Stacking sensors and cloaking |

Not sure if this will work but I figured I'd post it before I forget...
You know how Combat Sensors and the Religious Talisman have different Ability Amount 2 values, thus allowing them to stack? I wonder if this works for detection sensors and cloaking, as well? Because if it does... you could have something pretty close to Stars!-style range-based detection!!!
Example:
Cloaking Device (reduces detection radius by 2 hexes)
-- cloak ability, amount1=2, amount2=1
Stealth Armor (reduces detection radius by 1 hex)
-- cloak ability, amount1=1, amount2=2
Mega Cloak (reduces detection radius by 3 hexes)
-- cloak ability, amount1=3, amount2=3
Standard Sensors (range 6, sensor level 6 at range 1, less 1 for each additional hex)
-- sensor level ability, amount1=6, amount2=1
-- sensor range ability, amount1=1, amount2=1
-- sensor level ability, amount1=5, amount2=2
-- sensor range ability, amount1=2, amount2=2
-- sensor level ability, amount1=4, amount2=3
-- sensor range ability, amount1=3, amount2=3
-- sensor level ability, amount1=3, amount2=4
-- sensor range ability, amount1=4, amount2=4
-- sensor level ability, amount1=2, amount2=5
-- sensor range ability, amount1=5, amount2=5
-- sensor level ability, amount1=1, amount2=6
-- sensor range ability, amount1=6, amount2=6
IF this works, then, a ship with Standard Sensors would be able to detect a ship with no stealth at range 6, a ship with a Cloaking Device at range 4, a ship with Stealth Armor at range 5, a ship with Mega Cloak at range 3, and a ship with all three stealth devices not at all...
Re: Stacking sensors and cloaking
I would be really good if this was possible, but as far as I know the sight level cannot be decreased with range. Even worse: If you have a short range sensor with high detection level and a long range sensor with low detection level on the same ship you get high detection level at longe range!
Re: Stacking sensors and cloaking
Verified. Amount 2 does not do anything with Cloaking.




Also this was in version 1.25 where minefields were supposedly not cloaking properly, so I really don't know :-/
Re: Stacking sensors and cloaking
From the modding documents, it doesn't look like this is possible, but I'll check.