FQM Beta 6 + Website |
Announcing the posting of FQM 5.00 Beta 6, for SE5. Also announcing a new website for the SE5 version of the mod.
download link (900 kb)
Beta 6 version history:
1. Changed - Nebula storm clouds are now 3x larger, spaced out twice as much, and 1/2 as numerous. This improves aesthetics, whilst simultaneously improving performance in nebula systems.
2. Changed - Reworked the nebula storm positioning algorithm to make the amount of storms in a ring proportional to the distance from the center.
3. Changed - Reduced brightness of PlanetGlow.bmp texture.
4. Changed - Reduced brightness of blue, white and yellow stars in XFileClasses_Stellar.txt by 15%.
5. Added - Stars now rotate.
6. Added - Enabled green protostar systems (Protostar 1).
Please note that this is a work in progress. There are bound to be quirks, which you should report. All suggestions for improvement are welcome!
Re: FQM Beta 6 + Website
accidental doubble post, please delete
Re: FQM Beta 6 + Website
yes but i mean the animation when you create a warp point or destroy one

Re: FQM Beta 6 + Website
It's hard to say without seeing the large stars in a system with planets.
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Re: FQM Beta 6 + Website
I noticed the Blue and White and Yellow stars were completely dim, neither realistically so or pretty'ly 
They just looked gray and very ugly, not like stars at all.
So i changed them all back to 100, 100, 100. From 85, 85, 85. Was that a mistake on your part? Cuz the others, Red, Orange and Green, were all set at 100, 100, 100 brightness. As they should be!
Love the mod tough, had no idea SE5 could look this good. Will the next versions have all stars at 100, 100, 100 again? Also, will black holes use the new bigger nebulae style? Thanks.

Re: FQM Beta 6 + Website
They look fine to me too. Baleur, post a screenie and let us have a looksee.
Suction feet are not to be trifled with!

Re: FQM Beta 6 + Website
You dont call that grey?
It looks just like in your screenie, and thats grey stars 
Love the mod, its just annoying, because i want it to be perfect 
But i dont get that, the star textures were brightened too much for your liking? Did he brighten the star alpha when he added those flares, or what do you mean? But the actual star alpha is behind the stars, isnt it? So what effect does it have if the glow is brighter behind it =D
I know im picky, thats what i get for being into digital space art my entire life =D
Current white stars, grey. Like its a shadow over the corona, as if eclipsed..
http://img206.imageshack.us/img206/110/whitedimcu0.jpg
How it should be, white, and bright, because its a star 
http://img206.imageshack.us/img206/5895/whitebrightih1.jpg
Current yellow stars, almost mustardy, almost dark-yellow. No star is dark yellow, if so its orange, not actually DARK, since stars emit light.
http://img206.imageshack.us/img206/142/yellowdimyw8.jpg
How it should be, matching up with the glow behind it, instead of looking like a shadow on top of it 
http://img207.imageshack.us/img207/9830/yellowbrightqr9.jpg
You guys cant tell me that you dont see the difference? =)
I mean the other stars are all good, why change those specific ones to be thaat dark?
I dont mean to be the new angry guy, i just wanna help out. I can change that texture that you found too bright if you want, but as for the look of the mod as a whole, its way better that a star is too bright than almost like a shadow, is it not?

Re: FQM Beta 6 + Website
Fastest solution: set them to 95% brightness (I find both sides correct and would rather have a minor compromise) and give clear instructions to people on where to find the data file with the line (quoted) that affects the brightness. It's an easy tweak that anyone should be able to do to get it as they want.
Ideally, we'd provide a set of examples on how much that brightness variable affects things. 100% and 85% are good examples - crop out the stars and display on the website so people don't have to experiment so much on their own?
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Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.
Re: FQM Beta 6 + Website
One of the people who commented about the brightness of stars in FQM 5 I suspect that al lot of it is a result of the type of monitor you are looking at and how it is set up. Mine are generally CRT type and has the brightness down and the contrast up. This is a lot brighter than the LCD (laptop) type displaying the same image at the same setting. I suspect that the new flat monitors are different again but I don’t have one to compare.
The colours can also appear different on different types of display the LCD (laptop) colours are significantly less intense. Then there is the effect of different observers as no two MK1 eye balls are the same
I like the idea of adjustable settings and would point out that to have texture you will have to use some pale blue or pale grey to give the effect of texture

Re: FQM Beta 6 + Website
I'll provide another star glow without the center portion.
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Re: FQM Beta 6 + Website
Well, to be honest it has nothing to do with your monitor. Either something is white or something is grey. If your monitor shows grey as white, its your monitor that is wrong and you shouldnt use it to make that kinda decitions 
I just mean that this aint a matter of if a star is too much yellow or greenish, its not about the hue, its about the brightness.

Re: FQM Beta 6 + Website
I agree with you. White stars are better than grey stars with white coronas. Same with the other stars.
Also: CRTs and LCDs (non-laptop) have similar birghtness capabilities, but LCDs win out on contrast. Either way, I think it's pretty clear to see the difference between grey and white 
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Re: FQM Beta 6 + Website
Do you plan on fixing the warp point destruction/generation? the old one doesnt fit the new warp points models.