Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 3 users and 190 guests online.

Online users

  • MisterBenn
  • Fyron
  • Turducken

Languages

  • English English
  • French French

Browse archives

« July 2008  
Mo Tu We Th Fr Sa Su
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Home » news » forums » Space Empires V » Space Empires V Multiplayer

house rules?

Submitted by kanaric on Sat, 2007-02-10 14:58. Space Empires V Multiplayer

I was wondering what house rules, if any, you guys use. I was planning on starting a lan game with a friend and so far i've only come up with one:

No alliances (since they are broken and could ruin the game).

Since its just 2 human players along with ai, no warp point manipulation.

No comp stomping, ie. we will fight eachother always.

Only two we can think of for now, we are using Balance Mod btw.

What would be other good house rules that you would recommend?

‹ Put your Mod Where Your Mouth Is > BillyGoatGruff Game Step by step TCP/IP MP instructions ›
» login or register to post comments

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Research By Percentage SUCKS
  • Space Empires V 1.74
  • Governmet mod/patch/addon
  • Tweaking the planet art without going all the way to FQM
  • Shipsets, Empires, and dead AIs

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Research By Percentage SUCKS
  • change game settings during multiplayer game
  • NM
  • TCP/IP multiplayer in 1.13?
  • Fighters
(c) Strategy First, Inc. All rights reserved.