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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

FQM Beta 6 + Website

Submitted by Fyron on Sat, 2007-03-03 19:22. SE:V MODs

Announcing the posting of FQM 5.00 Beta 6, for SE5. Also announcing a new website for the SE5 version of the mod.

download link (900 kb)

Beta 6 version history:
1. Changed - Nebula storm clouds are now 3x larger, spaced out twice as much, and 1/2 as numerous. This improves aesthetics, whilst simultaneously improving performance in nebula systems.
2. Changed - Reworked the nebula storm positioning algorithm to make the amount of storms in a ring proportional to the distance from the center.
3. Changed - Reduced brightness of PlanetGlow.bmp texture.
4. Changed - Reduced brightness of blue, white and yellow stars in XFileClasses_Stellar.txt by 15%.
5. Added - Stars now rotate.
6. Added - Enabled green protostar systems (Protostar 1).

Please note that this is a work in progress. There are bound to be quirks, which you should report. All suggestions for improvement are welcome!

‹ Component without technology Setting who you have to kill in ground combat ›
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Re: FQM Beta 6 + Website

Submitted by zelos on Sun, 2007-03-04 11:50.

Do you plan on fixing the warp point destruction/generation? the old one doesnt fit the new warp points models.

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Re: FQM Beta 6 + Website

Submitted by zelos on Sun, 2007-03-04 11:56.

accidental doubble post, please delete

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Mod Designer

Re: FQM Beta 6 + Website

Submitted by Fyron on Sun, 2007-03-04 12:30.

Eh? Old one? All warp point Stellar Object Types use the new swirly graphics.


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Re: FQM Beta 6 + Website

Submitted by zelos on Mon, 2007-03-05 09:45.

yes but i mean the animation when you create a warp point or destroy one

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Mod Designer

Re: FQM Beta 6 + Website

Submitted by Fyron on Mon, 2007-03-05 12:21.

I'm not sure where such an animation would even be defined. For destroying a star, there seem to be editable bitmaps in the Effects folder. I don't see anything similar for WPs.


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Mod Designer

Re: FQM Beta 6 + Website

Submitted by Fyron on Tue, 2007-03-06 02:42.

I've decided to rescale stars so they have more realistic sizes. Since green isn't realistic, I've just made them the same as yellow. What do you think?

Full size link.


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Captain Kwok's picture
Mod Designer

Re: FQM Beta 6 + Website

Submitted by Captain Kwok on Tue, 2007-03-06 07:04.

It's hard to say without seeing the large stars in a system with planets.

-----

Space Empires Depot | SE:V Balance Mod

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Mod Designer

Re: FQM Beta 6 + Website

Submitted by Fyron on Tue, 2007-03-06 13:08.

I have made red stars a little smaller.

I was also working on red giants last night. As you can see, they are big enough to swallow a few of the inner planets. hehe

For reference, I have put up a blue star solar system.


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Baleur's picture

Re: FQM Beta 6 + Website

Submitted by Baleur on Wed, 2007-03-07 01:59.

I noticed the Blue and White and Yellow stars were completely dim, neither realistically so or pretty'ly Sticking out tongue
They just looked gray and very ugly, not like stars at all.
So i changed them all back to 100, 100, 100. From 85, 85, 85. Was that a mistake on your part? Cuz the others, Red, Orange and Green, were all set at 100, 100, 100 brightness. As they should be!

Love the mod tough, had no idea SE5 could look this good. Will the next versions have all stars at 100, 100, 100 again? Also, will black holes use the new bigger nebulae style? Thanks.

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Re: FQM Beta 6 + Website

Submitted by Fyron on Wed, 2007-03-07 02:09.

If you look in History.txt, you will see:

4. Changed - Reduced brightness of blue, white and yellow stars in XFileClasses_Stellar.txt by 15%.

It was quite intentional. When Kwok made the solar flare animation, he brightened the star texture significantly. I'm not quite sure why. This has the effect of making the stars brighter than they should be; uncomfortably so for some people. Until I get a fixed star glow texture, the white, blue and yellow stars will remain dimmed.

They don't really seem to look gray on my system, though, as can be seen in this screenshot:

scaled stars


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AgentZero's picture

Re: FQM Beta 6 + Website

Submitted by AgentZero on Wed, 2007-03-07 02:29.

They look fine to me too. Baleur, post a screenie and let us have a looksee.

Suction feet are not to be trifled with!

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Baleur's picture

Re: FQM Beta 6 + Website

Submitted by Baleur on Wed, 2007-03-07 04:43.

