How To?: AI Preplacement |
As it says..... How does one get the AI to preplace Units for their own empires around planets and warp points and things.
Re: How To?: AI Preplacement
Interesting conversation because it smacks of writing script that will allow the AI to establish tactics. There is an enemy analysis txt file and as such an associated script but the text file is pretty much empty. If that were fully developed this would be where you would find the decisions made to which influence preplacement and designs.

Re: How To?: AI Preplacement
The AI's placement would be controlled by the same hardcoded function as the player's when they dump units into a sector.
What we really need is a formations file or entries in formations.txt for laying out patterns of units. Then with a few new built-in functions for the AI, we can script them to use certain layouts.
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Re: How To?: AI Preplacement
apart from taking over the AI in question for a turn in game and doing it for it it has to be done via scripting for the AI and from what I have seen it seems to work resonably well at that.