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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

FQM Quadrant Shapes

Submitted by Fyron on Sat, 2007-03-10 23:37. SE:V MODs

What shape of quadrant would you like to see added to FQM?

‹ Death explosion New background look idea ›
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Re: FQM Quadrant Shapes

Submitted by zelos on Sun, 2007-03-11 02:47.

Spiral, one big spiral inward, or outward at once Laughing out loud

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Mod Designer

Re: FQM Quadrant Shapes

Submitted by Fyron on Sun, 2007-03-11 03:06.

Here is my first attempt at a logarithmic spiral shape:

(I can probably generate some much closer arms that look like one fat spiral; let me see.)


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Re: FQM Quadrant Shapes

Submitted by Fyron on Sun, 2007-03-11 03:22.

The WP placement turns out a bit ugly, but here is a shot:


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Re: FQM Quadrant Shapes

Submitted by Mylon on Sun, 2007-03-11 03:53.

I view the quadrant maps from a more abstract stance. It matters more how the quadrants are connected than anything else. I'd like to see some linear maps where there's only about 2-3 systems of "width", generally limiting one to 1-2 neighbors. Also, a ring configuration like above, again generally limiting to 2 immediate neighbors. Then your typical "sea" where one has to watch all of their borders. Those are the ones I can think of, though the latter probably already exists.

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Re: FQM Quadrant Shapes

Submitted by zelos on Sun, 2007-03-11 03:56.

neat Laughing out loud
nice man, then here is a challange
Double helix that spirals away from the center Eye-wink

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Re: FQM Quadrant Shapes

Submitted by Psieye on Sun, 2007-03-11 05:11.

How about a "Central Hub" shape? Clusters of nodes at edge of map, then long way points connecting them to a central cluster. No clue how many clusters to have on the outside though.

---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

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Re: FQM Quadrant Shapes

Submitted by zelos on Sun, 2007-03-11 07:32.

or maybe hyperspace galaxies, all systems connected to systems called "hyperspace" that got some fancy background but nothing in it where all ships gets additional movement points aslongest they are in there.

just brainstorming XD

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Re: FQM Quadrant Shapes

Submitted by Fyron on Sun, 2007-03-11 12:06.

Hyperspace requires a map editor. It can't be done with the random generation in SE5. The closest you can get is something like Pseudo-FTL quadrant in the current FQM.


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Re: FQM Quadrant Shapes

Submitted by Wyatt on Sun, 2007-03-11 12:36.

imo that top one would be outstading if you removed the warp connects between "arms".
it would serve a two fold purpose. first it would give another use to being able to open and close warp points later on (being able to jump from arm to arm freely), second it would give a more natural feel to the galaxy setting with having vast gulfs between the arms as any real spiral galaxy has. id leave the crazy connections in the core though, everything being so close and all it would make sence it would all be cohnnected to everything else.

on the whole, i tend too agree with mylon , the only things that really matter are the connections. those maps look great. but with so many systems being connected the tactical value is actualy less than most random maps. from a tactical standpoint the second map would actualy be better imo. especialy if you could add in a couple more 'arms' to it.

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Re: FQM Quadrant Shapes

Submitted by zelos on Sun, 2007-03-11 15:57.

Fyron wrote:
Hyperspace requires a map editor. It can't be done with the random generation in SE5. The closest you can get is something like Pseudo-FTL quadrant in the current FQM.


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ah ok, as i said was just brain storming XD

what about double helex spiral then?

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Re: FQM Quadrant Shapes

Submitted by Fyron on Sun, 2007-03-11 20:25.

If only SE5's map had decent resolution....


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Re: FQM Quadrant Shapes

Submitted by Fyron on Sun, 2007-03-11 20:57.

In depressing news, look what happens with that last spiral quadrant, and 60 systems instead of the full 93...


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Re: FQM Quadrant Shapes

Submitted by Ardius on Sun, 2007-03-11 21:21.

How about something like a star constilation like Orian?

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Re: FQM Quadrant Shapes

Submitted by Wyatt on Sun, 2007-03-11 22:58.

that top one is very good. loads of tactical options in it, and it actualy looks like a galaxy. i think your doing a great job even geting that much to look good, given the limitations you have to work within.

