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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

How to make a Base component increase planet pop limit/ facility limit

Submitted by pkoko on Mon, 2007-02-12 14:39. SE:V MODs

I remeber in a game called "Stars!"; an AR "alternate reality" race that only lives on starbases got me thinking if that is possible in SEV? I think this mod will make bases more useful other than for defense. It will make improve economy of an empire as well. give players who have few planets with no epansion room ways to improve their economy rather than go to war.

I am thinking have a new tech requiring base contruction lvl 3; that goes 5 lvls

It starts by adding 2000Kt facility, 500M pop; then adds 1000 kt facility/ 250M pop
per level for 5 levels. Maxed out it would add ---> 6000kt facility / 1500M pop.

I know I need to create new compnents that can only be placed on bases.
Is it possible?? well the game ever crash if the base is destroyed/scraped and the extra pop/ facilities space are in use??

All I ask is a little help on how to increase pop limits & facilities space on planets with the codes.

thanks

‹ Autocomplete and AI a little help needed please. "weapon ranges" ›
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Re: How to make a Base component increase planet pop limit/ faci

Submitted by Raapys on Mon, 2007-02-12 16:31.

As far as I know, population limit can only be increased by editing the PlanetSize file, which doesn't take formulas, thus what you propose isn't possible.

Increasing facility space they way you propose is not possible either, but you can decrease the tonnage the existing facilities take by using the facilities' tonnage formula field.

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General Disarray's picture

Re: How to make a Base component increase planet pop limit/ faci

Submitted by General Disarray on Mon, 2007-02-12 18:30.

Or, you could add a relatively lower cost Stellar Creation. Call it an “Orbital Habitat” or something.
You could follow the same structure, make a placement generator component, and make Hyper-density Cables, and Gravity Plates available at a lower tech level.

Just a thought.

I like that idea.

I think I'll steal it!

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Mod Designer

Re: How to make a Base component increase planet pop limit/ faci

Submitted by pkoko on Mon, 2007-02-12 21:00.

Raapys wrote:
Increasing facility space they way you propose is not possible either, but you can decrease the tonnage the existing facilities take by using the facilities' tonnage formula field.

can you please explain this??

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Re: How to make a Base component increase planet pop limit/ faci

Submitted by evilginger on Tue, 2007-02-13 01:38.

It is posible to increase facility space on planets though how FH did it in the IRM I am not sure, but a standard home world went from 20kt to 32kt with the largest capacity being 40kt rather than 25 kt as it is in stock.

The facility sizes where also edited at the same time

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Re: How to make a Base component increase planet pop limit/ faci

Submitted by Fallen Haven on Tue, 2007-02-13 09:54.

evilginger wrote:
It is posible to increase facility space on planets though how FH did it in the IRM I am not sure, but a standard home world went from 20kt to 32kt with the largest capacity being 40kt rather than 25 kt as it is in stock.

The facility sizes where also edited at the same time

I just edited planetsize and facilities.txt. But none of my changes are triggered by adding a facility or researching a new tech...

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Mod Designer

Re: How to make a Base component increase planet pop limit/ faci

Submitted by pkoko on Wed, 2007-02-14 19:27.

so we can't add more facilities/pop using star bases. Is that the final word??

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Re: How to make a Base component increase planet pop limit/ faci

Submitted by BlueM99n84 on Thu, 2007-02-15 06:35.

I have played with the script for population adjustment. While I have not finished the last step this is the sequence I used.
(1) Edited planet size populations to the max I wanted them to reach once all tech was researched.
(2) Edited script code in Events so that until the tech is researched the population was limited to say 125 vice 375 for Tiny.
(3) Used the space object total cargo space as the flag to determine what size the planet actually was i.e. Tiny (not domed) or Tiny (Domed) and it also checked these values to determine if the racial trait Advanced Storage was selected to detect the change.
(4) As the research progresses it increased the 125 to 250 and then finally to 375.

You can do the same with bases. As mentioned above I currently have orbital habitats at 15,000kt used in asteroid only systems that provide resource storage. Made by introducing a component that simulates the Spaceport function. Still testing it though...in the current game my resources are almost too high to notice a difference.

Also modded the fighter bay to add a component "ship bay" that would allow orbital habs or "worldclass" size ships to haul cruise size units. I plan to test it fully here soon to see if all this really works together.

