What kinds of manufacturing achievements would you like to see? |
Ringworlds and sphereworlds are already a form of manufacturing achievement. However, I would like to include additional manufacturing achievements in the form of facilities. The idea is that rather than let queues sit idle, players can put them to use in manufacturing achievements. An example of this is the cities in the Proportions mod of SE IV. They do a little bit of everything and are more efficient than having separate facilities that perform the different functions. The drawback? They take about 100 turns to make.
So, any particular ideas? Possible ideas include complexes, which operate much like most point facilities except they cost more and do more and have a larger facility space. Like, say, a mineral mining complex that is 5 times the size, produces 20 times the minerals, but costs 100 times as much. Think of buildings you would build yourself, but at the same time consider balance implications. The mineral complex, for example, could lead to much bigger fleets in general due to being able to pay more maintenance costs.

Re: What kinds of manufacturing achievements would you like to s
I like the idea, but the example you gave would have a net loss. Remember that facilities now have a maintenance cost (10% in stock, IIRC), so 20x Production / (5x Size * 10x Maint) = 2/5 efficiency. Any specialized buildings will have to have the maintenance modifier to make them worthwhile.
-----
Watch for my mod - codename: Dimensions - coming by Summer, 2007!

Re: What kinds of manufacturing achievements would you like to s
Perhaps you could make the monoliths pull less but at the same time replenish the resources like a weaker version of the resource improvement facility. Regardless, I don't mind one way or the other so long as its balanced enough and the AI can actually figure out how to use it. Come to think of it, I don't think I've ever found a monolith facility on any AI planet.
Re: What kinds of manufacturing achievements would you like to s
Do you necessarily need a new complex that actually produces or should this complex offer the actual manufacturing efficiencies to already existing tech? The discussion reminds me of the Civilization approach that allows only one player to build a monument or achievement reaping the benefits until a newer achievement applies.
The other alternative is that it has system vice empire impacts.

Re: What kinds of manufacturing achievements would you like to s
Mmm, I'm just looking to see that one set of facilities doesn't get rendered useless by making another more powerful. I like the idea of making the existing facilities more powerful in either doing another job or being more efficient.
Re: What kinds of manufacturing achievements would you like to s
One way to ballance mega production facility is to not make them better at everything. For exemple in my mod Monolith produce the three ressources, but not as much of each ressources than a specialised ressource extration facility. So using mineral extractor instead of a monolith has some use when you want minerals only.
Re: What kinds of manufacturing achievements would you like to s
Interesting concept, but i doubt i could teach my AI to build such a thing in an intelligent way. I can restrict it in a way that the AI won't build it on every worlds, but having the build queue clogged for 70 turns isn't a good idea to me... So many things could go wrong during that time...
And 5000 kt is a bit small for an uber structure. I would give it at least 10000...
Re: What kinds of manufacturing achievements would you like to s
Yeah but 5000 isn't that large, you can fit this on a domed planet. You should aim that for the larger worlds. And with the time it takes to build, you want the population bonus to go along...
Re: What kinds of manufacturing achievements would you like to s
To be honest, i can't imagine playing such long game (in this phase both I and oponents will have HUGE empire (or et least lot of ships+units) and there will be fighting. So turns will take realy LONG. And with that i would probubly declare it won or lost and start another game.




Re: What kinds of manufacturing achievements would you like to s
Well, the cities idea sounds good but the mineral complex, that would render the monolith facility pointless to build. If you were to create a resource harvesting complex for each resource that pulled 20 times the minerals, I would also like to see the monolith facility get a similiar face lift that would pull maybe 12-15 times the minerals. Then it's a decision of more per turn but having to use more planet space or less per turn but able to use other buildings on a planet as well.