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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Modding Computer Bonus

Submitted by unnamed on Thu, 2007-04-05 20:56. SE:V MODs

I'm looking at the settings.txt file and found this

//---------------------------------------------------------------------------------------
Computer Player Bonus Points Multiplier Low := 2.0
Computer Player Bonus Points Multiplier Medium := 3.0
Computer Player Bonus Points Multiplier High := 5.0
//---------------------------------------------------------------------------------------
Computer Player Bonus Queue Rate Multiplier Low := 1.5
Computer Player Bonus Queue Rate Multiplier Medium := 2.0
Computer Player Bonus Queue Rate Multiplier High := 3.0

Obviously the second series applies to the construction rate, what about the first. What does the first series apply to? It doesnt appear to apply to resources, intel or research; at least not according to the comparison screen. Anyone know?

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Captain Kwok's picture
Mod Designer

Re: Modding Computer Bonus

Submitted by Captain Kwok on Thu, 2007-04-05 21:31.

It's not applied on the comparison screen, but does exist.

-----

Space Empires Depot | SE:V Balance Mod

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Mod Designer

Re: Modding Computer Bonus

Submitted by unnamed on Sun, 2007-04-22 10:22.

Hey Captain,

Your right it does exist, at least for intel and research. But it doesnt seem like the resources are not applying on the Empire Options Tab either.

Anyways, what I really want to know is, if I use the following function will the bonus be included in the number returned?

Sys_AI_Empire_Stats_Get_Colony_Resource_Production

Or is the bonus added seperately?

From my limited testing I dont think the function includes the bonus, but maybe you have a definite answer.

Thanks

-unnamed

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Mod Designer

Re: Modding Computer Bonus

Submitted by unnamed on Sun, 2007-04-22 10:28.

Hey Capt. (or anyone that might know)

Another question.

What exactly does the function Sys_Get_Player_Resources_Received_Per_Turn return?

Net Resources (planet production, tariffs, trade, etc. minus maintenance, construction costs, tariffs, etc.)?

Income Resources (planet production, tariffs, trade, etc)?

Does this function include any computer bonus for resources?

-unnamed

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Captain Kwok's picture
Mod Designer

Re: Modding Computer Bonus

Submitted by Captain Kwok on Mon, 2007-04-23 11:42.

In theory it should included all sources for income, but I'm not sure if it does include the AI bonuses. I'd have to check some script logs to see if it does include - I'd say it probably doesn't but you never know.

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