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Home » news » forums » Support & Feedback » Bug Reports

(1.33) Increase in structure makes repair impractical

Submitted by Brad on Sun, 2007-04-15 04:37. Bug Reports

Not a bug, just a quirk of the system. 1.33 introduced increases in component structure based on level. This makes it difficult to make effective repairs because the repair rate of space yards and repair bays has not been adjusted proprtionately upwards. A high level dreadnought now has a total structure of 40-70 thousand tons, and max level repair bays are still only repairing at a bit over a thousand tons a turn. You need to either spend inordinately large amounts of resources on your repair ships, or just scrap a damaged ship and build a new one to replace it (it'll be quicker than repairing it).

‹ SE V, Is this a bug? Minor Problems ›
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Re: (1.33) Increase in structure makes repair impractical

Submitted by Odin on Fri, 2007-04-20 09:08.

It would be much better to have a repair value that is different from structure. In the current system damaged armor, which could be simply replaced by new plates, is one of the most difficult things to repair. On the other hand, very expensive components, like planet destroyers, are much to easy to repair.

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Mod Designer

Re: (1.33) Increase in structure makes repair impractical

Submitted by unnamed on Fri, 2007-04-20 09:21.

Didnt repair work by number of components in SE4? Could we change it back to that?

-Unnamed

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Rilo57's picture

Re: (1.33) Increase in structure makes repair impractical

Submitted by Rilo57 on Fri, 2007-04-20 09:23.

I haddn't thought of the armor issue, that really makes the shields more valuble. Shields are just 30 or 40 kt.

SEV, more than a feeling.

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Re: (1.33) Increase in structure makes repair impractical

Submitted by Odin on Fri, 2007-04-20 09:52.

Quote:
Didn't repair work by number of components in SE4? Could we change it back to that?

Not much better, because that means that a armor plate is as difficult to repair as a planet destroyer.

Quote:
I hadn't thought of the armor issue, that really makes the shields more valuable. Shields are just 30 or 40 kt.

At patch 1.33 a level 26 shield (850 shield points) has a structure of 280 kt.

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Re: (1.33) Increase in structure makes repair impractical

Submitted by evilginger on Fri, 2007-04-20 13:56.

Rilo57 wrote:
I haddn't thought of the armor issue, that really makes the shields more valuble. Shields are just 30 or 40 kt.

SEV, more than a feeling.

not to mention that shields revert to max at the start of every combat which helps prevent armour and hull damage which is now time consuming to repair.

However a decent repair ship with multiple bays also helps I find

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