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Home » news » forums » Space Empires V » Space Empires V General

Do drones always ram?

Kingside_Bishop's picture
Submitted by Kingside_Bishop on Sat, 2007-04-14 21:03. Space Empires V General

Hi!

I'm experimenting with drones, and am encountering a problem. Whether or not they're armed with warheads, they insist on ramming enemy ships, even when they're equipped with capital ship missiles and have the stock "Maximum Weapons Range" strategy enabled. The drones in question are very basic: a CSM, two Ion Engines, and a single Drone Computer Core. I'm running 1.33 with the Balance Mod 1.05.

Is ramming inherent to all drones? Am I doing (or not doing) something wrong? Or is this a bug?

Thanks!

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Re: Do drones always ram?

Submitted by Skystrider on Sun, 2007-04-15 01:26.

As far as I know, drones can only follow two strategies: Kamikaze and Don't get hurt. I never figured out how to get them to shoot from a distance, other than just taking away most of their engines. Actually that is a fairly effective strategy anyway, cuz it makes them cheaper to build.

If you load a drone with engines and set it to "dont get hurt" the only thing in the stock game that can catch it is a fighter, making the perfect scout w/o stealth technologies.

Also, i've found that a drone with:
1x computer core
1x ion engine
2x anti-matter torpedo
2x point defense cannons
2x armor
is an extremely cost effective way to swarm your enemies, assuming you have some drone carriers

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Captain Kwok's picture
Mod Designer

Re: Do drones always ram?

Submitted by Captain Kwok on Sun, 2007-04-15 08:32.

The Drone entry in VehicleUnitSizes.txt has a setting Seek Target and Ram, which overrides virtually all strategies. I'll probably change it for the next update.

-----

Space Empires Depot | SE:V Balance Mod

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Kingside_Bishop's picture

Re: Do drones always ram?

Submitted by Kingside_Bishop on Sun, 2007-04-15 10:40.

Skystrider wrote:
As far as I know, drones can only follow two strategies: Kamikaze and Don't get hurt. I never figured out how to get them to shoot from a distance, other than just taking away most of their engines. Actually that is a fairly effective strategy anyway, cuz it makes them cheaper to build.

If you load a drone with engines and set it to "dont get hurt" the only thing in the stock game that can catch it is a fighter, making the perfect scout w/o stealth technologies.

Also, i've found that a drone with:
1x computer core
1x ion engine
2x anti-matter torpedo
2x point defense cannons
2x armor
is an extremely cost effective way to swarm your enemies, assuming you have some drone carriers

Thanks for the workaround. I was thinking torpedoes would be pretty effective, too, especially since they've got a tonnage advantage over the missiles they don't have to worry about outranging, which is more important on drones than on most other designs. But I don't see as much usefulness for the point defense... Most seekers can't target drones anyway, which only leaves fighters, for which emissive armor is an effective defense.

Captain Kwok wrote:
The Drone entry in VehicleUnitSizes.txt has a setting Seek Target and Ram, which overrides virtually all strategies. I'll probably change it for the next update.
Thanks. I'll investigate changing that on my own computer in the meantime. Also, thanks for writing the Balance Mod: it really makes for a more interesting and varied game.

~ Kingside

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Re: Do drones always ram?

Submitted by Starcrusade on Sun, 2007-04-15 18:31.

Kingside_Bishop wrote:
But I don't see as much usefulness for the point defense... Most seekers can't target drones anyway, which only leaves fighters, for which emissive armor is an effective defense.
Point Defense on drones has them able to engage other drones, or fighters. They aren't as cheap as fighters but they definately have their advantages when going out against fighters. Then again I still play stock (multi-player).

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