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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

"Infinite" turn processing with BM 1.03 and 1.25r2

RobO's picture
Submitted by RobO on Sun, 2007-02-18 02:25. SE:V MODs

I've just got SE5, installed patch 1.25r2 and BM Version 1.03 (dated 01 February 2007). Started a game and got ca 10 turns in, then hit a problem. It could be ín the sandard game or in BM - hard to say - but I figured it best to post it here first.

It's a simultaneous turn game. During processing, I get a red progress bar that sloooowly creeps all the way to the right. When it gets there, the green bar advances a bit and the red starts over. I have not had the patience to see what happens when the green bar gets to the end - I expect it could take at least half an hour. So I resorted to minimizing the game, rightclicking on the icon in the taskbar and closing it there.

I have a save right before the problem starts. I can reproduce it by loading the save and hitting F12 after clearing the turn log. There seems to be 4 files associated with the save, but I can't read them except for testb03_plr_0001_stats.txt

1 24001 1982526 37876 6650 0 29 1 1 5000 0 0 0 1 24002 1978229 37876 6650 0 29 1 1 5000 0 0 0 1 24003 2025554 40104 7000 0 29 1 1 5000 0 1 0 1 24004 2066423 39881 6965 0 29 1 1 4988 0 2 0 1 24005 2088800 40104 7000 0 30 1 2 5012 0 1 0 1 24006 2113180 40104 7000 0 30 1 2 5013 0 2 0 1 24007 2126788 43320 7000 0 30 1 2 5014 0 2 0 1 24008 2166061 46536 7000 0 30 1 2 5015 0 3 0 1 24009 2190412 52968 7000 0 30 1 2 5016 0 3 0 1 24010 2215107 52745 6965 0 30 1 2 5005 1 4 0

I've zipped them in case anyone is interested in them. I can be contacted at robert dot olesen at gmail dot com

EDIT:
I let it run while doing something else and it finally ended the turn generation. Took about 20 minutes (though my PC was doing something else at the same time, but a realistic estimate is at least 10 minutes under good conditions, probably more than 15). Turned out there were 8 combat reports (strategic combat) - all identical with my unarmed scout frigate running from an enemy scout frigate and none of them getting hurt. I guess the red bar signifies a combat being generated.

Why is that taking so long? Is it a design flaw in the standard game or is it due to a change done in BM?

‹ Image format used by SEV Need a jumpgate model for this animation! ›
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RobO's picture

Re: "Infinite" turn processing with BM 1.03 and 1.25r2

Submitted by RobO on Sun, 2007-02-18 04:05.

I played on a bit and it happened again a couple of turns later. It's definitely tied to combat.
I hope someone can shed some light on this. It's a gamestopper, at least when using simultaneous movement.

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Re: "Infinite" turn processing with BM 1.03 and 1.25r2

Submitted by evilginger on Sun, 2007-02-18 04:15.

I would PM Captain Kwock about this one and drop Aeron an e-mail with saved games at as it may be the game it may be the Mod it may be an interaction betwean your pc's set up and the above.

Things which might help.

increase your virtual memory an make sure that you have space for it on the primary partition
try not to run other aplications at the same time as SEV think of it as a DOS game in many respects

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RobO's picture

Re: "Infinite" turn processing with BM 1.03 and 1.25r2

Submitted by RobO on Sun, 2007-02-18 04:28.

evilginger wrote:
I would PM Captain Kwock about this one and drop Aeron an e-mail with saved games at as it may be the game it may be the Mod it may be an interaction betwean your pc's set up and the above.

Things which might help.

increase your virtual memory an make sure that you have space for it on the primary partition


I have 1Gb RAM, a 3.4G dual P4 processor and virtual RAM set to min 1.5G and max 3G so that ought to be enough.
Quote:
try not to run other aplications at the same time as SEV think of it as a DOS game in many respects

DOS game? LOL

So it's: Reboot, start SE5, try again. If it persists, PM Kwok and email Aaron. Got it. But it still shouldn't happen in the first place. That was a battle btw. two frigates and they didn't do anything other than move.

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RobO's picture

Re: "Infinite" turn processing with BM 1.03 and 1.25r2

Submitted by RobO on Sun, 2007-02-18 05:14.

RobO wrote:
So it's: Reboot, start SE5, try again. If it persists, PM Kwok and email Aaron. Got it. But it still shouldn't happen in the first place. That was a battle btw. two frigates and they didn't do anything other than move.
Did that, no change. So now it's on to Kwok and Aaron.

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Re: "Infinite" turn processing with BM 1.03 and 1.25r2

Submitted by evilginger on Sun, 2007-02-18 05:23.

I would agree with that, but give Aeron a couple of to reply days poor man. Regretably with SEV the Dos game coment can be true as some times and for no reason I can decern it seems to need a lot more system resorces than you would expect or are reasonable.

Anying bearing in mind its such a good game and blasted addictive

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RobO's picture

Re: "Infinite" turn processing with BM 1.03 and 1.25r2

Submitted by RobO on Sun, 2007-02-18 06:28.

I know thast Aaron is busy, I've been around since SE3 (and did a large mod for that one). Besides, this may be an issue to look at for Captain Kwok first.

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Re: "Infinite" turn processing with BM 1.03 and 1.25r2

Submitted by Antera on Sun, 2007-02-18 13:19.

Did you have your game set to strategic combat only (I think there's option for that)? In which case, technically the game is working. All that's happen is the AI is too dumb recognize his ships' got no weapons and still tries to barge in on your space. This usually happens when your ship is occupying a warp point or somewhere the enemy ship can't go around. In any case, I think there are other game crashing bug fixes that still need to be addressed so I dono when Aeron will get to fixing the AI. Still, its worth letting him know. Personally, I arm all my scouts so they either get killed or they kill the enemy instead of sticking around to get into recurring combat.

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Re: "Infinite" turn processing with BM 1.03 and 1.25r2

Submitted by evilginger on Sun, 2007-02-18 14:55.

longer than me then, I fell inlove with the SEIII demo just before four came out and got SEIV about three months later when I managed to locate the rere person who had a copy but dident like it (strange kid) played it adictivly for two years until the Cd got melted in a house fire and lost the game to a WIN 98 snafu shortly there after.

Played every other e4 game I could get hold of since as a substitute until SE5 demo surfaced played that to death and now have two copies thinking of a third.

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RobO's picture

Re: "Infinite" turn processing with BM 1.03 and 1.25r2

Submitted by RobO on Sun, 2007-02-18 18:12.

evilginger wrote:
longer than me then, I fell inlove with the SEIII demo just before four came out and got SEIV about three months later when I managed to locate the rere person who had a copy but dident like it (strange kid) played it adictivly for two years until the Cd got melted in a house fire and lost the game to a WIN 98 snafu shortly there after.

Played every other e4 game I could get hold of since as a substitute until SE5 demo surfaced played that to death and now have two copies thinking of a third.


Well, The MOO series didn't cut it IMO. Stars! on the other hand is still a viable alternative (a masterpiece, actually), but only multiplayer - it's AI is too dumb.
SE3 was great. I didn't much like the interface change in SE4 (I'm used to unix and love rightclick menus) but as a game it's pretty good, especialy when modded.

Having to arm scouts to comply with a game deficiency isn't good enough in my book.

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