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Home » news » forums » Space Empires V » Space Empires V FAQs

Combat - How are to-hit values calculated?

Submitted by Mylon on Thu, 2007-02-15 16:35. Space Empires V FAQs

In my mod I'm tweaking the values of ships to make the big ships bigger, but they should be correspondingly easier to hit (which would be offset by the penalty to hit for equivalent sized weapon mounts). So I want to know, how is net to-hit chance calculated? Is, say, a single 99 defense modifier 10 times better than a single 90 defense modifier, or are modifiers of >100 possible (due to a more adding and subtracting method)?

‹ I have planetary weapons but how do you use them? Population ›
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Mod Designer

Re: Combat - How are to-hit values calculated?

Submitted by Phoenix-D on Fri, 2007-02-16 14:33.

The net chance is just additive. If your base, is, say, 50, and your ship has a +30 modifier, the total is 80. If you go over 100 the game rounds to 99; if you go under 0 it rounds to 1.

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Re: Combat - How are to-hit values calculated?

Submitted by Mylon on Fri, 2007-02-16 18:09.

Thanks for the heads-up! I'll keep this in mind when designing stuff. I added an extra base size and changed the defense penalty to -40 per level so the biggest station is -120 to defense! But dreadnought size mounts will likely be -60 to hit, so they could still miss.

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