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Home » news » forums » Space Empires V » Space Empires V General

Dual core?

Submitted by kanaric on Sat, 2007-02-03 13:33. Space Empires V General

I just upgraded my computer and got a dual core processor. I'm interested to know, does this game support dual core? If it doesn't it probably will actually run slower on this since my last one since this processor 1 core alone is slower than my previous single-core....

‹ Problem with ship model scaling Unpatchable european version ›
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Re: Dual core?

Submitted by kanaric on Sat, 2007-02-03 15:51.

did a search and saw posts that it doesn't support dual core, hopefully a patch adds this. Its kind of backward to not support it now a days...

I bet the game would process turns much faster in most computers if it did.

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Re: Dual core?

Submitted by evilginger on Sat, 2007-02-03 16:15.

It used to have a problem running on dual core machines apparently. I cant confirm that not having ever tried to run it on one, but it was apparently fixed before v 1.17. The work round from before the fix was to only use one of the processors.

So as far as I am aware it does suport dual core but realy dosent require that poweful a computer.

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Re: Dual core?

Submitted by Brad on Sat, 2007-02-03 16:28.

evilginger wrote:
but realy dosent require that poweful a computer.

I have a P4 1.6 with 256mb and my graphics card is an NVIDIA GeForce4 Ti 4800 SE, which as I dimly recall I purchased last century, the only upgrade I've done since is added a bigger hard drive. And I've never experience any of the crashes that used to be reported on this forum with alarming regularity.

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Re: Dual core?

Submitted by Husker50 on Sat, 2007-02-03 18:55.

I have been using a Dual Core Gateway 3.0ghz for over a year and it has no problem running any software.

I believe to convert SE5 to use the Dual Core features would involve Aaron changing to a different compiler to develop the game and that could take some time.

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Re: Dual core?

Submitted by CherryMoon on Sat, 2007-02-03 19:16.

Husker50 wrote:
I have been using a Dual Core Gateway 3.0ghz for over a year and it has no problem running any software.

I believe to convert SE5 to use the Dual Core features would involve Aaron changing to a different compiler to develop the game and that could take some time.

Changing to a different compiler? Well, to be honest, it isn't the compiler who makes a program using multiple threads (and thus able to use more then 1 core), it is the programmer.

Of course, multithreading isn't very easy, you've to consider the additional problems like mutual lockout, race conditions or other nasty things. But it isn't that hard. I hope that one day, SE V will be fully multithreaded, so that it can use a multicore machine to it's full potential.

Why I want SE V to become multithreaded? Well, first there is the AI. One can improve it, but that will take more computing time if you plan on making it much better (there are endless of options in a game, a good AI will cover some of them. The more it covers, the better (in theory) the AI will become). More computing time means more waiting when a you clicked on the end turn button. And if there is something that I really dislike, then it is waiting.

Second, there is the waiting issue. I like to play in huge galaxies with hordes of enemy empires. That all take time, and like I said a bit above, I don't like waiting.

Thirth, next generation cpu's will add more cores and not really go much faster cores (not like in the "old days", going from 1GHz to 3.6GHz processors in a few years). More cores can only be utilized when the software that runs on it can actually run on more then 1 core.

Annyway, we'll see where Aaron will take SE V.

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Check out the settings.txt file in the new patch

Submitted by Gyromancer on Sat, 2007-02-03 22:35.

there's a new line:

Support Multithreading := FALSE

I've tried setting it to true, but haven't seen anything special in my Dual core's performance. Still, I think this shows that this on on the MM radar. I'd bet we'll see it working in a later patch...

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Thy Reaper's picture
Mod Designer

Re: Dual core?

Submitted by Thy Reaper on Sun, 2007-02-04 12:44.

MM is indeed working on multithreading. He's been testing elements of it for about a month now, but going from a single thread to multi threads is a decent amount of work. I'm sure it will be supported by v1.40, though.

-----
Watch for my mod - codename: Dimensions - coming by Summer, 2007!

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Re: Dual core?

Submitted by kanaric on Tue, 2007-02-06 01:45.

Thy Reaper wrote:
MM is indeed working on multithreading. He's been testing elements of it for about a month now, but going from a single thread to multi threads is a decent amount of work. I'm sure it will be supported by v1.40, though.

-----
Watch for my mod - codename: Dimensions - coming by Summer, 2007!

That would be nice, dual core would allow for more complex AIs and mods, plus turns with lots of non-neutral AI players would get extremely quick.

I've seen games convert to Dual Core before with a patch, so I was hoping they would consider it for this as well. Adding multithreading would make it run more quickly on Hyperthreading pentium 4s as well.

