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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Blinking cursors

Rilo57's picture
Submitted by Rilo57 on Wed, 2007-01-31 11:32. SE:V MODs

Can anyone think of a way to make the ship cursor blink? The one in the system window... when the window is cluttered with a bunch of flags and planets and stars... it would be nice to quickly find the cursor and ship that it's highlighting.

I thought of making the graphic a moving gif, but I don't know if the program would recognize it. any other thoughts?

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Captain Kwok's picture
Mod Designer

Re: Blinking cursors

Submitted by Captain Kwok on Wed, 2007-01-31 12:07.

It should be easy. Take the original image and extend the bitmap's size to allow 2 frames. The left frame will have the hex marker, and the second frame will be empty. Then you can animate (ie 0.5 sec cycle) and it should blink.

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Space Empires Depot | SE:V Balance Mod

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Rilo57's picture

Re: Blinking cursors

Submitted by Rilo57 on Wed, 2007-01-31 12:54.

Ah, you kind of lost me... Do I do that in photoshop? These files are .bmp files, they don't animate, do they? How do I tell SEV to use a new file type?

SEV, more than a feeling.

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Rilo57's picture

Re: Blinking cursors

Submitted by Rilo57 on Wed, 2007-01-31 13:40.

Ok, so now I've figured out what frame 1 texture start x := 0.00
means (start x and start y) then decimal refers to the location of the graphic on the grid of the file... if there are 2 across then the x is broken down in to .5 incriments. If there are 4 across then the x dimention is broken down into .25 incriments.

Now the question is what is "texture end x" and "texture end y"?

and how do you set an animation cycle speed?

and how is color established.

SEV, more than a feeling.

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Captain Kwok's picture
Mod Designer

Re: Blinking cursors

Submitted by Captain Kwok on Wed, 2007-01-31 16:20.

Check the doc's folder for the modding document. It explains the fields for effects. I think end x, y are the bottom right corner of the frame.

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Space Empires Depot | SE:V Balance Mod

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Rilo57's picture

Re: Blinking cursors

Submitted by Rilo57 on Wed, 2007-01-31 18:52.

I've tried several different ways to make that cursor blink... None of them work. Is it possible that the cursor is hard coded to look a certain way? Or possibly to have only one image (frame).

SEV, more than a feeling.

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Rilo57's picture

Re: Blinking cursors

Submitted by Rilo57 on Thu, 2007-02-15 17:38.

I've tried some more tricks to get the cursor to blink. I've tried to create a moving gif file (it caused SEV to crash, I guess it doesn't like gif's).

It occurs to me that maybe the program is running my 2 frames and then stopping. could it be needed that it have a repeat code in it?

SEV, more than a feeling.

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Re: Blinking cursors

Submitted by bighouse on Fri, 2007-02-16 14:08.

Rilo57 wrote:
It occurs to me that maybe the program is running my 2 frames and then stopping. could it be needed that it have a repeat code in it?

The docs say that the animation should run continuously.

I tried making a four frame animation that ran "backwards", that is, started with a blank frame and ended with a frame containing a cursor. The result was an invisible cursor. That leads me to believe that the animation isn't running at all, and only the first frame is used.

Src Blend and Dest Blend don't seem to have any effect, no matter what I set them to. Width and Height have no effect either. The only parameter that seems to do anything at all is Bitmap Filename. It's looks like animated cursors just ain't happening...

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Rilo57's picture

Re: Blinking cursors

Submitted by Rilo57 on Sat, 2007-02-17 13:36.

You can change the color of the cursor. I made it white with red radial stripes, it stands out a little better now. But looks a little dumb. a blinking cursor would look much better. Maybe it has something to do with the mouse and the program is contantly updating the position of the cursor, so it never has a chance to play the second frame...

SEV, more than a feeling.

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