The AI know what to do with ? |
The AI know what to do with ships that are
Planet makers
Planet killers
Star makers
Star killers
Nebula makers
Nebula killers
Black Hole makers
Black Hole killers
Storm makers
Storm killers
Warp makers
Warp killers
?
The question is about stock 1.25 and also BM 1.03

Re: The AI know what to do with ?
It's not that it needs fixed, but rather implemented. It will be a time-consuming task I'd imagine considering all the instructions and strategic considerations you'd need to build into the functions for the AI to use them.
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Re: The AI know what to do with ?
at the very least teach AI to built star destroyers and use them on opponents systems. even make them cloaked.

Re: The AI know what to do with ?
Would teaching them to create planet makers be hard? you would ofcourse have to teach it to only create planets in systems the AI owns. the seIV (TDM) AI created lots of planets which really helped it out a lot (certainly with FQM for SEIV wich has lots of asteroids)

Re: The AI know what to do with ?
That would be relatively easy. The harder ones to creation functions for will be the "tactical" ones like star destroyers etc. 
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Re: The AI know what to do with ?
If the AI has more state of mind, i think it would be easy to make them use thoses. For exemple, if the AI is sufficiently pissed off at another player, it could turn into the "MAD" state and start using planet destroyers and the like. Once AI's start turning MAD, the whole game turn into a M.A.D situation (ie Mutual Assured Destruction). This could be a challenging end game scenario...

Re: The AI know what to do with ?
It's a shame it wasn't coded to do so originally
Re: The AI know what to do with ?
yeah it truly is, how hard would it be to add this to the coding if possible?

Re: The AI know what to do with ?
It's likely a time/priority issue at the moment. I'd expect to see these functions added in the near future.
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Re: The AI know what to do with ?
lets hope so,, a more intelligent AI would be awesome
something that would be really good is a self programming AI that learns from players. Like a program that watches how players play and program accordingly
Re: The AI know what to do with ?
Captain Kwok,
Please don't forget to have AI ship strategies for drones be Kimakazee. It is annoying to chase them around the map.
Re: The AI know what to do with ?
some of the stuff you ask for can acctually be done just by some modding :S

Re: The AI know what to do with ?
Planet makers
Planet killers
Star makers
Star killers
Nebula makers
Nebula killers
Black Hole makers
Black Hole killers
Storm makers
Storm killers
Warp makers
Warp killers
?
The question is about stock 1.25 and also BM 1.03
I was unaware that the AI is currently unable to use these features. That is unfortionate and disapointing. (Ring Worlds and Sphere Worlds too?)
I will probably purchase the expansions, 'Dark Avatar' for Galactic Civilizations II and 'Warlords' for Civilization IV.
I will return here periodically to check for better patches and I hope to see and purchase an expansion for Space Empires V soon.
Priorities that I want in a patch:
-the above features implemented for the AI
-better AI
-"the fog of war" issue fixed/implemented(Opponent planets, ships, fleets, bases, etc. shown faded out with the date that information was last seen.)
-option at the begining of an encounter to not fight; the AI use this often; and let the choice affect relations
-An alliance victory; tone down Mega Evil Empire; relations should gradually decline; alliances that MEE has should decline even more gradually; empires further away should be less affected towards the MEE
-scrapping population causes unrest and lowers relations with others; mass destroying opponent population lowers relations with others
Priorities that I want in an Expansion:
-refined research and economy system; (I'm uncertain now how this might be done; research facilities could have increasing maintenace of all three resources, currently research seems "free"; an "overall economy" slider?, one side is production and the other is research; economy sliders for each planet also?, incorporates amount of population per facility?)
-space entities/creatures that spawn/duplicate; not all hostile; can help some ways if friendly; can provide resources or reasearch if captured and "dismantled" or studied
-exploration discoveries on some planets and in space; the ruins along with relics, ships, information, resource stash, primitives on planet, etc.
-Faster Than Light travel along with the warp point travel; events and encounters in "deep space" between the stars; I know that this is a big one and a popular one. Perhaps it is better suited for Space Empires VI. But it would be nice if an improvised system was in an expansion.
-a bigger map with more stars; map as a galaxy and not a quadrant; star systems are the best or average of other minor star systems between them
-neutral empires that can travel and colonize other stars. Their advancement is slowed due to mental intelligence(evolutionary level), metabolism, religious and philosophical beliefs, etc.
-ability to create planets without using asteroids, using the hyper-density cables and plates used for Ringworlds and Sphereworlds; this technology should be in the technology tree/chart between creating planets with asteroids and creating Ringworlds.
Priorities that I want in a sequel:
-Perhaps this is an idea that would work well if this game ever went massive continuous multi-player on the internet. But it would also be nice to see it implemented in a single player game: a system that allows random empires to start more advanced and bigger; minor empires could be like neutrals; minor empire's many stars could appear as one star on the map to a major empire; there could be levels of these majors and minors such as: infant, young, adult, mid-life, ancient, etc.; maybe a major can not/will not attack a minor; or if a major attacks a minor his relations with others will lower; a major and minor could still use diplomacy to communicate and trade: this could help the minor to advance to next level.
-planet maps with slots for facilities; planetary invasions and bombardments take place on this map
-AI have standard race names BUT random empire names that could vary much for each game
-galactic map for main view that can be zoomed in and out
Re: The AI know what to do with ?
Priorities that I want in a patch....
Priorities that I want in an Expansion....
Priorities that I want in a sequel....
I'm sure that Aaron will make a special effort to get you what YOU want since it is apparent you are obviously the Most Important Person Playing the Game






Re: The AI know what to do with ?
No. They do not have any specific instructions to use those design types.
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