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Re: How to make a Base component increase planet pop limit/ faci

Submitted by zelos on Thu, 2007-02-15 09:31.

General Disarray wrote:
Or, you could add a relatively lower cost Stellar Creation. Call it an “Orbital Habitat” or something. You could follow the same structure, make a placement generator component, and make Hyper-density Cables, and Gravity Plates available at a lower tech level.

Just a thought.

I like that idea.

I think I'll steal it!

i´ll do the same *runs off*

wouldnt it be possible like specefying wich planet type that is generated and atmosphere? and by so having like planets that exist outside spacetime wich other vechlies are slowed down or something?

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Re: How to make a Base component increase planet pop limit/ faci

Submitted by zelos on Thu, 2007-02-15 10:03.

sorry for double post but,

Ability 1 Type := Constructed Planet - Create
Ability 1 Description := Will create a Sphere World around a star.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 2
Ability 1 Amount 2 Formula := 2

this do i see in sphere world creation what does the 2s mean exacly? and how would you change so it can be created anywhere? and with 1 specefic atmosphere?

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Mod Designer

Re: How to make a Base component increase planet pop limit/ faci

Submitted by pkoko on Thu, 2007-02-15 15:31.

I think 2 might mean planet size as in small planet??

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Re: How to make a Base component increase planet pop limit/ faci

Submitted by BlueM99n84 on Sun, 2007-02-18 07:30.

The spaceport function works like a champ. I was able to create something I called a distribution node capable of being placed aboard an orbital habitat. I then built mini-miners with a device that combined all three resource extraction functions. Having my asteroids set at max I was getting 12.6K minerals, 12.6K organics, and 12.6K rads each turn for every mini-miner I had fielded.

I am now playing with the other facility abilities to see what else can be ported to orbital habitats. Even tinkered with nanoswarms that could repair/construct massive vehicles...

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Re: How to make a Base component increase planet pop limit/ faci

Submitted by zelos on Sun, 2007-02-18 10:48.

would it even be possible to make ships generate research/intelligence points?

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Re: How to make a Base component increase planet pop limit/ faci

Submitted by Samaw on Sun, 2007-02-18 10:58.

yes it would be, all you need to do is create a research lab that would generate a small amount of research points. This could be done the same with a Intelligence Center.

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Re: How to make a Base component increase planet pop limit/ faci

Submitted by zelos on Sun, 2007-02-18 11:18.

sweet Laughing out loud tried it on SEIV didnt work

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Mod Designer

Re: How to make a Base component increase planet pop limit/ faci

Submitted by Phoenix-D on Sun, 2007-02-18 13:24.

Samaw wrote:
yes it would be, all you need to do is create a research lab that would generate a small amount of research points. This could be done the same with a Intelligence Center.

Not that simple, unfortunately. The research ability used by the research center doesn't work on ships or bases..

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Re: How to make a Base component increase planet pop limit/ faci

Submitted by zelos on Sun, 2007-02-18 14:54.

how do you do it then?

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Mod Designer

Re: How to make a Base component increase planet pop limit/ faci

Submitted by Phoenix-D on Tue, 2007-02-20 21:16.

I'll get back to you when I figure it out, because I haven't yet. Smiling

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Mod Designer

Re: How to make a Base component increase planet pop limit/ faci

Submitted by pkoko on Wed, 2007-02-21 00:42.

BlueM99n84 wrote:
The spaceport function works like a champ. I was able to create something I called a distribution node capable of being placed aboard an orbital habitat. I then built mini-miners with a device that combined all three resource extraction functions. Having my asteroids set at max I was getting 12.6K minerals, 12.6K organics, and 12.6K rads each turn for every mini-miner I had fielded.

I am now playing with the other facility abilities to see what else can be ported to orbital habitats. Even tinkered with nanoswarms that could repair/construct massive vehicles...

can I see the code so I can try it

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Re: How to make a Base component increase planet pop limit/ faci

Submitted by Mylon on Thu, 2007-02-22 09:46.

A space port component probably is no big deal. We just gotta make sure research/intel works. Smiling

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Re: How to make a Base component increase planet pop limit/ faci

Submitted by Brad on Thu, 2007-02-22 15:53.

There's an old thread somewhere that discusses research and intel generating components on ships. Umm... try this: http://www.spaceempires5.com/en-US/node/1094

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