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Home » news » forums » Space Empires V » Space Empires V FAQs

kamikaze Craft worthless? > is 'collision' broke?

Badger's picture
Submitted by Badger on Sun, 2007-02-11 15:28. Space Empires V FAQs

i htought iread an OLD post that type wasn't much good for now...

I just got "rammed" by a kamikaze ship-
Nothing happening.
i was trying to borad, made a foolish error, and expectedto pay for it.

I got away with it on account of a CHEESE win?

i understand alot is being worked on
but if that is the case

AT LEAST MAKE THE STUPID AI QUIT BULIDING KAMIKAZE SHIPS!

‹ organics How exactly does [%Level%] work? ›
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Re: kamikaze Craft worthless? > is 'collision' broke?

Submitted by evilginger on Sun, 2007-02-11 16:03.

Not that I noticed but lighter ships raming heavyer ones with few or no warheads dont do huge amounts of damage and may even bounce off of shields. I have rammed ships in desperation and found it does work but its not a reliable or sound tactic

We KZIN prefer our Badgers cooked at range with energy weapons less likly to damage the valuable pelts.

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Badger's picture

Re: kamikaze Craft worthless? > is 'collision' broke?

Submitted by Badger on Sun, 2007-02-11 16:07.

I presume you use Microwave weapons? Smiling

I was referring to Ships.
It's a little odd seeing the ship SITTING on your ship,
knowing it has warheads,

and not being dead.

Only then did i realize i have NEVER seen any of my ships collide.
not with my own oR theirs.

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Mod Designer

Re: kamikaze Craft worthless? > is 'collision' broke?

Submitted by Phoenix-D on Sun, 2007-02-11 16:19.

Ramming does work, but its a bit finicky at times.

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Badger's picture

Re: kamikaze Craft worthless? > is 'collision' broke?

Submitted by Badger on Sun, 2007-02-11 16:22.

You like simming - will you check that for me?
I just watched a kamikaze ship LITERALLY hover on my ship for the duration of a comabt.

Stockv1.25

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Mod Designer

Re: kamikaze Craft worthless? > is 'collision' broke?

Submitted by Phoenix-D on Sun, 2007-02-11 16:45.

Don't need to sim; I'm using kamikaze fighters in a PBW game and they appear to work fine.

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Re: kamikaze Craft worthless? > is 'collision' broke?

Submitted by evilginger on Sun, 2007-02-11 17:37.

FYI badgers information I use fusion missiles for taking out planet based targets in places which will need extensive Kzin forming any way. My spies tell me he lives in a desert it being a radioactive glassy desert makes no real difference as the lack of (live) badger/s is all that’s required. I would also not waste one of my state of the art light cruisers on a mere badger

I have never seen the behaviour Badger discribes though I have seen more manuverable ships dodge slower ships attemts to ram perhaps thats what he's seen

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Badger's picture

Re: kamikaze Craft worthless? > is 'collision' broke? > yes

Submitted by Badger on Sun, 2007-02-11 21:53.

1. ginger;
every time i'm wanting someone's address, i run across one of your posts and rememeber ALL THIS IS FOR FUN
thanks.

2: with all due respect, p-d
I DIDN"T SAY FIGHTERS>
You DO need to sim it (if you're going to discuss it)

I just did sim it, read Ginger's post, thought, 'mebbe so',
and simmed it again.

my Cl kamikaze's the AI was nice enough to design for me (at least it gave them warheads!)

not only can they not ram the cl's from the first sim..

i added a base and 2 colony ships -
they cant even ram the base.

"medic!" .. i mean "tech!"

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Mod Designer

Re: kamikaze Craft worthless? > is 'collision' broke?

Submitted by Phoenix-D on Sun, 2007-02-11 22:04.

Simmed it, CL rammed a base just fine. As I said, its finicky; I think sometimes they "miss" but don't realize it, but most of the time it appears to work..

I presume from your first post the ship is using the kamikaze strategy and is being run by the AI? Player-ordered rams are a lot less reliable for some weird reason.

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Badger's picture

Re: kamikaze Craft worthless? > is 'collision' broke?

Submitted by Badger on Sun, 2007-02-11 22:07.

the origianl ship, yes
the first sim?
5 kamikaze cl's vs 3 cl
the second sim?
5 kamikaze cl's vs 2 colony hips, 1 base.

all on ai

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Badger's picture

Re: kamikaze Craft worthless? > is 'collision' broke? Y & N

Submitted by Badger on Sun, 2007-02-11 22:31.

I'm so badger,
i even badger me.

i noticed that i wrote, all ai

so i went back to my sim

using the ram order but leaving it on automove, it works.

So, Ph-D's sure right it's finicky.

I leave it to y'all to figure out WHy 1 and not the other.

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