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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Militia

Submitted by Brad on Thu, 2007-03-29 04:37. SE:V MODs

I'm having a small problem with Militia units in the ground combat mod. It seems that although you can configure the unit type used for militia, you can't be any more specific. And it looks like the game picks whichever it thinks is the higher tech, so instead of basic infantry I end up with combat engineers for militia units. Is there any way I can tell it to use a specific design type as well as the unit type?

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Prankowski's picture

Re: Militia

Submitted by Prankowski on Thu, 2007-03-29 06:30.

uhm...combat engineers??? are you using a mod??
if so, maybe the modder can change the priorities of the available designs so the ai chooses the right ones.

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Re: Militia in the Ground Combat Mod?

Submitted by evilginger on Thu, 2007-03-29 06:35.

He is I think there is a ground combat Mod and it sounds like a bug with that. If I where the original poster I would do a search for a recent tread about the Ground Combat Mod as the mods creator is unlikely to notice that this thread has much to do with him

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Mod Designer

Re: Militia

Submitted by Fyron on Thu, 2007-03-29 12:50.

You guys are silly... Brad is the author of the Ground Combat Mod.

Brad:
What if you create a separate hull type for the "militia?" I don't think it is possible to specify a specific design type, just a hull.


SpaceEmpires.net | Space Empires Wiki

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Re: Militia

Submitted by evilginger on Thu, 2007-03-29 13:15.

Slaps Fyron and walks off mumbling about the cheak of youth

Back on topic is it posible to specify that militia is some sort of basic troop type say infantry for instance

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Mod Designer

Re: Militia

Submitted by Fyron on Thu, 2007-03-29 14:32.

Ground Combat Militia Troop Vehicle Type := Troop


SpaceEmpires.net | Space Empires Wiki

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Re: Militia

Submitted by Brad on Fri, 2007-03-30 04:41.

I'm not sure what's going on... my simulator test runs are giving me combat engineers, but actual combat against enemy planets is giving me infantry as it should be. It could just be my race (everything chosen randomly). Next game I'll try using a stock race to see if it makes any difference.

In any case Fyron's suggestion is intriguing. A 'Militia' hull type, basically the same as infantry but can't be transferred in cargo so even if you build up a lot, whatever you build will be stuck on the planet of origin. Could play around with to-hit modifiers as well, so that militia aren't as good as regular army. Hmm...

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