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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Image format used by SEV

Submitted by Antera on Sat, 2007-02-17 23:26. SE:V MODs

Hey guys, I was trying to use a new set of pictures I modified from pre-existing picture to represent a new mount I added in my own mod. In particular its a new mount that I'm playing around with. When I go into the ship editing screen I see the small thumbnail picture just fine in the mount window, but when I right click on the mount to bring up the detail description the game crashes. I'm thinking the 128x128 pixel bmp is the problem but as far as I can see they're just regular bmp with 72 dpi and 24 bit depth and yet the program won't except bmp I created. Has anyone tried adding their own graphics to the game? Does anyone know what format the various pictures should be in?

‹ AI edit in mod "Infinite" turn processing with BM 1.03 and 1.25r2 ›
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Mod Designer

Re: Image format used by SEV

Submitted by Fyron on Sat, 2007-02-17 23:34.

What program are you using? If you are using Adobe Photoshop, you must save your BMPs in OS/2 format. "Windows" format gets some junky file headers added to the file, which confuse SE5's graphics library.


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Re: Image format used by SEV

Submitted by Antera on Sun, 2007-02-18 02:04.

Thanks! That worked like a charm. Now I got a sleak new blue mount.

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Scottmm78's picture

Re: Image format used by SEV

Submitted by Scottmm78 on Mon, 2007-02-19 11:40.

i had the same problm but i thought it was Adobe's fault cause it when away when i switched to gimp

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