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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

AI build priority

Submitted by Brad on Sat, 2007-02-24 19:18. SE:V MODs

I'm trying to change the AI to build more ground units and troop carriers. I've fiddled with the numbers in the function AI_Set_Race_Design_Types in Script_AI_GlobalSettings.txt but it doesn't seem to have helped. Is there somewhere else I should be looking?

‹ 3 Gameplay Questions Making a purchasing system for IRM. ›
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Psieye's picture

Re: AI build priority

Submitted by Psieye on Sun, 2007-02-25 04:09.

Welcome to the woes of the "purchase system" of AI scripts. See "Making a purchasing system for IRM" for an idea of exactly how far we'd have to go before things look sane. To answer your question: you need to re-write the AI.

---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

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Re: AI build priority

Submitted by Brad on Mon, 2007-02-26 00:20.

I was afraid of that Sad I've glanced over the IRM purchasing system thread, but I don't need mine to be any smarter than the basic AI - just to build more troops and troopships than stock. Unfortunately, since 1.25 came out, the AI seems to be building a lot less of all ships (with the possible exception of colonisers) than it used to. I hope this is fixed when the next patch comes out.

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