Making Custom Models |
Submitted by ChrisVon on Sat, 2007-03-31 16:45.
SE:V MODs
I'm not new to 3d modelling and animation (I have Lightwave, Cinema 4d, AC3D, Milkshape). Unless I've completely overlooked it, are there any tutorials or plugins that can give me an idea on how to make models for SEV? I know the *.X files are direct X text files, but what else should I use or know?
Any help would be appreciated.
Chris
Re: Making Custom Models
Submitted by Phoenix-D on Sun, 2007-04-01 00:20.
Low poly is better; IIRC the default ships max out at about 500 polys, more for the Starbases and such.
No special plugins needed unless your modeler doesn't export to .x. The texture files are your standard .bmps.




Re: Making Custom Models
There are various useful threads over on SEnet.
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