Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 3 users and 147 guests online.

Online users

  • Mynhardt
  • Fyron
  • bauscho

Languages

  • English English
  • French French

Browse archives

« Décembre 2008  
Lu Ma Me Je Ve Sa Di
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31        
Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

AI edit in mod

Submitted by zelos on Fri, 2007-02-16 14:08. SE:V MODs

Im working on a mod and need to change the AIs research and building ways.
Ive found those files at
C:\Program\Strategy First\Malfador Machinations\Space Empires V\Utilities\ScriptParser\SE5EmpireScripts
and so and ive realized i need t use that scrip program but my question is how do i add such changed to the mod, do i just copy the entire folder like with data, pictures etc?

‹ Requesting an Animation viewer Image format used by SEV ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Re: AI edit in mod

Submitted by Brad on Fri, 2007-02-16 16:06.

When you recompile the scripts you'll find the .csf files in that folder. Just copy those into the \Empires\xxx folder (where xxx is the name of the specific empire).

» login or register to post comments

Re: AI edit in mod

Submitted by zelos on Sat, 2007-02-17 03:17.

but im talking about the general AI, do i put it in the defualt empire folder?
like
\mod folder\Empires\Default\filename
?
to be more specefic, it is this file i wish to edit:
Script_AI_Research

» login or register to post comments

Re: AI edit in mod

Submitted by Brad on Sat, 2007-02-17 15:51.

The Script_AI_blahblah files are read by the Empire_Main scripts upon compilation. If you change Script_AI_Research, you have to recompile all the empire scripts to get your changes implemented.

» login or register to post comments

Re: AI edit in mod

Submitted by zelos on Sun, 2007-02-18 02:13.

Brad wrote:
The Script_AI_blahblah files are read by the Empire_Main scripts upon compilation. If you change Script_AI_Research, you have to recompile all the empire scripts to get your changes implemented.
could you explain further i dont quite get what you mean

» login or register to post comments

Re: AI edit in mod

Submitted by Brad on Sun, 2007-02-18 16:47.

Script_AI_Research is not read directly by the game. It is included in Empirename_Main_Script when you compile that script.

Once you've changed the Script_AI_Research file, you need to recompile the scripts, otherwise the game won't know you've changed anything. Fire up the ScriptParser.exe program, click the Makefile button and select All Races Makefile.txt. This will recompile all the AI scripts to include your changes. Once you've done that, you'll find a bunch of files with a .csf extension in the SE5EmpireScripts folder. Move those into the appropriate Emipres\xxx folder (where 'xxx' is the empire name). Now the game will read your changes.

» login or register to post comments

Re: AI edit in mod

Submitted by zelos on Mon, 2007-02-19 12:29.

woho thanks Laughing out loud

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Research By Percentage SUCKS
  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • What does Environmental Resistance do?
  • OK Ship Mod
  • Space Empires V 1.74

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Space Empires V 1.74
  • tachyon and ionic mines
  • AI for custom races
  • Facilities and Guns
  • Couple nice to have additions
(c) Strategy First, Inc. All rights reserved.