Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 5 users and 206 guests online.

Online users

  • GambitUK
  • bauscho
  • Slimbo
  • RedArgo
  • inertiatic

Languages

  • English English
  • French French

Browse archives

« Septembre 2008  
Lu Ma Me Je Ve Sa Di
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30          
Home » news » forums » Space Empires V » Space Empires V FAQs

How to measure range on the combat map???

Submitted by glockgemini on Wed, 2007-03-07 23:37. Space Empires V FAQs

A while back I was asking about how range is measured on the combat map because my ships seemed to get awfully close before starting their attacks. I got a lot of comments on combat strategy and squat on how big a square is on the combat map.

How about it? Does anybody know? Reclining minds want to know!!!

One thing is for certain, baseships must be a serious world class size because they are bigger than medium sized planets. A large planet takes up about 4 squares square. So that means that each square should be about 2000 miles across. A baseship takes up 2 squares so that makes them about 4000 miles long? I think they should get a higher tonnage rating being that long.

I was reading about researching missiles with long range to stay outside the range of WPs but I can't control ships well enough to get them to a certain spot (whose range I can't ascertain) to sit there and blast a planet with. Of course, the AI empires don't use WPs so that is a waste of breathe.

I really miss SE4's managable, turn based combat system. I can't use any finesse in this unpredictable, constantly moving, chaos pit of realtime combat. Makes me feel like I'm trying to run 5 characters in Doom with just one controller.

‹ Sudden death and other questions Multiplayer Questions ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Re: How to measure range on the combat map???

Submitted by evilginger on Thu, 2007-03-08 00:15.

I think the scales are relative especially with the sizes of models as if strictly to scale planets would be vast and any ships even the biggest of them minute. The grid I think is calibrated in light seconds but I agree its hard to judge ranges exactly and this is made worse by the fact that changes in ship attack strategy alters the range at which it starts to fire. Most ships defaulting to "optimum firing range" which is generally much less than the weapons maximum range

» login or register to post comments

Re: How to measure range on the combat map???

Submitted by glockgemini on Thu, 2007-03-08 15:35.

So, if a weapon's max range is 130, how far is that on the map?
In SE4, a range of 12 meant 12 squares. In SE5, it almost meaningless.

About the size of the baseships on the combat screen; they really are quite large. Tonnage wise, they are 50% bigger than a DN. Picture wise they are 400% bigger than a DN.
Fighters and missiles are almost invisible instead of being 1/30th the size of a DN.

Picky. Picky.

» login or register to post comments
Mod Designer

Re: How to measure range on the combat map???

Submitted by Phoenix-D on Thu, 2007-03-08 15:41.

The squares are ~10 ls each, but its hard to tell because you don't always have a straight-on distance.

As far as combat goes: the pause button and auto-pause is your friend.

» login or register to post comments

Re: How to measure range on the combat map???

Submitted by Cyber_Tech on Fri, 2007-03-09 22:18.

Exactly, There's no point trying to give orders to your ship in real time. When you need to give orders, press on the space bar (pause), once done press on the space bar again (resume). Doing it this way gives you full control, and it's equivalent to turn base movement but with e real time feeling. It's quite enjoyable this way.

» login or register to post comments

Re: How to measure range on the combat map???

Submitted by Cyber_Tech on Fri, 2007-03-09 22:20.

Double post sorry !

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Balance Mod v1.05 Available!
  • Babylon 5 Space Empires V mod?
  • Killing crew
  • Ship Capture Issues
  • Babylon 5 Wars SEV Mod Update

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Firing Arcs?
  • Aaron, please give the game some better memory system!
  • Space Dock suggestion
  • Killing crew
  • Easier Waypoint Setting
(c) Strategy First, Inc. All rights reserved.