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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

MODing questions

Submitted by majorhavoc on Sat, 2006-09-30 16:29. SE:V MODs

1. With so much of the internal workings of the game exposed through the various txt files how do you prevent people from altering the files and gaining an unfair advantage in online play?

2. What is the relationship between the main exe and the txt data files? How far can you push the modding envelope? How does modding this version compare to modding SEIV?

‹ Flagship mod Hyper-Drive ›
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Mod Designer

1. Most of the .txt files

Submitted by Phoenix-D on Sat, 2006-09-30 16:55.

1. Most of the .txt files are used only on the server side. You can make your Anti-Proton Beam do 10x the damage, but the other players will see the same effect as normal. You probably won't even be able to load the savegame without triggering an error.

2. We won't know how far you can push things for a while, until the modders learn the tricks. But it is a LOT more open to modding than SEIV.

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