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Home » news » forums » Space Empires V » Space Empires V General

Planetary Textures and planets.

Submitted by gnosis on Mon, 2007-03-12 08:10. Space Empires V General

At first I though that they were reflecting the conditions on the planet.
But then I realized that the crazy colors were there to stay!
So I can't spot planets with different atmos easily on the system view...
Please gimme my blue planets back!

Is anyone modding the textures (or the system generation specs) to that end?

Can we use custom hi rez textures?

The texture mapping on planets in combat is horrible...

And you can play snooker with planets in combat using tractor/repulsion comps..!!!

Talk about a lot of work!

‹ TDirect3dxfile.start - can't find xfile.. oh and hello The **MOST** Valuable Feature That Could Be Added To The Game! ›
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Captain Kwok's picture
Mod Designer

Re: Planetary Textures and planets.

Submitted by Captain Kwok on Mon, 2007-03-12 08:19.

FQM adds an "atmospheric haze" around each planet that is indicative of the planet's atmosphere, such as blue for oxygen and green for CO2 etc.

Hi-resolution textures are easy enough.

The tractor/repulser bug still exists in stock because planet is listed as a target type.

-----

Space Empires Depot | SE:V Balance Mod

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Re: Planetary Textures and planets.

Submitted by gnosis on Mon, 2007-03-12 08:35.

I should give FQM a shot on my next game then. Does it also add moons on planets?

Shooting planets: Will it get fixed on the next patch release? It is very silly.

The texture algorithm compresses the top and bottom of the texture. The textures should have been processed to look better under this mapping.

Also, the resolution of the planetary asteroid rings is horrible. Any plans of fixing that?

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Captain Kwok's picture
Mod Designer

Re: Planetary Textures and planets.

Submitted by Captain Kwok on Mon, 2007-03-12 09:45.

FQM doesn't add moons in the same sector as the planet due to display overlap of the objects. There are moons present (not labeled as A, B, etc), but they are in adjacent sectors.

High resolution is easy enough to do, but I suppose it's an issue with file sizes and performance. At one point in the past, new textures were to be made but it kind of got put on the backburner.

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Space Empires Depot | SE:V Balance Mod

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Re: Planetary Textures and planets.

Submitted by gnosis on Mon, 2007-03-12 10:03.

Ok,

So once we get rid of those nasty bugs that are clogging the game and 3d engine performace down, we'll give it a try with hi-res textures.

Now I thought I knew of a program/filter that transforms a "cylindrical" texture map to a spherical one.

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