IRM 0.9b is now up. |
This is just an update of the mod, no major changes but a few fix and some goodies (bundled lots of design names and improved the system name file).
Here it is :
The mod :
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www.spaceempires.net/files/user/fh/IRM%200.9b.zip
The readme :
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www.spaceempires.net/files/user/fh/readme.txt
And... (guess what it is)
www.spaceempires.net/files/user/fh/IRM%20Scripts%200.9b.zip
Enjoy!
Next version will come after the 1.3x patch.
Re: IRM 0.9b is now up.
I have to say, I've really been enjoying this particular mod. It implements a lot of the things I would have wanted to do if I were to create a mod. Granted, I won't, since I have no idea how to script the AI. Here's hoping this latest iteration keeps my interest as long as the last one did.
BTW, I have yet to see the AI use fighters and carriers, but I'll make the same suggestion to you that I made elsewhere. You might want to include a small amount of ordnance storage in the fighter bays, or somehow program the AI to include ordnance storage on the carriers. Otherwise, the carrier will try to keep launching fighter attacks with unarmed fighters.
Re: IRM 0.9b is now up.
Glad I could help out, even if in just that small way. If you'd like more input, I'm always willing to help. Speaking of... Did you get the -1 put in on the weapon mounts formulas yet? They all looked like they were one level too powerful.
Re: IRM 0.9b is now up.
Hello
Excuse me but am new here.....
How can I install the game? I mean, do I need only MOD from first link? Or do I also need something from the third link? (scripts?)

Re: IRM 0.9b is now up.
Just the Mod.
---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

Re: IRM 0.9b is now up.
Is it normal that the AI doesn't use carriers until late game?
I have observed that except for all tech start the Ship - Carrier autocomplete design comes invalid, since the AI adds no life support nor crew quarters on it.
When I try to make a Ship - Carrier autocompleted design with a all tech start, the AI adds no components at all, though it looks like the AI somehow manages to design viable carriers at all tech start.
Re: IRM 0.9b is now up.
One more question. Where are weapons to develop???????
I have no missile weapons and so on.
Re: IRM 0.9b is now up.
The basic weapons are zero g weapons the mods equivalent of the stock DU cannon but to get missiles you need to have researched nuclear tech guidance systems and missile technology which will give you nuclear missiles there are several other sorts of missile the next easiest to get hold of are fusion missiles which requires tl2 in physics tl 1 in force field tech and of course fusion weapons tech. Torpedoes are harder to get but worth it as they are more likely to survive point defence fire. Ballistics is also a good tech to research as it with physics and force fields give you gauss weapons and open up a number of other projectile weapons.
There is as yet no fixed tech tree as its still subject to balancing as part of the mods development just enjoy the “realism” of researching blind 
Re: IRM 0.9b is now up.
So if it seems so complex does AI manage to get weapon tech properly?
Re: IRM 0.9b is now up.
Yes if any thing the AI is better at it than the human player is. This is the mod where the AI pulled a partian manuver on my fleet, beware the archer ship type. The AI will also swap techs from time to time though it can be a bit difficult to see unless you look for it as the pulse and ballistic weapon effects are very similar if not the same. The AI isn’t invincible but it’s a definite challenge and appropriately aggressive in that it attacks in sufficient force to win when it is able. It just hit one light carrier one repair ship and an armed troop transport with ten frigates mixed gun ships and unit hunters. I won but lost the troop ship several fighters of which there where thirty and my carrier is now out of supply again.
The same AI has lots of fairly advanced mine fields and I don’t yet have mine technology the AI is by the way a neutral so I will beat it if I don’t get distracted by any one else
BTW the patch is out just noticed
Re: IRM 0.9b is now up.
I have just started playing this mod. When am in Research screen I feel blind. I have no idea what should I research to get more weapons. In weapons mode I have only two research:
- warheads
- troops weapons
Also where are those zero G weapons?





Re: IRM 0.9b is now up.
Hopefully theres no last minute bugs =D