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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

monsters

Submitted by lando005 on Thu, 2007-04-19 16:05. SE:V MODs

HI again is there a mod out to add things like space monsters and pirates and all that other good stuff to SE5 yet?

‹ weapon range Mesh BM FQM and Asteroids ›
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Mod Designer

Re: monsters

Submitted by Fyron on Thu, 2007-04-19 16:48.

Not yet. But you could always simply port it over from SE4... there isn't very much data involved for pirates, for example. Just a few components, a trait, a tech area, and a couple ship hulls.


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ColonialAdmiral's picture
Mod Designer

Re: monsters

Submitted by ColonialAdmiral on Thu, 2007-04-19 16:56.

There is a reference to monsters and comets in the settings.txt. I think arron must have planed them in...Maybee they will be used at somepoint in the future....

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Mod Designer

ooooohhhhh

Submitted by battlespud on Mon, 2008-03-24 13:58.

yeah i saw stuff including
derelicts
illusions
mosters and other things in the oh so mysterious setting.txt

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Re: monsters

Submitted by marhawkman on Tue, 2008-03-25 08:24.

It'd be easy to simulate an empire made of monsters by doing a monster shipset. Making a racial trait and some unique techs would be nice too. then you have an actual empire of monsters to fight instead of just one.

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Re: monsters

Submitted by Juju on Tue, 2008-03-25 08:37.

Aliens as a race Smiling

great Smiling

Remember : Pillage! then burn.
- Cpt. Kaff Tagon

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Re: monsters

Submitted by Vince278 on Tue, 2008-03-25 10:44.

Uber-powerful aliens like the Vorlon, Shadow, or New Orions are practically monsters in a game.

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Re: monsters

Submitted by marhawkman on Tue, 2008-03-25 13:39.

You guys play MoO2?

When I say monster I don't mean the Antarans. Laughing out loud

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Re: monsters

Submitted by dan3260 on Tue, 2008-03-25 18:01.

MoO2 was an awesome game. I seem to rememebr there were quite a few monsters, like the giant crystaline entity that would kill everyone on the planet and leaev it barren, they stole that off Startrek Smiling

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Re: monsters

Submitted by Vince278 on Tue, 2008-03-25 18:07.

Great game it was. The chief monster in MOO3 though was the AI. Sad

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Shrike's picture
Mod Designer

Re: monsters

Submitted by Shrike on Sun, 2008-03-30 18:25.

Space Crystal, Space Eel, Amoeba, Antarans and the Guardian were all cool. Imagine to find a ring or sphere world in SEV in a system guarded by some pimped out super Dreadnought. Better yet, make that planet a spawning ground for monsters that get bigger and stronger (ship designs) as the planet develops Smiling

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Re: monsters

Submitted by Vince278 on Sun, 2008-03-30 19:24.

That would be a great starting ground for a New Orion type race. Smiling

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