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Re: Dual core?

Submitted by Scottmm78 on Wed, 2007-02-07 18:11.

Dual core support coming Smiling i sure hope so i to like large 255 start maps with 25-30 empires and on my 1800+ it can take 15-20 to end of turn once the empires have started to spread out and attack each other.
granted it will not help me now but my next Box will be a dual or quad core2quad

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Re: Dual core?

Submitted by UncleJoe on Thu, 2007-02-08 12:07.

I recently upgraded to a dual core motherboard and an NVIDIA 6800. Only two games won't run on my new setup: M&M8 and SE5. When I say "won't run" that's what I mean. With SE5 I can get to the very first screen and any choice after that brings up a black screen. Sure hope Aaron looks at these posts.

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Re: Dual core?

Submitted by pikcachu20 on Thu, 2007-02-08 12:34.

My machine is dual core, and SEV runs fine.... I know it doesn't use the Dual core as it is, but it shouldn't keep you fron playing

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Re: Dual core?

Submitted by evilginger on Thu, 2007-02-08 15:04.

I would drop Aeron an e-mail at just to make sure if you are having trouble with a particular set up. After all dual core is going to be an increasing issue even if you dont need a pc that powerful to run the game.

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Re: Dual core?

Submitted by Robert on Thu, 2007-02-08 18:50.

I got my new system Monday, an e6600 with an eVGA 7900GS KO.

SEV 1.25 with Balance Mod are running great.

Delightfully smooth.

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Re: Dual core?

Submitted by pikcachu20 on Thu, 2007-02-08 19:39.

Congrats on your new system..... =)

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Re: Dual core?

Submitted by kanaric on Thu, 2007-02-08 21:48.

The gam runs perfect for me on my dual core. People having problems with their Dual Core I heard that AMD used to have issues but their was a driver update that fixed them a while back. That might be worth checking out. I heard it made some games not run properly.

Also if you using 64 bit windows that might cause problems too.

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Thy Reaper's picture
Mod Designer

Re: Dual core?

Submitted by Thy Reaper on Thu, 2007-02-08 22:24.

Set the affinity of SE5.exe to only one core. This has fixed almost all issues with multicore systems so far.

So... Ctrl+Alt+Del -> Processes -> SE5.exe -> Set Affinity...

-----
Watch for my mod - codename: Dimensions - coming by Summer, 2007!

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Atrocities's picture
Mod Designer

Re: Dual core?

Submitted by Atrocities on Thu, 2007-02-08 23:38.

Aaron has asked for feed back from people running Dual Core systems.

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Shrike's picture
Mod Designer

Re: Dual core?

Submitted by Shrike on Sat, 2007-02-10 05:29.

Did you install AMD's dual core processor driver?

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Mod Designer

Re: Dual core?

Submitted by Shrike on Sat, 2007-02-10 05:40.

Well, I've never had any issues on my overclocked dual core rig and I've been running the game since the demo. I did have the AMD dual core CPU driver installed, so no messing around with affinity settings required. Too bad the game does not use both cores (yet?) to speed things up.

System specs:
CPU: AMD 4400+ @ 2.375GHz
Motherboard: 939 SLI based
Graphics: 7800GTX 256MB
Memory: 2 x 1GB DDR @ 415MHz
Sound: Soundblaster Audigy 2 ZS
OS: Windows XP SP2

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Re: Dual core?

Submitted by kanaric on Sat, 2007-02-10 12:32.

mine is overclocked as well.

Pentium D 805 (2.66 ghz) to 3.80 GHZ and it nice. Galciv 2 processes turns more quickly though i assume because its multithreaded.

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Re: Dual core?

Submitted by JP_Jones on Sun, 2007-03-04 09:03.

runs great on my core2duo with vista home premium, but using both cores would be better ofcourse.

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Re: Dual core?

Submitted by KingdomCome on Sun, 2007-06-17 23:29.

Runs fine on my dual core with hyper threading, xp mce

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Mod Designer

Re: Dual core?

Submitted by Combat Wombat on Mon, 2007-06-18 08:36.

I have a 2.5Ghz Athlon X2 with a Geforce 8800GTS 640MB and a 1.83GZ Core Duo with a ATI x1400 64MB and both computers run SE5 almost flawlessly. The Athlon has this problem where the graphics jump now and then and its obviously not a framerate issue but it doesn't really get in the way of the game.

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Re: Dual core?

Submitted by gnosis on Mon, 2007-06-18 14:06.

Intel Core2Duo 2.1Ghz, 2Gb Ram, GeForce 8800GTX, 10000rpm SATA HD ... No crashes at all since SE:V release!

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