the nebula being generated with storms with abilities LOL

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Mod Designer

Re: Map Creator/Editor GUI

Submitted by evilhamburger on Sun, 2007-12-16 22:48.

could you release me the source files? This must have taken alot of time and effort to mkae, great job!

email them to me and I will help you to expand it so it can support any number of adaptations, EG different stars, more default options, easier UI, MORE abilities for objects... ETC

jamieswasteland@hotmail.com

BTW GREAT job!

BTW An error occurs when trying to add abilities to warp points

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Re: Map Creator/Editor GUI

Submitted by apw2 on Tue, 2008-01-01 19:41.

I've mad myself a map, but when it comes to generating it i receive a runtime "53", happens every single time. I'm able to save the map and reload it, just not generate it.

In the MapCreator.ini i altered the data to the following:

[Data Directory]
C:\Games\Space Empires V\Editor\Standard
[Map Compiler Path]
C:\Games\Space Empires V\Utilities\mapcompiler
[Map Folder]
C:\Games\Space Empires V\Maps
[Multiple Objects in same Sector]
false

I know the readme never mentioned altering the [Data Directory] bit, but it brought up the run-time error before and after i altered it.

Any suggestions?

Thanks.

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Re: Map Creator/Editor GUI

Submitted by apw2 on Wed, 2008-01-02 11:53.

Nevermind, figured out my mistake!
I'm able to generate smaller maps, but the larger maps don't seem to work, the editor stops responding and uses up all my computer usage.

Edit: Only the two test maps that came with the editor have worked for me and one map i randomly made that had 12 systems in, anything else i try to make doesn't work. A random map with 100 systems, random map with 60 systems (and one i personally modified) or just a random map with 30 systems, all results in the same thing, the program stops responding and i have to close it via task manager.

Anyway to stop it from doing this? Its really annoying me now.

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Mod Designer

Re: Map Creator/Editor GUI

Submitted by ergie272 on Wed, 2008-01-16 19:29.

Project has been updated to 0.3.6. Some of the errors you state can be working now, just try.
btw, don't forget to change your regional settings to english - US if you want the map compiler working

to evilhamburger: As soon as I'm ready (much RL troubles this year), I'll post them to you, so you can move on. But they're a total disaster as Im doing the App in a very strange way. First I'll try to clean and comment some parts sou you don't go crazy Smiling

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Mod Designer

Re: Map Creator/Editor GUI

Submitted by ergie272 on Mon, 2008-01-21 05:14.

Project has been updated to 0.4.0. Many changes this time. Hope you like.

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Mod Designer

Re: Map Creator/Editor GUI

Submitted by ergie272 on Mon, 2008-01-21 16:00.

Updated to 0.4.1. Check log for info.

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Mod Designer

Re: Map Creator/Editor GUI

Submitted by ergie272 on Mon, 2008-01-21 19:36.

Updated to 0.4.2. Check log for info

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Mod Designer

Re: Map Creator/Editor GUI

Submitted by ergie272 on Wed, 2008-01-23 17:11.

Updated to 0.4.3. Check log for info

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Mod Designer

Re: Map Creator/Editor GUI

Submitted by ergie272 on Tue, 2008-01-29 15:16.

Updated to 0.4.4. Check log for info

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Re: Map Creator/Editor GUI

Submitted by pyroman on Sun, 2008-03-09 16:45.

So can anyone tell me how to install it? like step by step instructions, I dont see one on the wiki or in the download or anything there seems to be a few instructions on this page but can I get a compiled step by step instructions list

(like where to extract it, if I have to change folder names for it to work and any other setting changes I have to do)

also does it work with the major mods like bm or any of the other major mods

thanks

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Mod Designer

Re: Map Creator/Editor GUI

Submitted by ergie272 on Thu, 2008-04-24 15:19.

-Extract rar anywhere
-Edit "mapcreator.ini":

[Data Directory] (Points to the Data Directory of your SE5 installation)
C:\Games\Space Empires V\Data
[Map Compiler Path] (Points to the Utilities\Mapcompiler Path of your SE5 installation)
C:\Games\Space Empires V\Utilities\mapcompiler
[Map Folder] (Points to the Path you want to save your compiled maps)
C:\Games\Space Empires V\Maps
[Multiple Objects in same Sector]
false

When you want to select a mod to make new maps just click Settings in the menu, and select the data directory of the mod you desire.

Sorry if the answer was too late, but I have no time to continue with this project, Pyroman.

Anyway I really don't know if it works with the new version of SE5 and Balance mod, and with all the other mods out there, but RL sometimes is a pain in the a$#&. Last check was with SE5 1.66 and BM 1.13, and it was working well. Hope you enjoy it, but if need something more, RogerN is developing a more complex, nice and complete editor, and probably will be alive as SE5 grows, following the patch changes.; You can find it here: http://www.spaceempires5.com/en-US/node/4793

That's all folks Smiling. This project really started as a personal way to make maps, and I shared it with the community when there was no map compiler around. It reached a point (0.4.4) where it was fully operational and this was enough for me. I intended to fill the gap of a Map Editor for almost a year, but I simply don't have enough time for my work, my family and PC-gaming (lol), and less to hobbies (modding pc games) (btw PC-gaming it's not a hobby in my eyes, it's a way of life Sticking out tongue). Being a programmer myself it's hard say bye to this project, but I leave the torch to RogerN. Luck with Genesis.

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