Blinking cursors |

Can anyone think of a way to make the ship cursor blink? The one in the system window... when the window is cluttered with a bunch of flags and planets and stars... it would be nice to quickly find the cursor and ship that it's highlighting.
I thought of making the graphic a moving gif, but I don't know if the program would recognize it. any other thoughts?

Re: Blinking cursors
Check the doc's folder for the modding document. It explains the fields for effects. I think end x, y are the bottom right corner of the frame.
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Re: Blinking cursors
The docs say that the animation should run continuously.
I tried making a four frame animation that ran "backwards", that is, started with a blank frame and ended with a frame containing a cursor. The result was an invisible cursor. That leads me to believe that the animation isn't running at all, and only the first frame is used.
Src Blend and Dest Blend don't seem to have any effect, no matter what I set them to. Width and Height have no effect either. The only parameter that seems to do anything at all is Bitmap Filename. It's looks like animated cursors just ain't happening...




Re: Blinking cursors
It should be easy. Take the original image and extend the bitmap's size to allow 2 frames. The left frame will have the hex marker, and the second frame will be empty. Then you can animate (ie 0.5 sec cycle) and it should blink.
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