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Home » news » forums » Space Empires V » Space Empires V General

Formations - picket, escort, and core

Rilo57's picture
Submitted by Rilo57 on Tue, 2007-02-13 12:22. Space Empires V General

What's the general feeling about formations in fleets. More specifically picket, escort, and core positions. Are these useful, or is it better to just lump a whole fleet together as core?

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pikcachu20's picture

Re: Formations - picket, escort, and core

Submitted by pikcachu20 on Tue, 2007-02-13 12:30.

Believe it or not this "almost" actually works.

Picket engage First
Escorts engage Second
Core engages third (depending on settings)

Now this is good for protecting a carrier, carrier being the core ship.

A fleet of 10 dreadnoughts could be put in wall formation, all set for core, for offense and lay down a defisating wall of fire.

All in all it is a nice thing to have.

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Grendel's picture

Re: Formations - picket, escort, and core

Submitted by Grendel on Tue, 2007-02-13 12:44.

I always set "break formation" in my combat strategies. If You want to find the exact place of the ships in formation, check "formations-taskforces.txt" file. You may find pickets in the rear of your formation.

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pikcachu20's picture

Re: Formations - picket, escort, and core

Submitted by pikcachu20 on Tue, 2007-02-13 12:45.

Actually I am still having trouble trying to determine how to set leader in the formation

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Rilo57's picture

Re: Formations - picket, escort, and core

Submitted by Rilo57 on Tue, 2007-02-13 13:02.

So the individule task forces have formations but then how does the fleet formation work. Do each task force fit into a large fleet formation? or does one override the other?

the swarm technique works only if you have every ship equally defended. It's kind of like the difference between internal and external components. Which ship do you want to take the first hits? Your little expendable ships or you ones with the big weapons on them?

A fleet design that makes sense to me would be to put up close (pickets) with a lot of shields/armor and only a few weapons. Then (escorts) with point defenses. then (core) capital ships with long range heavy hitter weapons.

I love the tiny nuances that mean the difference between loss and victory that you can achieve with this game.

SEV, more than a feeling.

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Mod Designer

Re: Formations - picket, escort, and core

Submitted by Phoenix-D on Tue, 2007-02-13 13:14.

The fleet formation works the same as the task force formation, except instead of individual ships in formation its the task force.

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pikcachu20's picture

Re: Formations - picket, escort, and core

Submitted by pikcachu20 on Tue, 2007-02-13 13:23.

Phoneix is correct in his statement. Still no clue how to set the leader though

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Rilo57's picture

Re: Formations - picket, escort, and core

Submitted by Rilo57 on Tue, 2007-02-13 14:02.

The leader, you ought to be able to set him the same way you set core, picket, escort (but you can't).

Here's a question about leaders. Is there one in each task force? will that task force break formation if he dies, but the rest of the fleet stay in formation?

SEV, more than a feeling.

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pikcachu20's picture

Re: Formations - picket, escort, and core

Submitted by pikcachu20 on Tue, 2007-02-13 14:29.

Still can't find how to set leader? SOB :.(

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Mod Designer

Re: Formations - picket, escort, and core

Submitted by evader23 on Tue, 2007-02-13 14:33.

Leader is the first one listed in the core of that task force leader of the fleet is the first task force leader

Not sure about is ships break formation if the leader dies

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Badger's picture

Re: Formations - picket, escort, and core

Submitted by Badger on Tue, 2007-02-13 14:35.

try doing a forum search
i don't remember which, but one of the old ahnd told me that the leader is automatically set at the..
i htink it was either oldest or most experienced, ship in the fleet.

It sutomatic.

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pikcachu20's picture

Re: Formations - picket, escort, and core

Submitted by pikcachu20 on Tue, 2007-02-13 16:23.

It would be nice if the ship designated as leader says leader.

I always like to know who is in command... Their the ones shot first.

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Rilo57's picture

Re: Formations - picket, escort, and core

Submitted by Rilo57 on Tue, 2007-02-13 18:06.

What exactly gives experience. Is it the amount of time a ship is sitting around, or is it combat experience, or is it actual kills scored by a ship?

SEV, more than a feeling.

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Rilo57's picture

Re: Formations - picket, escort, and core

Submitted by Rilo57 on Tue, 2007-02-13 18:11.

Just time sitting around is one factor. I just looked at a game I'm running and I had a colony ship that got stranded in the first few turns of the game, I have other attack ships that have seen quite a few battles and this one colony ship has the most experience.

I guess my question is now... What else gives experience. beside training facilities.

SEV, more than a feeling.

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Re: Formations - picket, escort, and core

Submitted by neurocord on Tue, 2007-02-13 21:04.

Ships gain 20 xp for staying alive a turn, between 0.01 and 0.04 xp per ton of damage or kill they score, 3 xp per population killed.

lose 40 xp per turn of being mothballed.

threshold for elite status is 5k xp, so the colony ship will reach that status just sitting in space in 400 turns, then you can rescue them and hold a triumph for them.
.......................
I thunk therefore i wuz.

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pikcachu20's picture

Re: Formations - picket, escort, and core

Submitted by pikcachu20 on Tue, 2007-02-13 21:08.

fleet and ship facilities will add xp per turn too

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Psieye's picture

Re: Formations - picket, escort, and core

Submitted by Psieye on Wed, 2007-02-14 02:42.

Bah I should have done this a long time ago: my Formations_TaskForces.txt

IMO, it is ABSOLUTELY ESSENTIAL to set up Core/Escort/Picket properly. The 2 custom formations I've added reflect the fact that you can't choose who your Leader is, so one is where the Leader is at the back and the other is the Leader at the front. Same principle for both though: heavy defence at front to soak damage, direct fire in middle, seekers and carrier at back.

Task Force Leader = oldest ship as recorded in the game's registry. Experience has nothing to do with it, though usually there is a vague correlation between 'age' and 'experience' - if none of those ships have seen any combat.

---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

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Rilo57's picture

Re: Formations - picket, escort, and core

Submitted by Rilo57 on Wed, 2007-02-14 12:06.

Psieye - is your formation file much different than stock.

SEV, more than a feeling.

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pikcachu20's picture

Re: Formations - picket, escort, and core

Submitted by pikcachu20 on Wed, 2007-02-14 13:31.

Interesting line up txt. However I still would like to decide which of my capital ships lead the formation.

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Psieye's picture

Re: Formations - picket, escort, and core

Submitted by Psieye on Wed, 2007-02-14 14:30.

Rilo - not really. All the regular formations are still there so the AI should have no problem adapting to it - merely that they're closer together than stock. For a human though, there are 2 extra formations for further efficiency.

And yes, I too would like to have a choice in which ship is the Leader of a formation. Heh, I'd also like to be able to have asymmetric formations be included but when I tried that 2 months ago it simply wasn't accepted. Reported it back then, but no idea when it'll be fixed. It's nowhere near as urgent as the "units launched into an existing group don't have supplies" problem.

---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

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