You dont call that grey? Sticking out tongue It looks just like in your screenie, and thats grey stars Smiling
Love the mod, its just annoying, because i want it to be perfect Smiling
But i dont get that, the star textures were brightened too much for your liking? Did he brighten the star alpha when he added those flares, or what do you mean? But the actual star alpha is behind the stars, isnt it? So what effect does it have if the glow is brighter behind it =D
I know im picky, thats what i get for being into digital space art my entire life =D

Current white stars, grey. Like its a shadow over the corona, as if eclipsed..
http://img206.imageshack.us/img206/110/whitedimcu0.jpg
How it should be, white, and bright, because its a star Sticking out tongue
http://img206.imageshack.us/img206/5895/whitebrightih1.jpg

Current yellow stars, almost mustardy, almost dark-yellow. No star is dark yellow, if so its orange, not actually DARK, since stars emit light.
http://img206.imageshack.us/img206/142/yellowdimyw8.jpg
How it should be, matching up with the glow behind it, instead of looking like a shadow on top of it Smiling
http://img207.imageshack.us/img207/9830/yellowbrightqr9.jpg

You guys cant tell me that you dont see the difference? =)
I mean the other stars are all good, why change those specific ones to be thaat dark?
I dont mean to be the new angry guy, i just wanna help out. I can change that texture that you found too bright if you want, but as for the look of the mod as a whole, its way better that a star is too bright than almost like a shadow, is it not?

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Psieye's picture

Re: FQM Beta 6 + Website

Submitted by Psieye on Wed, 2007-03-07 11:05.

Fastest solution: set them to 95% brightness (I find both sides correct and would rather have a minor compromise) and give clear instructions to people on where to find the data file with the line (quoted) that affects the brightness. It's an easy tweak that anyone should be able to do to get it as they want.

Ideally, we'd provide a set of examples on how much that brightness variable affects things. 100% and 85% are good examples - crop out the stars and display on the website so people don't have to experiment so much on their own?

---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

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Re: FQM Beta 6 + Website

Submitted by evilginger on Wed, 2007-03-07 11:21.

One of the people who commented about the brightness of stars in FQM 5 I suspect that al lot of it is a result of the type of monitor you are looking at and how it is set up. Mine are generally CRT type and has the brightness down and the contrast up. This is a lot brighter than the LCD (laptop) type displaying the same image at the same setting. I suspect that the new flat monitors are different again but I don’t have one to compare.

The colours can also appear different on different types of display the LCD (laptop) colours are significantly less intense. Then there is the effect of different observers as no two MK1 eye balls are the same

I like the idea of adjustable settings and would point out that to have texture you will have to use some pale blue or pale grey to give the effect of texture

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Mod Designer

Re: FQM Beta 6 + Website

Submitted by Fyron on Wed, 2007-03-07 12:51.

Baleur wrote:
But i dont get that, the star textures were brightened too much for your liking?
Compare the StarGlow.bmp texture in FQM to stock. It is a lot whiter than grey. This does have an effect in-game, as the glow effect is blended with the star model texture. When the issue was first posted, I made a comparison image of FQM and stock to see, and it was clear that the FQM stars were much brighter. I think I deleted it when I cleared out cruft to package up beta 6 though...


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Captain Kwok's picture
Mod Designer

Re: FQM Beta 6 + Website

Submitted by Captain Kwok on Wed, 2007-03-07 13:14.

I'll provide another star glow without the center portion.

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Baleur's picture

Re: FQM Beta 6 + Website

Submitted by Baleur on Wed, 2007-03-07 15:10.

Well, to be honest it has nothing to do with your monitor. Either something is white or something is grey. If your monitor shows grey as white, its your monitor that is wrong and you shouldnt use it to make that kinda decitions Sticking out tongue
I just mean that this aint a matter of if a star is too much yellow or greenish, its not about the hue, its about the brightness.

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Thy Reaper's picture
Mod Designer

Re: FQM Beta 6 + Website

Submitted by Thy Reaper on Wed, 2007-03-07 16:20.

I agree with you. White stars are better than grey stars with white coronas. Same with the other stars.

Also: CRTs and LCDs (non-laptop) have similar birghtness capabilities, but LCDs win out on contrast. Either way, I think it's pretty clear to see the difference between grey and white Sticking out tongue

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Re: FQM Beta 6 + Website

Submitted by Fyron on Wed, 2007-03-07 20:01.

I do too, and the stars are not grey. They are not at the level of brightness I'd prefer, but they are very far from being grey. Especially the yellow star...


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