Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 2 users and 174 guests online.

Online users

  • Raapys
  • Firzen_Zero

Languages

  • English English
  • French French

Browse archives

« July 2008  
Mo Tu We Th Fr Sa Su
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Home » news » forums » Space Empires V » Space Empires V FAQs

How is combat distance measured?

Submitted by glockgemini on Mon, 2007-02-12 15:48. Space Empires V FAQs

I see squares in the combat grid and I see that weapons have a range up to, let's say, 90. 90 what?
In a full tech game with patch .25, my ships won't start firing until they are 3 squares away. If 3 squares equals 90 whatevers, then I am not real impressed with the new combat system.

‹ Mutliplie Order Que do drones use suplyes ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
pikcachu20's picture

Re: How is combat distance measured?

Submitted by pikcachu20 on Mon, 2007-02-12 15:53.

Check you stradgey settings. If you have set to fire at optimal range your ships will get real close. Set them to max range

» login or register to post comments

Re: How is combat distance measured?

Submitted by evilginger on Mon, 2007-02-12 16:15.

a square is 10 ls normaly and I suspect that your stratergy seting was close range or point blank since optimum for most weapons at max tech is around 100 more for misiles and slighly less for things like ripper beams. 30 ls is fighter weapons range.

» login or register to post comments
pikcachu20's picture

Re: How is combat distance measured?

Submitted by pikcachu20 on Mon, 2007-02-12 20:37.

Combat Distance also works like this....

If it hits you it's bad if it hits them it is good....and if you can hit them without them hitting you, even better.....

-I love my job Smiling

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Tweaking the planet art without going all the way to FQM
  • Space Empires V 1.74
  • Research By Percentage SUCKS
  • Star Wars SEV ship set available
  • 1.44 bugs

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Request for Devs - Empire Screen
  • Site Layout and Maintenance
  • Fleets in disarray: How to stop support ships from fleeing?
  • Just an idea I had.
  • Tutorial Problems and ...
(c) Strategy First, Inc. All rights reserved.