Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 2 users and 161 guests online.

Online users

  • Randallw
  • dathen

Languages

  • English English
  • French French

Browse archives

« Décembre 2008  
Lu Ma Me Je Ve Sa Di
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31        
Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Ship sets and races

Submitted by Tilarium on Thu, 2007-04-12 22:40. SE:V MODs

Ok, so there are a bunch of topics asking about adding ship sets and races to the game... BUT mine is slighly differant. I just want to add the shipsets and not a race to them, this way they don't randomly pop up in the game. Likewise I also want to do the same with race images. I wanted to make a race of robots (sorta like the Yor from GalCiv 2) but then I noticed there aren't any good pictures of robot races... on that note also, does anyone know where to find some good robot looking race images to add... or can the race pictures/flags that have been made for SE IV work in V, sense it's just the race picture. Ok, thats all, if anyone knows, please pass along the info.

Kyle

‹ Which to use IRM 0.99b is out. ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Mod Designer

Re: Ship sets and races

Submitted by Fyron on Fri, 2007-04-13 00:02.

Take a gander through the AI Main file for a particular race. Everything you need for question 1 is in there.


SpaceEmpires.net | Space Empires Wiki

» login or register to post comments

Re: Ship sets and races

Submitted by Tilarium on Fri, 2007-04-13 11:11.

From the AI main... I could set Empire Race and avilable for player selection as false and it wouldn't get randomly selected then? Pretty sure that's what you were getting at but wanted to make sure.

Is Empire Race := TRUE
Is Available For Player Selection := TRUE
Is Neutral Race := FALSE

On a slightly differant topic, I found the XFileClasses_Stellar with the details for the Sol system (our system). From looking at it, it implies a way of getting our system into the game... I'd love to have it set so the terrans (AI controlled) start on Earth. Would anyone able to know anything about that?

Kyle

» login or register to post comments
Noble713's picture
Mod Designer

Re: Ship sets and races

Submitted by Noble713 on Fri, 2007-04-13 11:18.

Tilarium wrote:
On a slightly differant topic, I found the XFileClasses_Stellar with the details for the Sol system (our system). From looking at it, it implies a way of getting our system into the game... I'd love to have it set so the terrans (AI controlled) start on Earth. Would anyone able to know anything about that?

Kyle

You could create a system type called "Sol". In this system type, list all the planets/moons/asteroids found in our system. In the quandrant types, limit the frequency of "Sol" to 1. When you generate a map, you would have to set the starting locations so Sol has one. The problem is that the game will still give the system a random name. Also, I'm not sure you can set starting locations for a specific race.

The other option is to generate a random map with ergie's Map Creator, and then edit in the Sol system by hand. Still have the issue with start locations though.

» login or register to post comments

Re: Ship sets and races

Submitted by Tilarium on Fri, 2007-04-13 11:54.

I thought that ergie's map creator couldn't generate a map, and you to do it all by hand... a very daunting prospect because I like to play in galaxies with 150-250 system. Even still, like you said, there is the problem of the starting locations. Why MM didn't ship with a map editor like the one from SE IV I'll never know.

Kyle

» login or register to post comments

Re: Ship sets and races

Submitted by Tilarium on Fri, 2007-04-13 11:54.

I thought that ergie's map creator couldn't generate a map, and you to do it all by hand... a very daunting prospect because I like to play in galaxies with 150-250 system. Even still, like you said, there is the problem of the starting locations. Why MM didn't ship with a map editor like the one from SE IV I'll never know.

Kyle

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Research By Percentage SUCKS
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • What does Environmental Resistance do?
  • OK Ship Mod
  • Space Empires V 1.74

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Universal Colonization Mod
  • Sugestions from playing the demo
  • Space Empires V Editor Question
  • Racial Facilities not showing up on build screen?
  • No bug has been fixed in over a month?
(c) Strategy First, Inc. All rights reserved.