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Home » news » forums » Space Empires V » Space Empires V FAQs

Temporal Scanners or Tachyon Scanners...what's the difference?

Martock's picture
Submitted by Martock on Tue, 2007-02-06 22:43. Space Empires V FAQs

Seriously? I can't see a difference between the two. Nada. Zip. Zilch. Zero. Also, do they function as basic scanners as well, with a slightly less scanning radius?

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Captain Kwok's picture
Mod Designer

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by Captain Kwok on Tue, 2007-02-06 23:30.

It's like you said.

-----

Space Empires Depot | SE:V Balance Mod

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Martock's picture

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by Martock on Tue, 2007-02-06 23:33.

So what is the point then to the temporal scanners if there is absolutely no advantage they have over regular tachyon sensors?? None?!!?

It'd be great if there was a temporal cloaking device that existed that only the temporal scanners could see. Then it would have a very nice advantage over the regulars.

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Badger's picture

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by Badger on Tue, 2007-02-06 23:40.

different tech path.

i think offhand temporal is a little quicker to get?
besides, yr gonna anyway if yr researching temporal.

...the dirty Moles messin' with ya again?

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Martock's picture

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by Martock on Tue, 2007-02-06 23:53.

Still, I feel if you're gonna shell out the 1000 or 1500 racial points in the beginning, your temporal sensors should be a bit more, well, they should be better than STOCK. I'm not talking uber powerful but there should be something that they can do that either the tachyon sensors can't do or can't do as well. that's kinda why i wish there was a temporal cloaking device that they temporal scanner could see. gives it something to look at besides plan jane stock.

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Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by Nevyn on Wed, 2007-02-07 00:22.

My personal thought is that Temporal/Psychic scanners should include the combat sensor ability with them, or be smaller, but you get them at the same time as you research other pretty usefull stuff like temporal spaceyards, so.....

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Badger's picture

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by Badger on Wed, 2007-02-07 00:30.

hmmn...
not nixing the cloak idea 9 I DON'T GET IT THO)
BUT TO ME, THAT YOU GET A TECH CHEAPER/EASIER THAN USUAL AS PART OF WHAT YOU WERE RESEARCHING ANYWAY, is ADVANTAGE ENOUGH

I CAN SEE DIFFERENT WAYS TO SKIN THE SAME CAT

caps lock?
sorruy

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Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by evilginger on Wed, 2007-02-07 01:53.

OR BADGER FOR THAT MATTER

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pikcachu20's picture

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by pikcachu20 on Wed, 2007-02-07 09:47.

Badger pelts were once worth more then gold in the northern territories of Canada and the US... Now it is just shoot for sport.

-Be very, very quiet, I'm staking Badgers

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Badger's picture

i NEED >Temporal Scanners or Tachyon Scanners

Submitted by Badger on Wed, 2007-02-07 09:56.

seeing as how evil kitties want to make stew of me and no good pokemon stalk me...

It's a rough life.

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pikcachu20's picture

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by pikcachu20 on Wed, 2007-02-07 11:50.

Aimimg at Badger now with a 5.56 with a scope......

Just trying to feed a evil kitties

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Badger's picture

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by Badger on Wed, 2007-02-07 12:00.

a scope? a scope?

i see PeekAtChu20/20
is turning into ShootAtChu.22
(.223 if you're picky)

shooting at badgers? with a scope?

That's like...

That's like using CSM's against the AI's "Sitting DUC" ships!

That's like... kicking puppies!

I guess we're right back to : why P. likes to pick on the AI?

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pikcachu20's picture

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by pikcachu20 on Wed, 2007-02-07 12:09.

Warning:

1. Never mess with some who is authorized to direct airstrikes..

2. Never use .223 on a Badger... ruins the meat.

3. That's the caliber of the weapons issued to me =(.

4. Occasionally we all ne the stock AI to appreciate the good mods we have avialable. If the AI didn't stink then no one whould make good mods.

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Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by evilginger on Wed, 2007-02-07 13:40.

Nah long bows are better the powder makes the meat taste funny and if you use a broad head you dont have to hang the game if you hit it in the right place as it bleeds out like veal.

Badgers stew the flesh andf make Pickachu mitens from the pelt lovely

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Badger's picture

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by Badger on Wed, 2007-02-07 13:47.

Don't badger the Badger!!!!

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pikcachu20's picture

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by pikcachu20 on Wed, 2007-02-07 14:12.

evilginger wrote:
Nah long bows are better the powder makes the meat taste funny and if you use a broad head you dont have to hang the game if you hit it in the right place as it bleeds out like veal.

Badgers stew the flesh andf make Pickachu mitens from the pelt lovely

Oh.. now your talking... I need the mittens

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Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by evilginger on Wed, 2007-02-07 14:22.

why not since Badger badgers every one else

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pikcachu20's picture

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by pikcachu20 on Wed, 2007-02-07 14:41.

Badger / Badger / Badger / Badger......

- It's the badger Badger fan club....

