Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 1 user and 115 guests online.

Online users

  • Hellie

Languages

  • English English
  • French French

Browse archives

« Juillet 2008  
Lu Ma Me Je Ve Sa Di
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Home » news » forums » Space Empires V » Space Empires V General

Warp Point Battles (or a quick way to make enemies)

pikcachu20's picture
Submitted by pikcachu20 on Mon, 2007-02-12 14:10. Space Empires V General

Just a thought...

Wouldn't it be a little easier on everyone (and making good relations) if when you had ships on a warp point you had a choice of if you fired or not?

As it stands it's shoot on site orders. I (for one) would like an opition of getting to know a new race before blowing them out of my sky.

‹ My wishlist... Xfire support? ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Re: Warp Point Battles (or a quick way to make enemies)

Submitted by evilginger on Mon, 2007-02-12 14:14.

I agree it would be nice to give conditional orders here especialy

» login or register to post comments
Badger's picture

Re: Warp Point Battles("shoot on site")

Submitted by Badger on Mon, 2007-02-12 14:35.

shoot on site?
or shoot on sight?

you can always take over command and tell your ships NOT to bounce the honored guest..
if you're using Tactical.

i have noticed - isn't it odd i can tell satellites to stand down, but not drones?
hmmn.

i guess i took a step BACKWARDS in computer technology there.

ANYWAY: does it anger Ai's, when you blow their ships up?
I've kind of wondered.
and i've wondered how they KNOW whio got'em, if there's no survivors...

speaking of (TANGENTS of GOODINESS!!!)
has anyone turned down the seconds to next warp yet?

» login or register to post comments
Mod Designer

Re: Warp Point Battles (or a quick way to make enemies)

Submitted by pkoko on Mon, 2007-02-12 14:41.

why not add an option to see the warp point tile when your unit is on the acctuall warp point. this waay unnecesarry combat never happens

» login or register to post comments
pikcachu20's picture

Re: Warp Point Battles("shoot on site")

Submitted by pikcachu20 on Mon, 2007-02-12 15:13.

Badger wrote:
shoot on site? or shoot on sight?

I've kind of wondered.
and i've wondered how they KNOW whio got'em, if there's no survivors...

Distress beacons. And technically it is site not sight

» login or register to post comments
Badger's picture

Re: Warp Point Battles("shoot on site") FrOG of WARt

Submitted by Badger on Mon, 2007-02-12 15:29.

It sure is!

...and these distress beacons you speak of -
they can warp? back thru?
they defeat the 30 second warp rule?

NOW: if someone wants to carry DRONES that can warp,
and launch them to run back with message, i respect that-
but i get a chancer to shoot it down.

if these distress beacons AREN'T going back through the warp point,
then i expect them to find out... IN A FEW YEARS.

Light years.
BTW: Like the kikkin' puppies or the "bigger's not better" discussions - I'd like to point out-
one of the best counters to player advantage over AI?

END PLAYER OMNISCIENCE.

» login or register to post comments
pikcachu20's picture

Re: Warp Point Battles (or a quick way to make enemies)

Submitted by pikcachu20 on Mon, 2007-02-12 15:46.

Your cranky today aren't you

» login or register to post comments

Re: Warp Point Battles (or a quick way to make enemies)

Submitted by Astroshak on Mon, 2007-02-12 19:06.

Shooting on site is shooting at a specific location ...

Shooting on sight is shooting the moment you see a target ...

The latter is applicable to WP defense situations, because the targets keep moving from one site to another ...

» login or register to post comments
pikcachu20's picture

Re: Warp Point Battles (or a quick way to make enemies)

Submitted by pikcachu20 on Mon, 2007-02-12 20:18.

Either way I want to decide if my ships get to kick the other guy in the butt. Not just shoot....

Smiling Though I don't mind watching all the pretty explosions.....

» login or register to post comments

Re: Warp Point Battles (or a quick way to make enemies)

Submitted by stuka87 on Mon, 2007-02-12 20:46.

Battle news get back to headquarters via tachyon communication. Or something superstringy. Everybody knows that.

To avoid instant battle, SE could have an option: strategic/tactical/let them go.

