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Home » news » forums » Space Empires V » Space Empires V FAQs

Target mobility and to-hit chance

Submitted by semantic on Fri, 2007-03-02 09:13. Space Empires V FAQs

Does target mobility have no bearing on to-hit chance? Seems like knocking out a ship's engines ought to make it easier to target.

From what I can tell it's just a matter of range and whatever evasion modifiers the target brings to the table.

‹ More Bugs/Problems Minesweepers in tactical combat ›
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ekolis's picture
Mod Designer

Re: Target mobility and to-hit chance

Submitted by ekolis on Fri, 2007-03-02 10:49.

That is correct.
However I think before the 1.25 patch you could have a ship "dodge" enemy fire (especially projectiles since they are slow), and even have your own ships hit by friendly fire! While those are cool features, they were considered bugs and removed because the combat AI is not sophisticated enough to dodge and even if it were, it would not be fair to the player because the player could not keep all his ships dodging at once.
If you want to make engines give defensive bonuses, you can, though... not sure how to make them stack so two engines provide more of a bonus than one, or how to make it so heavier ships requiring more engines per move point need more engines per defense bonus point, though... Sad

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Re: Target mobility and to-hit chance

Submitted by semantic on Fri, 2007-03-02 12:39.

Thanks for the reply. I had wondered about FF and how the targeting managed to completely avoid that.

Can you or anyone possibly point me to a good modding faq or quide somewhere if one exists?

I'm looking at the VehicleSizes.txt, and it seems like I ought to be able to at least introduce a variable that represents current max speed in the "Combat To Hit Defense" section, thereby negating the defensive advantage small ships get once their movement reaches zero. But I don't have a list of valid variables. Or maybe even create a new Ability for all sizes ...

Thanks again.

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ekolis's picture
Mod Designer

Re: Target mobility and to-hit chance

Submitted by ekolis on Mon, 2007-03-05 11:55.

You can't create abilities, but there is a list of variables and abilities and such in the modding docs located in your SE5\Docs directory after you install the 1.25 patch.

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