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Badger's picture

badger badger Badger

Submitted by Badger on Wed, 2007-02-07 14:51.

evilginger wrote:
why not since Badger badgers every one else
look, BadKitty-

Turnabout is NOT fair play!

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pikcachu20's picture

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by pikcachu20 on Wed, 2007-02-07 15:24.

I need new mittens =(

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Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by evilginger on Wed, 2007-02-07 17:13.

of course strings longbow checks arrows

Goes off humming a hunting we will go

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Badger's picture

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by Badger on Wed, 2007-02-07 17:22.

well, that's no fair...

i don't have point-defense even.

at least its not a reflex/composite and he's not mounted.. ?

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Martock's picture

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by Martock on Wed, 2007-02-07 17:30.

Enter the Spanish Inquisition...

Not so subtle application of thumbscrews to evilginger, pikcachu20, and Badger...even less subtle application of nipple clamps and ear clamps.

HUM

**ZAP** enough electricity introduced to all three to light up Paris for 6 years.

Evil thingies, annoying forest animals, and irritating yellow faux critters, this is a topic about Temporal Scanners and Tachyon Scanners, NOT a topic about how you intend to on cooking each other. For that, I suggest the Off-topic & Casual Conversations section where you might delight in this sorta discussion.

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Badger's picture

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by Badger on Wed, 2007-02-07 17:57.

Point taken...
why the Martok is away, the cat will play? (and badger and pokemon?)


last USEFUL (debatably) thing I'd said was I personally think its Ok for multiple paths to arrive at the same ability/effect - that of seeing ships trying to cloak.
And that i think thats a fairly spiffy "bonus" ability for a tech you would research for other reasons anyway...
You were saying:

Cloaking device? A temporal cloaking device?
How? why? I'd be afraid you'd time travel on me - but jokes aside, what did you have in mind?

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Martock's picture

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by Martock on Wed, 2007-02-07 18:30.

Temporal Cloaking Device - Same as standard cloaking device but can only be detected by the Temporal Scanner. Maybe has the ability to prevent scans like the Scattering Armor. Speaking of cloaking devices, do they have any impact on actual fighting? Do cloaked ships remain cloaked when fighting or do they have to decloak? I've not had the situation arise yet in my games or I've not been paying much attention. I believe that ships in a fight decloak to fire as they don't look any different when cloaked. It would be nice if a cloaked ship were transparent as a visual clue. Kinda like how they are done in Sword of the Stars. Granted, the model size difference is vast and it would probably mean the ships would be difficult to see in a battle.

I posted that in your Ideas and Suggestions thread but since it has come up here, I'll just paste here as well. I don't think we could ever implement anything time travel wise in this game and that is just fine by me. While I may be a Dr. Who fan, the Enterprise series has fully ruined time travel in space related sci-fi shows.

Also, it's not as easy just to research the temporal scanner. If you play with no research done (except TL1) it takes some time to get there. You have to research temporal tech, then another temporal tech, then temporal scanners. The first temportal tech track is the most expensive, 50000rp if I recall while I think it is far less than that to get to TL5 for tachyon scanners. ((BTW, I am drawing my ideas from the BM mod, not STOCK. I have no recollection of the tech tree from STOCK.)) So I can't agree that you're getting any kind of bonus by having this item available on the tech tree earlier. While you can start with it if you start a game that you have a lot of RP up front, if you don't play that way, you not getting any kind of bonus for this scanner.

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Badger's picture

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by Badger on Wed, 2007-02-07 18:37.

i hadn't realized this was Balance...
knowing kwok (sorta) he already saw that, considered it a balance issue, and came up with a solution-
which is what you've got.
no guarantees his solution is one you'd like, so there ya have it.

i once thought he and i disagreed over whether CSM's were unbalanced in stock, was a bit annoyed he could be so smart and miss some thing SO OBVIOUS - only to find out he had already made that change in Balance.

I am only barely familiar with Temp, honestly i just took it this time to see what the Xiati wee NOT using on me, bcas i'm always afraid they are going to braek out with some crazy tech, and always disappointed they never do.

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Martock's picture

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by Martock on Wed, 2007-02-07 18:42.

Well if we ever meet in the forest of battle, I'll hand you some temporal love. I can promise though, I WON'T be playing the Xiati...

Hmm...I guess now I have to figure out how I can make the Temporal Scanner a bit more worth the $$$ in BM. Quite frankly, it's a bit of a disappointment to shell out that kinda racial points (in BM temporal tech is 1500 not 1000) and get a stock tachyon scanner with an ACME label on it, written in crayon saying 'Temporal Scanner'...

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Badger's picture

Re: Temporal Scanners

Submitted by Badger on Wed, 2007-02-07 19:00.

yeah,
i just looked it up b/c i couldn't remember offhand...

sure 'nuff, in stock you get tempy sensors as a benefit when you research level..
which might explain some of the odd comments you got.

i'd take this and post it on one of Kwok's BM boards, see what goes on.

... as to meeting in the forest, watch out for a ginger-colored Kzinti with a longbow...
but i would love to play ya.

