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Home » news » forums » Space Empires V » Space Empires V FAQs

Defense base refuses to fire on the enemy

Submitted by Narog on Sun, 2007-03-11 06:01. Space Empires V FAQs

I just designed a defense base with capital ship missiles among other things. I try it out in the combat simulator and the base simply won't shoot at the enemy regardless of how close inside the red circle it is.. Anyone know what the problem is?

‹ Alliance Woes Reaming and repariing units ›
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Re: Defense base refuses to fire on the enemy

Submitted by evilginger on Sun, 2007-03-11 06:43.

Did you put any suply pods on board as thats the usial reason for this

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Re: Defense base refuses to fire on the enemy

Submitted by Narog on Sun, 2007-03-11 12:58.

Thanks, that solved the problem. I had lots of ordnance storages but no supply storages...

Why do I need both ordnance and supply for a stationary station?
Can you turn off the feature that weapons require supply, so they only require ordnance?
If not, is there any way of finding the optimal combination between ordnance and supply (so that they both run out at the same time) other than trial and error in the combat simulator?

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Re: Defense base refuses to fire on the enemy

Submitted by semantic on Mon, 2007-03-12 10:22.

you normally don't need supply pods on a ship because the ship's engines provide supplies if your weapons need them. of course, using your guns eats into your ship's range that way.

try using some math to figure out the right combination of supply/ordnance. if your weapon uses 4 supply and 2 ordnance, chances are you'll need twice as many supply as ordnance to make it come out even on a station.

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Re: Defense base refuses to fire on the enemy

Submitted by Narog on Mon, 2007-03-12 11:10.

Yeah but if I use several weapons with different supply and ordnance requirements I have to add the number of each weapon as well as their firing rate into the calculations too.. I want to play a game, not practice math. Smiling
It would be nice if there was an way to remove the supply requirement for firing weapons. Anyone know how I would go about doing that?

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pikcachu20's picture

Re: Defense base refuses to fire on the enemy

Submitted by pikcachu20 on Mon, 2007-03-12 16:57.

That is unless your playing as an organic race.... Check the requirements of the weapons you put on our ships. Each race is different so supply and ordanence is very important.

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Re: Defense base refuses to fire on the enemy

Submitted by Brad on Mon, 2007-03-12 23:05.

The supplies used by each component (eg weapons) is in components.txt.

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Re: Defense base refuses to fire on the enemy

Submitted by Narog on Tue, 2007-03-13 11:14.

Great, thank you.

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Re: Defense base refuses to fire on the enemy

Submitted by stecal on Mon, 2007-03-19 15:34.

It would be a nice feature if the design module would warn you if no neccessary supply or ordnance components are in the design.

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ColonialAdmiral's picture
Mod Designer

Re: Defense base refuses to fire on the enemy

Submitted by ColonialAdmiral on Mon, 2007-03-19 16:28.

I know how to do that for components:
add an AI Tag 01 in the abilitys section, it puts a description on a component:
something similar might be able to be done for shipsizes.

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Telumehtar's picture

Re: Defense base refuses to fire on the enemy

Submitted by Telumehtar on Mon, 2007-03-19 16:36.

stecal wrote:
It would be a nice feature if the design module would warn you if no neccessary supply or ordnance components are in the design.

that would be useful, along with the necessary minimum quantities just like it does for crew and life support, but I guess we can do without it...

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Myrath's picture

Re: Defense base refuses to fire on the enemy

Submitted by Myrath on Tue, 2007-03-20 04:55.

Always run your designs through your combat simulator...
I fixed a supply issue that way too. My phased polaron beams used a lot more supply than ordinance.. Now duration of the supplies are optimized.

~Myrath

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synchrow's picture

Re: Defense base refuses to fire on the enemy

Submitted by synchrow on Mon, 2007-05-07 06:26.

Myrath wrote:
Always run your designs through your combat simulator... I fixed a supply issue that way too. My phased polaron beams used a lot more supply than ordinance.. Now duration of the supplies are optimized.

~Myrath

aha!!! now this explains why my ships won't fire at enemies. and i DO mean won't fire. the DUs do sometimes.

but wouldn't it have been easier just to give us a warning about such things? this just seems very lazy on the devs' part. a small popup saying 'need more supplies, etc' would make a MP game a lot easier cos my mates have to wait ages whie we each try this out? just doesn't make sense... kinda like the devs did it to say "we're gonna make this game as hard as possible for you to get into" when most of us just want a micro mngmnt game cos we like to micro manage BUT not faff around 'testing' our ship designs to see if they work. the micro element is enough to be getting on with without all this bs.
altho i like the idea of the combat sim, forcing us to use to prove our designs work is..well.. it's downright annoying, isn't it? i hope this game doens't have any more of these 'surprises'.
bit naff , innit?

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Myrath's picture

Re: Defense base refuses to fire on the enemy

Submitted by Myrath on Mon, 2007-05-07 06:47.

It just takes a bit of training on the user-end Sticking out tongue In the end you'll find a good balance.
Although a flag that says 'this design used both supplies and ordinance' would be useful.

~Myrath

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