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Re: FQM Quadrant Shapes

Submitted by Hmudd67 on Mon, 2007-03-12 10:27.

Spiral quadrants are fine except that it's the galaxy that are spiral not quadrants. Quadrants are only a small portion of the galaxy. The Spiral map created by Fyron would be great if each system were actually quadrants linked together by warp links, and if each of those quadrants had an X number of planets per quadrant.

P.S. The subject bar when you post something needs to be fixed. You can't read what is there with a white letters on a yellow background.

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Re: FQM Quadrant Shapes

Submitted by kanaric on Mon, 2007-03-12 16:26.

Fyron wrote:
If only SE5's map had decent resolution....


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that one imo looks nice and good for a game.

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Re: FQM Quadrant Shapes

Submitted by Fyron on Tue, 2007-03-13 03:50.

Hmudd67 wrote:
Spiral quadrants are fine except that it's the galaxy that are spiral not quadrants. Quadrants are only a small portion of the galaxy.
Quadrants are 1/4th of a galaxy. Eye-wink

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Re: FQM Quadrant Shapes

Submitted by Myrath on Tue, 2007-03-13 07:08.

I'm in favor of a 8-shaped galaxy. This is good for one on one battles; It creates a natural chokepoint for interesting combat.

I do not know if it is possible to concentrate the most yummie worlds in the central areas? And smaller worlds towards the edges?

Cheers;

~Myrath

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Re: FQM Quadrant Shapes

Submitted by Fyron on Tue, 2007-03-13 15:36.

Whoops, posted this in the wrong thread. Eye-wink

Hmm... if I stick to 2 engineered arms, I can make them actually have some thickness.

Large:

Medium:

Due to the bulge in the center, the small often doesn't get much in the way of an arm. C'est la vie.


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Re: FQM Quadrant Shapes

Submitted by Ardius on Tue, 2007-03-13 15:56.

What about a Star Constilation?

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Re: FQM Quadrant Shapes

Submitted by Astroshak on Tue, 2007-03-13 16:14.

I like the large version of that most recent attempt, Fyron.

And I like even more the idea of two scales of map : Galaxy (which is what you're working on) and Quadrant (one for each node of a Galaxy map). However, it'd increase the available real estate significantly (even if each Quadrant was only Small with 15-20 stars or so) which would throw Research and Production values way out of whack.

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Re: FQM Quadrant Shapes

Submitted by Thy Reaper on Tue, 2007-03-13 17:25.

A full galaxy would take an enormous amount of system resources to process successfully. It would also make games take a much, much longer time for full systems. Knowing these facts, I'm naturally all for it Smiling

The only thing that would need to be done is to also increase the available player slots to 80. 20 empires across that epic of a map would make it seem quite empty early on, and make those empires so powerful by the time they found each other it would be an eternal struggle.

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Re: FQM Quadrant Shapes

Submitted by Fyron on Tue, 2007-03-13 18:01.

It is not possible to mod in an extra level of map in SE5.


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Re: FQM Quadrant Shapes

Submitted by Myrath on Wed, 2007-03-14 07:00.

Fyron wrote:
Whoops, posted this in the wrong thread. Eye-wink Large: Medium:

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These are excelent designs and would be great for 1 on 1 battles! Smiling I like them! I hope you will implement this type! I see a large fun-factor here Sticking out tongue

~Myrath

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Re: FQM Quadrant Shapes

Submitted by zelos on Wed, 2007-03-14 10:12.

me to but would it be possible to make 3 or maybe even 4 arms?

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Re: FQM Quadrant Shapes

Submitted by kanaric on Wed, 2007-03-14 11:07.

IDK if its from FQM since it was included in balance mod but i assume it is. I like that threaded spiral generator that is included in there. I would like to see more "threaded" quadrant shapes. Its got more of a flow to the map, for lack of a better word, and seems more fitting for a space game imo instead of there being many warp points with everything connected and stars bunched together.

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Re: FQM Quadrant Shapes

Submitted by Captain Kwok on Wed, 2007-03-14 11:13.