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Martock's picture

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by Martock on Wed, 2007-02-07 19:21.

I'm at work right now so I don't have access to the files. What is the difference that you can see between STOCK and BM?

I wish CK would respond seeing as he created the BM mod. I would love to know why the changes were made as I can't see a single benefit to even using the Temporal Scanner over the Tachyon Scanner. At best it boils down to 'Do I like the look of this one or that one?'...

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Badger's picture

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by Badger on Wed, 2007-02-07 19:41.

ok as best i can see,
this is from the temporal sensors component in the KwokMod data components text file:
Requirement 1 Description := Empire must have at least tech level 1 in Temporal Technology.

so as soon as you get your level 1 tempy Tech, you should just get that as a freebie.

tachyon you have to research and - in stock - requires, uh...

level 4 sensors.

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Martock's picture

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by Martock on Wed, 2007-02-07 19:53.

Not gonna debate that but to get to level 1 temporal tech, you first have to research the temporal tech track that then gives you access to the tech track that contains the temporal sensors. If I remember, that first track is something like 50000rp. Then you have to spend another amount just to get to level 1 temporal tech. Given that you usually start a game with about 6000rp per turn (that's with the racial pics as well), it will take some time just to get access to that level 1 tech. I don't recall what it would cost total for the basic sensor track to get to level 4 but it is probably around the same amount and with that you also get access to better basic sensors and combat sensors.

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Grendel's picture

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by Grendel on Wed, 2007-02-07 22:46.

You don´t get only temporal scanners with temporal tech... you get some other nice components and facilities, have that in mind.

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Martock's picture

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by Martock on Thu, 2007-02-08 00:16.

Grendel, I'm not gonna get all rude here but your response really doesn't do much for this topic. I am 100% aware of what you get when you research the temporal tech. I would appreciate that you'd give me the benefit of doubt seeing as I even went so far as to look into the components.txt to see if there was a difference between the scanners. I really don't need to be reminded of what else I get with that tech.

I bring this up because other racial components are superior to stock. Organic and Crystalline armor is better than stock armor. Organic repairs itself and Crystalline shunts some of the damage back into the shields. The Temporal Scanners, for their initial racial cost and the cost to research the tech gives you nothing over the stock Tachyon Scanners. Not a dang thing.

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Badger's picture

happy Happy Joy

Submitted by Badger on Thu, 2007-02-08 00:51.

i go offline for a few hours and evryone gets all snarky;)

martok, you are not the first person to say the Temporal tech tree sux Xianti toe-fungus...

i wasn't all that impressed with religious a while back...

i know, on the other hand, when i saw the psychic training facilities, i fell of my chair.

stuff like that is why there is an open discussion like htis...
my big mouth got started b/cas of "dam the torpedoes?" where i asked if there WAS any reason to research torpedoes.

someone else said the same thing about - was it the high-energy beam? something-
and it got patched.

PERSONALLY, i thought the Temp. sensors were neat - but easy to say since they were a sideblow to trying to reserach the techs i wanted later.

Is it really the whole tech yr questioning? There's some thread you can search about it...
but you already know that on this yr preaching to the choir.

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Captain Kwok's picture
Mod Designer

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by Captain Kwok on Thu, 2007-02-08 13:19.

Temporal Sensors in the Balance Mod cost only 66% (and only 60% of the construction-rate determining minerals) versus Tachyon Sensors. I wouldn't worry so much about the research points though, as you'd be researching Temporal Technology anyway. You also can save some research points by not researching Sensors past level 15 either.

-----

Space Empires Depot | SE:V Balance Mod

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Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by evilginger on Thu, 2007-02-08 15:33.

It dosent realy bother me that they are the same of similar to be honest if I have a race with temporal technology I will tend to reserch that and not reserch conventional sensors its more a role playing choice than any thing else.

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Martock's picture

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by Martock on Thu, 2007-02-08 15:49.

Thanks for replying there CK, I at least have an understanding now of the difference between them. Still, for the amount shelled out, it doesn't seem that impressive to me. Mind you, I'm not looking for something uber powerful, but maybe a bit more polish to the end product.

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Captain Kwok's picture
Mod Designer

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by Captain Kwok on Thu, 2007-02-08 15:56.

It's actually much cheaper to gain level 1 Temporal Sensors than Tachyon Sensors. It costs only 65,000 RPs to obtain level 1 Temporal Sensors at medium tech cost and 140,000 to get level 1 Tachyon Sensors. So I'm not sure why you are so sad. Sticking out tongue

-----

Space Empires Depot | SE:V Balance Mod

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Martock's picture

Re: Temporal Scanners or Tachyon Scanners...what's the differenc

Submitted by Martock on Thu, 2007-02-08 16:15.

Hmm...I didn't know the exact cost to of the techs but I was under the impression that to get to TL5 of sensors, it was less expensive than it was for the temporal sensor tech. I have to admit I tend to knock down a few techs at once so I may have been under the wrong impression about tech costs. And I'm sad because you handed me a cheap ACME knock-off that only Wile E. Coyote would enjoy.

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