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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Collapsing the Vehiclesizes.txt file...

Submitted by Mylon on Thu, 2007-02-08 14:47. SE:V MODs

I'm sorely tempted to collapse the vehicle sizes text files and merge the ships and such together for easier editing. I would figure that by adding a few iif statements to the ability formulas, the "normal" ships could have abilities dependent on organic or crystalline tech, rather than relying on a separate hull.

I don't really know all that much about crystalline and organic techs in general, so is there anything that would pose a problem for this approach?

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Re: Collapsing the Vehiclesizes.txt file...

Submitted by Raapys on Thu, 2007-02-08 15:22.

Well, there are some fields which don't take formulas, which in turn could create limitations by doing what you propose. For instance, they'd all have the same look, the same "Engines per move", combat speed, etc.

Oh, and all the ability descriptions would still be there even if the ability wasn't active, so it would be fairly messy.

In short I'd say it's not worth it.

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Re: Collapsing the Vehiclesizes.txt file...

Submitted by Mylon on Thu, 2007-02-08 15:42.

I know the descriptions can take certain values (like the [%Amount1%] entry), but if they could take formulas, it would be easy to do a (pseudo code):

iff(player_has_tech(organic) >= 1, "Ship has [%Amount1%] regeneration, "")

And use a similar conditional formula in the amount field. I guess the lack of the portraits would be a bummer. Maybe I should follow Fyron's example and use a python script to handle the editing of these files.

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Mod Designer

Re: Collapsing the Vehiclesizes.txt file...

Submitted by Phoenix-D on Thu, 2007-02-08 15:51.

Ability descriptions can't take formulas. Sad The amount part would work, though.

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Re: Collapsing the Vehiclesizes.txt file...

Submitted by Psieye on Thu, 2007-02-08 16:02.

Messy descriptions perhaps, but elegant code-wise. I see no reason why not since we don't usually think of differentiating normal/organic/crystalline hulls aside from cost and the extra ability or two.

---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

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Re: Collapsing the Vehiclesizes.txt file...

Submitted by Raapys on Thu, 2007-02-08 16:54.

Well, one reason would be that you'd give up choice. I.e., as soon as you got organic/crystalline tech you wouldn't be able to use the regular ship again. All existing ships would also be 'magically' transformed into its organic/crystalline counterpart as soon as the technology was researched. There's probably a number of other side-effects too.

My point being that it's probably just as well, and most likely less work, to alter all of them seperately. And it gives you alot more options, at least until all the fields can take formulas( which will probably be never ).

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Re: Collapsing the Vehiclesizes.txt file...

Submitted by Alpedar on Fri, 2007-02-09 07:30.

And if you somehow get both crystaline and organic, what these ships would be?

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Re: Collapsing the Vehiclesizes.txt file...

Submitted by Psieye on Fri, 2007-02-09 08:02.

I'd be guessing some sort of super hull that does both extra organic armour regen and beam weapon damage reduction (assuming BM style hulls) which costs extra (high organic and radioactive cost). A regenerating crystal lifeform... that'd be something yeah...

---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

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