Atmosphere Converters |
I'm still waiting to see atmosphere converters get fixed so they can achieve the correct level and not take 95 turns to do the trick they're supposed to. I saw an AC fix since 1.25 but it wasn't the one I'm looking for. When will AC's get fixed so we can get them to the highest level? I'm waiting for that fix before starting up again since I like to use that feature.
Omnius
Re: Atmosphere Converters
That is already done with 1.25. Something about it stopping Planet Utilization or sometech at L20, instead of the intended 40 or so.
Currently have ACs down to 6 years or so in my game.
"Once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been and will always long to return." ~Leonardo DaVinci

Re: Atmosphere Converters
Months ago on BM, I somehow convinced planets to change atmosphere in 10 turns (1 year). I was expecting 2 years given the numbers in that data file.
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Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

Re: Atmosphere Converters
thats my key tech for the whole game usualy. i hit level 39 and get the AMPs to turn a planet in .5 years. once i get that tech its 'rolling thunder' on the rest of the universe. i start taking systems in a sweep, fly in, burn off the heretic's, send in the colony ships, toss up the AMPS and move onto the next victim.
takes 9 turns to build one on an empty planet, and another 5 turns for it to work so in 14 turns i got a nice shinny new planet to do with as i will, toss in a nature shrine (maxed) and the whole system is an eden inside of 4 years tops.
its a simple pleasure when you time out a whole system of 10-12 planets to all turn together at the same time. see em all turn from ugly red balls to nice pretty blue globes just wating for destiny to arrive.
anyhow in the stock game they work just fine for me. anything more than level 39 doesnt effect the AMP's they are maxed at .5 years minimum, but you can go higher for increases in enviroment and planet value techs. since i enjoy the religious tech tree i skip those in favor of the nature shrine.
man i was just thinking if we could combine this game with warhammer 40k then youd really have something.
Re: Atmosphere Converters
In balance mod they work very well, i've converted many atmospheres and it doesn't take long in game time.




Re: Atmosphere Converters
Correcting Planet Utilization to level 40 was item #13 on v1.25's changelog. So you should be able to gain level 20 AMPs.
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Space Empires Depot | SE:V Balance Mod