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Home » news » forums » Space Empires V » Space Empires V General

ruins on uncolonizeable planets

Submitted by bananafishbones on Sun, 2007-04-01 10:58. Space Empires V General

if the game option you choose only allows you to colonize only the same type of planet as your initial starting one (e.g. rock, ice, or gas giant)- is there some means to later gain access to the planets that have ruins but are otherwise uncolonizeable.

i've tried taking the inhabitants of one that originated from that type of planet to try the colonization, but that doesn't work. (e.g. a race that inhabits gas giants which i conquer, i build a colony ship and load it w/ that race- they are unable to colonize that planet).

‹ Warp Button in Tactical Mode not Functional. AI ships and Fleets Bigger? ›
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Re: ruins on uncolonizeable planets

Submitted by Rococho on Sun, 2007-04-01 11:06.

no, if you make it so you can only colonize rock then you can never get ruins on other worlds, the race only changes wat atmosphere is breathable. you still need to actualy have the technology to build a colony on each type of world

-Rococho

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Re: ruins on uncolonizeable planets

Submitted by Chen H on Sun, 2007-04-01 11:13.

Maybe you could capture an enemy colony ship that has a Gas Giant moudule on it.

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Re: ruins on uncolonizeable planets

Submitted by bananafishbones on Sun, 2007-04-01 11:13.

thanks... i actually do have the research to be able to colonize that type of planet. but does not allow it even w/ proper species and colony type if you chose as a game option that you can only colonize same type.

but you answered the main question i wanted to know, which was if these ruins were now "lost" to me.

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Re: ruins on uncolonizeable planets

Submitted by solanrix on Tue, 2007-12-04 03:20.

well have u tried capturing colony ships with diff modules? may or may not work.

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Re: ruins on uncolonizeable planets

Submitted by Vince278 on Tue, 2007-12-04 13:04.

How about using technology and population "acquired" from a conquered race? I think you may be able to colonize using the appropriate colony ship containing only the appropriate population (but I'm not completely sure at the moment).

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Re: ruins on uncolonizeable planets

Submitted by Fyron on Tue, 2007-12-04 14:47.

Automatic colonization population is added to any new colony. IIRC it is always your native race type, regardless of what is on the colony ship. You'll need to scrap them (or manually load onto a cargo transport) in such colonization efforts, unfortunately.


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Re: ruins on uncolonizeable planets

Submitted by Gideon on Tue, 2007-12-04 18:22.

Don't forget that you can also jettison them in to space.

"Only by being constantly at war with evil in all things, including yourself, can you truely know peace."
Download my mod here: GidMod

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