» login or register to post comments

Re: Warp Point Battles (or a quick way to make enemies)

Submitted by Aethrwolf on Mon, 2007-02-12 21:05.

Here's how you avoid ticking the computer players off.. Mine the warp points.. then the only message they get is that their ships encountered a mine field, not that they encountered such and such nation and got their rears handed to them.

» login or register to post comments

Re: Warp Point Battles (or a quick way to make enemies)

Submitted by Turkish on Mon, 2007-02-12 22:11.

I agree, you should have a choice, shoot at anything that comes through the WP, or tell them to leave or else they will be destroyed.

» login or register to post comments

Re: Warp Point Battles (or a quick way to make enemies)

Submitted by evilginger on Tue, 2007-02-13 01:41.

you can always manualy disenguage but the AI still thinks there was a battle, worse it probably thinks its colony ship fought its way through your six frigiates which dident shoot at it.

» login or register to post comments
Badger's picture

Re: Warp Point Battles (or a quick way to make enemies)

Submitted by Badger on Tue, 2007-02-13 04:04.

laughing to kzin's comment...

My Colonization minister -
I call him the Minister of Creative relocation of Convicts -
realizing I was not properly supervising him, sent a Colony Ship through a warp point - and I encountered a colony ship.

The Ramming command seems to work Just Fine.

» login or register to post comments
pikcachu20's picture

Re: Warp Point Battles (or a quick way to make enemies)

Submitted by pikcachu20 on Tue, 2007-02-13 09:13.

Still, the problem remains....and now I have 5 empires mad at me because i keep blowing up their ships.... (Sorry I just can't run and let a ship go...its just wrong) Eye-wink )

» login or register to post comments
Grendel's picture

Re: Warp Point Battles (or a quick way to make enemies)

Submitted by Grendel on Tue, 2007-02-13 09:46.

pikcachu, Have You tried to place your ships on the other side?

I mean, I You place your ships on your side of the warp point (best defensive position), AI is unable to see You, sends its ships, and You are the attacker -> You get war.

But if You place your frigates on the outside part of the warp point, AI will be able to see You and, since it will be impossible to send ships trough the warp point without attacking You, it will avoid combat (unless You are already in war). This way should work to block warp points without combat (in most cases).

» login or register to post comments
pikcachu20's picture

Re: Warp Point Battles (or a quick way to make enemies)

Submitted by pikcachu20 on Tue, 2007-02-13 10:25.

That is a good point, but I like leaving my ships on my side, because it increase my populations happiness. The only downside is, as mentioned above, it causes a fight when they fly through... The reverse could be said also if I go through a warp point and the AI ships are there.

Lt. I want those ships out of my sky.

» login or register to post comments

Re: Warp Point Battles (or a quick way to make enemies)

Submitted by evilginger on Tue, 2007-02-13 10:30.

You could also get a war because its their system and they object to you having your warships in it. So you could well be damned either way

» login or register to post comments
pikcachu20's picture

Re: Warp Point Battles (or a quick way to make enemies)

Submitted by pikcachu20 on Tue, 2007-02-13 10:33.

So once again were screwed to the hilt with this one :-*

» login or register to post comments

Re: Warp Point Battles (or a quick way to make enemies)

Submitted by Alpedar on Tue, 2007-02-13 11:44.

I'm not happy with how it is, but as long as my satelites toast anything they send, it is not problem for me as the one playing game.
But when i'm not representing Empress Hoshi Sato (i called my empire United Earth and then realized that in star trek they call themselves United Earth too. And When i saw the one about mirror universe where Hoshi beacame empress, i could not resist Smiling ) i don't like it. I want to need to be afraid of making them angy, to need to strugle to win.

» login or register to post comments

Re: Warp Point Battles (or a quick way to make enemies)

Submitted by evilginger on Tue, 2007-02-13 11:56.

at the risk of being acused of promoting the IRM set that at max dificultiy and Max AI bonus and you will strugle I am curently 5th after 18 years and resererch rushing like mad. Tha AI's Have twice as many techs as I have despite my trading techs with them and scraping up as much of there old stuff as I can. I am cautius to the point of fear about starting any wars I am building a carrier fleet at the moment as I think I am going to need it should there be a war.

