Modding |
Sorry if this is a bit stupid, but im trying to create a mod where i increase the amount of star systems, but as it generate star systems only some of them gets a warp point to another system, most of them get nothing. How do i fix it and why is it happened?
Just to make things clear all i have done is increasing max/min system for all 3 sizes of galaxy
Re: Modding
I hadn't realized that command line and kept trying to figure out why my large galaxy wouldn't generate a map. I finally noticed "Max Number of Systems" line and also realized there weren't enough system names, so I expanded that list to well over 400. It loads just fine now, if a little slower to process due to the doubled scale of systems to calculate changes in.
Currently at turn 53, walling off and protecting my territory from Xiati invaders. Only encountered a neutral and a broken Arackterra AI other than the Xiati. They shall be squished with a vengeance!
"Once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been and will always long to return." ~Leonardo DaVinci

Re: Modding
In the settings.txt file, there is a parameter near the beginning of the file that sets "Maximum Number of Systems", initially set to 100 but you can increase it up to 255. 
Also, be sure that you have at least the same number of system name entries in the SystemNames.txt file otherwise you'll have star systems with no names.
"Do not be too proud of this technological terror you've constructed." - DVader

Re: Modding
Where do you people get all thsi information from? Is there a user guide to modding or something? I would just love to learn..

Re: Modding
Most of it is just active curiousity. SE-V is by far the most moddable of games I've ever encountered. Everything is defined in .txt files which anybody can edit.
Just look through the .txt files in the game's /data folder. Most of the parameters are long and self-explanatory. Change a value, start a new game and see what effect it has.
Undoubtedly, I'm sure someone has written a modding technical manual, but who's got time to read it? I just want to make a few quick changes and play a game. I program code all day as it is; modding is fun form of programming that I can enjoy and see the results right away! 
"Do not be too proud of this technological terror you've constructed." - DVader

Re: Modding
Check your Docs folder, it contains a .pdf with an explanation of every field in each data file, plus a summary of formula functions and image files etc.
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Re: Modding
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Now that's the file I'm looking for. TY
Re: Modding
watch it when increasing the number of systems as you can get wirdness particularly "namless systems" and "duplicate name systems" both of which the game can cope with but confuse players.
Re: Modding
While the modding guide is a good start, it does not explain all the details too well.
For those who have knowledge, I request that you use the Space Empires Wiki to publish your wisdom in a common place 
You can find it here: http://wiki.spaceempires.net
Although it is currently quite empty, with mine and your contributions it can become the best place to look for info (be it general gameplay related or specifically for modding) about the Space Empires Series. 
Thank you. 
Re: Modding

Re: Modding
You can find it here: http://wiki.spaceempires.net
Although it is currently quite empty, with mine and your contributions it can become the best place to look for info (be it general gameplay related or specifically for modding) about the Space Empires Series. 
Thank you. :D
You are my new best friend





Re: Modding
Make sure you also switched the "Maximum Number of Systems" to cover the maximum you added with the other settings.
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