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Home » news » forums » Space Empires V » Space Empires V General

Invisible fleet

Submitted by Duck on Fri, 2007-03-30 07:22. Space Empires V General

I test new relese IRM 0.9c, it's have fine AI. Some balancing things are strange for me, but to criticize always it is easier, than to do something
. So, i blocked warp-point from system A to system B (where AI's colonies are present), on my side i placed about 15 satelites ... so, no pasaran Smiling
Then i saw enemy fleet on my colony, WITHOUT fight with satelites. System A has only one way to system B ...
Warp point was green color, if it's mean something. Why sattelites don't see fleet (they havn't space scaner, but stay ON WARPPOINT).
Ability of green warp is "mask ship from basic scaner", what is the ninja's ship?

‹ Question about initiating Ground Combat... how? Aaron, the retrofit bug is STILL NOT fixed! ›
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Re: Invisible fleet

Submitted by evilginger on Fri, 2007-03-30 07:35.

Even without any sensors the sats should see the hex they are in and the adjacent six. So there should have been some sort of fight with the satellites.

The colour of the warp point is irrelevant to its game function the colour is just to make it look pretty I have never seen a warp point with any ability like that some storms and nebulae have them unless Fyron's attached the ability to a warp point in FQM 8

The only way the enemy could have done this is if they were cloaked have a look at the ship designs after the colony fight and see if they do never seen a cloaked AI ship even in the IRM may sound odd but I am paranoid about cloaked ships so always put up a considerable tachyon sensor net

EDIT Have noticed that I dont see hostile ships moving but that might be due to my runing turn based so they dont move in my turn.

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