Good game but I just crashed it trying to simulate a fight with my most likly enamy in an asteroid belt. I was wining 10 medium figheres against a pair of scouts but not convincingly

» login or register to post comments
pikcachu20's picture

Re: Warp Point Battles (or a quick way to make enemies)

Submitted by pikcachu20 on Tue, 2007-02-13 12:21.

You need a bigger fleet

» login or register to post comments

Re: Warp Point Battles (or a quick way to make enemies)

Submitted by giltheaggie on Fri, 2007-02-16 02:17.

I just kill them and get it over with. I call it a minor inconvenience. Realistically, even I don't want my allies having bigger fleets than me. So, yeah, I will be happy to kill them "by accident."

And if they kill me, I review the battle and see what I need to improve on.

» login or register to post comments
pikcachu20's picture

Re: Warp Point Battles (or a quick way to make enemies)

Submitted by pikcachu20 on Fri, 2007-02-16 13:59.

Live life on the edge and soon you will fall....

Anyway; I would still like the option to avoid a fight without having to make treaties.

» login or register to post comments

Re: Warp Point Battles (or a quick way to make enemies)

Submitted by giltheaggie on Sat, 2007-02-17 13:10.

Live life on the edge or don't bother living...

I agree it would be nice to avoid a fight, but hey, if it happens, just blame it on the warp point.

» login or register to post comments

Re: Warp Point Battles (or a quick way to make enemies)

Submitted by Astroshak on Sat, 2007-02-17 13:22.

If you really don't want to kill other races just for poking their noses through your warp points ... don't station ships/stations/etc. on that warp point. Spend 6 times (less if you're lucky enough to have the warp point right on the edge of the system - I always have them located randomly) on the defenses in order to keep them from moving into your system beyond the warp point as a price for maintaining peace.

» login or register to post comments
Duality's picture

Re: Warp Point Battles (or a quick way to make enemies)

Submitted by Duality on Wed, 2007-02-28 13:09.

Wasn't this an option waay back in SEII?

I miss that game... I only ever had the demo as well...Sad

» login or register to post comments

Re: Warp Point Battles (or a quick way to make enemies)

Submitted by bananafishbones on Wed, 2007-02-28 13:39.

me... ya, well - now i don't care if they get mad at me anymore... i just make sure my ship outguns theirs.

hard to be peaceful when all the shots are firing and you're up against 25+ ships... and ur fleet of 10 ships just came through... didn't know if i could survive trying to outrun them... so i let them fire and launch all the fighters... took minor damage, but wiped out the other fleet...

whoops... they should've stood down-

» login or register to post comments
RasterOps's picture

Re: Warp Point Battles (or a quick way to make enemies)

Submitted by RasterOps on Fri, 2007-03-02 23:01.

So you can manually take control of your ships letting the enemy pointlessly chase you for whatever reason as if avoiding a battle will maintain peaceful relations with these races. NOT. All this talk about options to avoid battle and did anyone consider your race popping into a warpo point defended by another race? They attack! If your ships/Fleet has an option (whether prompted or an option setting) the other race (whether warping into your system or you warping into theirs) WILL ATTACK. So I assume this option means your ships will retreat while they chase you and ATTACK you and you better hope to out run them!

Guess what? No combat occurred but the relations with this race deteriorated regardless as if you destroyed a defenseless (yes) colony that was on a peaceful mission to voyage upon an individual journey of the spirit living in harmony with the universe and understand the differences and similarities of all beings to be one... Death, Destruction, Devastation. OK maybe you meant to do that...

And how about this? Ship movement AI whether yours or theirs will do a little dance forward and back until all movement points are spent when the destination cannot be reached. Why? Because entering any space occupied by another race leads to war... er combat.

---
-my "Ministers are more sinister than Ministers... But who cares?"

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Research By Percentage SUCKS
  • Cloaked Warp Points
  • Capturing suicidal colony ships of Balance Mod AI empires
  • Space Empires V 1.74
  • Space Empires V

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Ion Engine Vs. Contra Engine
  • Question about abilities
  • New techs: Economization, miniaturization, and other wide-sweeping technologies
  • IRM 0.8d is out.
  • Firing point question
(c) Strategy First, Inc. All rights reserved.