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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Modable warp points

Submitted by evilginger on Fri, 2007-02-02 17:25. SE:V MODs

Modable Warp points

I am aware that this is not very posible at the moment but how far can this be done at the moment and how far would you like it to go?

So far all I have seen is the occasional warp point which causes damage to ships passing it normaly conected to entering a black hole system

‹ BM Mod and Finite Resources How To?: AI Preplacement ›
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Re: Modable warp points

Submitted by Mylon on Sun, 2007-02-04 06:22.

I'd like to see:

Size limited warp holes (only ships with max tonnage of X can enter)
Supply draining warp holes (two types, one that drain a percentage and one that drain a fixed amount, the latter of which can be used for _all_ warp hole travel in a mod)
Ordnance draining warp holes (as above)
Amnesia inducing warp holes (ships and fleets loose experience for entering)
Damaging warp holes (as above, but it only damages a specific type of component. Like one that only hits crew, or one that only hits master computers).
"Random" warp holes, that deposit a ship in a random location of the exit system.

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Re: Modable warp points

Submitted by Nevyn on Sun, 2007-02-04 07:08.

Size limit is meant to be there, that just needs finishing/bug fixing
Anyone know if the one way warp points work also?

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Re: Modable warp points

Submitted by darkgift on Sun, 2007-02-04 09:01.

These sound great (apart from ordnance-loss, which is hard to justify). Draining shields would be an interesting and possibly logical effect, as well.

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Re: Modable warp points

Submitted by evilginger on Sun, 2007-02-04 14:21.

Random warp points seem to be posible there was a bug in the 1.08 demo that caused somthing similar with the ship returning to the origional system via a random but unexplored warp point.

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Rilbur's picture

Re: Modable warp points

Submitted by Rilbur on Sun, 2007-02-04 15:10.

Nevyn wrote:
Size limit is meant to be there, that just needs finishing/bug fixing Anyone know if the one way warp points work also?

Well, the code for SEIV could handle that if you used the map editor... don't know about SEV.

In SEIV's map editor you could create a warp point in one system pointing to another, but unless you placed a corrisponding WP on the other side it was totally one way.
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