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Home » news » forums » Space Empires V » Space Empires V General

Modding

Submitted by zelos on Wed, 2007-02-14 11:43. Space Empires V General

Sorry if this is a bit stupid, but im trying to create a mod where i increase the amount of star systems, but as it generate star systems only some of them gets a warp point to another system, most of them get nothing. How do i fix it and why is it happened?

Just to make things clear all i have done is increasing max/min system for all 3 sizes of galaxy

‹ Balance mod: Small weapons Formations - picket, escort, and core ›
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Captain Kwok's picture
Mod Designer

Re: Modding

Submitted by Captain Kwok on Wed, 2007-02-14 11:58.

Make sure you also switched the "Maximum Number of Systems" to cover the maximum you added with the other settings.

-----

Space Empires Depot | SE:V Balance Mod

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Re: Modding

Submitted by WanderDaekar on Wed, 2007-02-14 12:29.

I hadn't realized that command line and kept trying to figure out why my large galaxy wouldn't generate a map. I finally noticed "Max Number of Systems" line and also realized there weren't enough system names, so I expanded that list to well over 400. It loads just fine now, if a little slower to process due to the doubled scale of systems to calculate changes in.

Currently at turn 53, walling off and protecting my territory from Xiati invaders. Only encountered a neutral and a broken Arackterra AI other than the Xiati. They shall be squished with a vengeance!

"Once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been and will always long to return." ~Leonardo DaVinci

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Re: Modding

Submitted by zelos on Wed, 2007-02-14 12:35.

Captain Kwok wrote:
Make sure you also switched the "Maximum Number of Systems" to cover the maximum you added with the other settings.

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Space Empires Depot | SE:V Balance Mod

could you care to explain it a bit better? i set the max on the biggest size to be 200

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Kato's picture

Re: Modding

Submitted by Kato on Wed, 2007-02-14 12:57.

In the settings.txt file, there is a parameter near the beginning of the file that sets "Maximum Number of Systems", initially set to 100 but you can increase it up to 255. Smiling

Also, be sure that you have at least the same number of system name entries in the SystemNames.txt file otherwise you'll have star systems with no names.

"Do not be too proud of this technological terror you've constructed." - DVader

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Re: Modding

Submitted by zelos on Wed, 2007-02-14 13:06.

i noticed a increase of warp points when i added more names (just copy the same names to test it) but i also get the problem the game crashes, what could cause that?

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pikcachu20's picture

Re: Modding

Submitted by pikcachu20 on Wed, 2007-02-14 13:28.

Where do you people get all thsi information from? Is there a user guide to modding or something? I would just love to learn..

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Re: Modding

Submitted by zelos on Wed, 2007-02-14 13:39.

yeah me to but i guess alot comes from trial and error XD

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Kato's picture

Re: Modding

Submitted by Kato on Wed, 2007-02-14 14:01.

Most of it is just active curiousity. SE-V is by far the most moddable of games I've ever encountered. Everything is defined in .txt files which anybody can edit.

Just look through the .txt files in the game's /data folder. Most of the parameters are long and self-explanatory. Change a value, start a new game and see what effect it has.

Undoubtedly, I'm sure someone has written a modding technical manual, but who's got time to read it? I just want to make a few quick changes and play a game. I program code all day as it is; modding is fun form of programming that I can enjoy and see the results right away! Smiling

"Do not be too proud of this technological terror you've constructed." - DVader

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pikcachu20's picture

Re: Modding

Submitted by pikcachu20 on Wed, 2007-02-14 14:05.

TY for the 411

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Re: Modding

Submitted by zelos on Wed, 2007-02-14 14:06.

yeah it is fun but even when added alot of names the game just generates some warp lines, not to all of them. and the game sometimes just quits in the generation.

//---------------------------------------------------------------------------------------
Minimum Number Of Systems Small Quadrant := 20
Maximum Number Of Systems Small Quadrant := 40
Minimum Number Of Systems Medium Quadrant := 60
Maximum Number Of Systems Medium Quadrant := 120
Minimum Number Of Systems Large Quadrant := 120
Maximum Number Of Systems Large Quadrant := 200
//---------------------------------------------------------------------------------------

what ive changed looks like this how can it give errors if there is plenty of names?

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Captain Kwok's picture
Mod Designer

Re: Modding

Submitted by Captain Kwok on Wed, 2007-02-14 14:08.

Check your Docs folder, it contains a .pdf with an explanation of every field in each data file, plus a summary of formula functions and image files etc.

-----

Space Empires Depot | SE:V Balance Mod

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Re: Modding

Submitted by zelos on Wed, 2007-02-14 14:12.

yes but shouldnt it work aslongest its less than 255?

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pikcachu20's picture

Re: Modding

Submitted by pikcachu20 on Wed, 2007-02-14 14:21.

Captain Kwok wrote:
Check your Docs folder, it contains a .pdf with an explanation of every field in each data file, plus a summary of formula functions and image files etc.

-----

Space Empires Depot | SE:V Balance Mod

Now that's the file I'm looking for. TY

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Re: Modding

Submitted by zelos on Wed, 2007-02-14 14:25.

i look in it but i only see a pdf file that tells everything in the game not explaining all that stuff

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Re: Modding

Submitted by evilginger on Wed, 2007-02-14 14:51.

watch it when increasing the number of systems as you can get wirdness particularly "namless systems" and "duplicate name systems" both of which the game can cope with but confuse players.

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Re: Modding

Submitted by Sotho Tal Ker on Wed, 2007-02-14 15:38.

While the modding guide is a good start, it does not explain all the details too well.
For those who have knowledge, I request that you use the Space Empires Wiki to publish your wisdom in a common place Smiling

You can find it here: http://wiki.spaceempires.net

Although it is currently quite empty, with mine and your contributions it can become the best place to look for info (be it general gameplay related or specifically for modding) about the Space Empires Series. Smiling

Thank you. Laughing out loud

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Mod Designer

Re: Modding

Submitted by Fyron on Wed, 2007-02-14 15:42.

zelos wrote:
yes but shouldnt it work aslongest its less than 255?
There is no 255 limit. You have to change the "Maximum Number of Systems" line to be above what you set the large's max to.

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Re: Modding

Submitted by zelos on Wed, 2007-02-14 16:21.

thx that fixed it Laughing out loud

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pikcachu20's picture

Re: Modding

Submitted by pikcachu20 on Wed, 2007-02-14 16:25.

Sotho Tal Ker wrote:
While the modding guide is a good start, it does not explain all the details too well. For those who have knowledge, I request that you use the Space Empires Wiki to publish your wisdom in a common place Smiling

You can find it here: http://wiki.spaceempires.net

Although it is currently quite empty, with mine and your contributions it can become the best place to look for info (be it general gameplay related or specifically for modding) about the Space Empires Series. Smiling

Thank you. :D


You are my new best friend Smiling

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