-INSERT- comment by Fyron regarding low resolution of quadrant map and how it prevents any significant "armage" of spiral quadrants.

-----

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Re: FQM Quadrant Shapes

Submitted by zelos on Wed, 2007-03-14 13:12.

captain youre boring. It would be possible if you did instead of having them so far apart make the arms more tightly bunted, like just 1 galaxy sector between them isntead of how many it now is

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Re: FQM Quadrant Shapes

Submitted by Captain Kwok on Wed, 2007-03-14 13:42.

You can't have two systems adjacent, they need to have 2 spacing or better. This makes it more difficult to generate extra arms with any significant number of core systems. Hence why I queued up a stock Fyron complaint versus the map's low resolution. Sticking out tongue

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Re: FQM Quadrant Shapes

Submitted by Ardius on Wed, 2007-03-14 16:09.

Fyron wrote:
If only SE5's map had decent resolution....


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This one is cool, but it would be cooler if the arms arent connected to eachother, just the center.

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Re: FQM Quadrant Shapes

Submitted by Fyron on Wed, 2007-03-14 19:00.

Ardius wrote:
This one is cool, but it would be cooler if the arms arent connected to eachother, just the center.
Unfortunately, that is as disconnected as it can be, given SE5's WP placement routines. When it evaluates the systems on the end, it sees that they only have 1 WP, so it adds another connected to the nearest system (in another arm). The systems have to be significantly farther apart for no WP to be placed.

zelos wrote:
captain youre boring. It would be possible if you did instead of having them so far apart make the arms more tightly bunted, like just 1 galaxy sector between them isntead of how many it now is.
If I make each spiral in the arm any closer than they are, the WP placement gets really nasty.


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Re: FQM Quadrant Shapes

Submitted by Myrath on Thu, 2007-03-15 03:17.

Well; I'm just sticking to my hope that you'll include a maptype that made this design:

Ofcourse more arms are nice; but the 2 arm one is great for 1 on 1.
*grovvle* Sticking out tongue

~Myrath

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Re: FQM Quadrant Shapes

Submitted by kanaric on Thu, 2007-03-15 20:41.

That threaded spiral in the FQM and Balance Mod combination is great and disconnected. I like more disconnected quadrants.

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Re: FQM Quadrant Shapes

Submitted by Ardius on Fri, 2007-03-16 20:32.

Good job on the work.

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Re: FQM Quadrant Shapes

Submitted by zelos on Sun, 2007-03-18 02:28.

its lovly XD

how about adding a 8?

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Re: FQM Quadrant Shapes

Submitted by Astroshak on Sun, 2007-03-18 09:31.

Fyron wrote:
Ardius wrote:
This one is cool, but it would be cooler if the arms arent connected to eachother, just the center.
Unfortunately, that is as disconnected as it can be, given SE5's WP placement routines. When it evaluates the systems on the end, it sees that they only have 1 WP, so it adds another connected to the nearest system (in another arm). The systems have to be significantly farther apart for no WP to be placed.

Are you able to modify that minimum distance for no warp connection?

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Re: FQM Quadrant Shapes

Submitted by Fyron on Sun, 2007-03-18 12:25.

No; its built-in to the SE5 map generation routines in the EXE. All I can do is try to work around it.


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Re: FQM Quadrant Shapes

Submitted by Wyatt on Sun, 2007-03-18 14:17.

after you have created a map is there any way to just regenerate the planets in it? or are they fixed for all time? i was thinking you could simply create the map, use the wormhole open/close tech to get the connects the way you want them and then it would be good as long as you could generate random suns/planets etc again on the saved map.

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Re: FQM Quadrant Shapes

Submitted by Captain Kwok on Sun, 2007-03-18 17:19.

Those maps are randomly generated. Aside from the locations of the systems, the rest of their composition is random including warp point placement and the planets/stars.

-----

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Re: FQM Quadrant Shapes

Submitted by Fyron on Mon, 2007-03-19 01:06.

Wyatt:
No, you cannot do that. The next patch will include a map compiler, however, which is able to create SE5 .map files from a text data file...


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