Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 0 users and 164 guests online.

Languages

  • English English
  • French French

Browse archives

« December 2008  
Mo Tu We Th Fr Sa Su
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31        
Home » news » forums » Space Empires V » Space Empires V General

recrewing starbases

Submitted by bananafishbones on Tue, 2007-02-27 12:22. Space Empires V General

if you build a starbase away from a planet, and then you have construction ships available to retrofit the starbase... you lose the crew.

anyway to recrew the starbase? i've tried bringing a cargo of my population to the starbase and it doesn't work.

it just sits with an empty crew... obviously the starbase can't go to an appropriate planet to recrew itself since it has no movement.

‹ construction ships Best way to use drones? ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Rilo57's picture

Re: recrewing starbases

Submitted by Rilo57 on Tue, 2007-02-27 12:27.

here's a question... what effect does no crew have on a starbase?
For a ship it's just movement in half, right?
are there any firing penilties?

SEV, more than a feeling.

» login or register to post comments

Re: recrewing starbases

Submitted by bananafishbones on Tue, 2007-02-27 12:36.

having someone come on board and think gee... what a nice new home i have.

» login or register to post comments
Psieye's picture

Re: recrewing starbases

Submitted by Psieye on Tue, 2007-02-27 13:30.

I'm not too sure, but I wouldn't be surprised if weapon rates and shields were affected as well from having 0 crew. Mind you, the issue of recrewing starbases is critical when the enemy has Toxic Injectors.

As for how to recrew them... only sensible thing I can think of is "get Master Computers on them".

---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

» login or register to post comments

Re: recrewing starbases

Submitted by evilginger on Tue, 2007-02-27 14:03.

Never had this happen so dont have an answer but very interesting question if you opponent likes toxin injectors. Perhaps a medical bay will regenerate crew as it does in Starfury?

» login or register to post comments

Re: recrewing starbases

Submitted by gnosis on Tue, 2007-02-27 14:09.

hmm.. You're right there is no way!

This is definitely a design flaw rolled over with a bug. Way too nasty.. Smiling

And how can it be solved?

The best way would be to make the crew a cargo item. This would solve another poster's request of having the ability to transfer experienced crew into new ships. And it would lead into proper crew xp loss when some crew dies.(is xp loss already implemented?)

This opens up a new ship design type: reserve crew transport, along with new ideas for components like combat crew teleporters to send reinforcements during a battle.

but then how can you transfer their experience along if their cargo is stateless and they are not treated on a per unit basis? and how do you handle a crew on a ship with mixed experience levels? you average it? use the lowest value? you dilute the xp among the crew?

not to mention the micromanagement headache..

» login or register to post comments

Re: recrewing starbases

Submitted by WanderDaekar on Wed, 2007-02-28 03:27.

Psieye wrote:
I'm not too sure, but I wouldn't be surprised if weapon rates and shields were affected as well from having 0 crew. Mind you, the issue of recrewing starbases is critical when the enemy has Toxic Injectors.

As for how to recrew them... only sensible thing I can think of is "get Master Computers on them".

---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

This reminds me of something I've been curious about. Can you combine crews with master computers?

"Once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been and will always long to return." ~Leonardo DaVinci

» login or register to post comments

Re: recrewing starbases

Submitted by gnosis on Wed, 2007-02-28 03:54.

You could do that in SEIV and you had all the benefits the 2 "ship control methods" had.

My guess would be that you can do it in SEV although I haven't tried it yet.

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Research By Percentage SUCKS
  • What does Environmental Resistance do?
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V 1.74
  • OK Ship Mod

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • How to get the fighters to attack enemy fighters first
  • Dark space mod
  • Script Function Cargo
  • One-way treaty clause bug?
  • norak.jpg
(c) Strategy First, Inc. All rights reserved.