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Home » news » forums » Space Empires V » Space Empires V General

Random Stellar Events - stars not exploding

Submitted by carrier on Tue, 2007-01-30 04:07. Space Empires V General

Maybe someone can answer this to me, please...

There are some random events that should cause a star to turn into a nebula or a nova/black hole. Has anyone experienced this to really happen and not just be a line in the news? And if these events pose a real danger, how can one counter it? I remember in SE III/IV that it was possible to develope some tools/tech that would stop the countdown to annihilation but can't find any clue for such in SE V - not that it seems to matter, the stars aren't exploding anyway - or was I just really lucky ?

‹ 1.58/Bm1.10 Noticing Improved AI ship design? Merry Xmas!!! ›
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Re: Random Stellar Events - stars not exploding

Submitted by BlueM99n84 on Tue, 2007-01-30 05:41.

I know that there is a facility that protects against stellar manipulations...the System Gravitational Shield Facility. It stops just about everything. What you would need to check though is to go into the ExternalEvent.txt file to see if on those specific events, look for EVENT_ID_blah blah (Star Destroyed, Black Hole created...) to see if it checks for this facility or not. If it does then you can protect the system by building one...if not then you have to evacuate reengineer the star and rebuild the planets using planet construction.

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Re: Random Stellar Events - stars not exploding

Submitted by BlueM99n84 on Tue, 2007-01-30 05:46.

BTW, I know that for external events that the script checks to ensure that your homeworld is not chosen so no matter what catastropic event is chosen it will always pick one of your colonies instead.

Actually I just pulled up the script...there is no protection against the random external event. If this choice pops in one of your colony systems the script rolls the dice for a chance between 7-20 turns remaining at the end of which it destroys the star killing the system.

This would be a good recommendation for a future feature since a minor edit to the script could check for a facility that was gained by research tech that could preempt it from happening. Very simple though time consuming.

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Re: Random Stellar Events - stars not exploding

Submitted by evilginger on Tue, 2007-01-30 05:46.

it even stops you opening outbound but not inbound warp points somthing to consider when you are reengineering the map

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Re: Random Stellar Events - stars not exploding

Submitted by carrier on Tue, 2007-01-30 06:18.

Thanks - now I know why there seemed to be no effect after the countdown to destruction expired. I like to play small maps and keep a tight control on every planet - upgrading more than 30 planets at once is really tedious, because there's no "select all planets" possibility. When I got the warning message of the pending destruction, I had only 9 Planets in my Homesystem and no colony outside. The lack of a stopping mechanism really needs to be corrected. I can create stars and black holes with some funky devices and protect my system from every gravitational/stellar attack by an enemy, but a natural event causes absolute destruction - that's kind of weird.

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Re: Random Stellar Events - stars not exploding

Submitted by Cosmic Marvel on Tue, 2007-01-30 07:34.

carrier wrote:
Thanks - now I know why there seemed to be no effect after the countdown to destruction expired. I like to play small maps and keep a tight control on every planet - upgrading more than 30 planets at once is really tedious, because there's no "select all planets" possibility. When I got the warning message of the pending destruction, I had only 9 Planets in my Homesystem and no colony outside. The lack of a stopping mechanism really needs to be corrected. I can create stars and black holes with some funky devices and protect my system from every gravitational/stellar attack by an enemy, but a natural event causes absolute destruction - that's kind of weird.
Hi, carrier,

The really good news is that you CAN upgrade all your planets (colonies) at one time. Smiling

Use the Construction Queue icon (looks like a wrench at the top of the main screen), select "Upgrade" and a pop-up window asks "Upgrade All?" - select yes and every single facility of every type you have throughout the galaxy will become scheduled for upgrade. And that includes not only existing facilities but also anything not built yet that's already in queue. Super easy - a grand total of three clicks does it all!!! Smiling

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Re: Random Stellar Events - stars not exploding

Submitted by BlueM99n84 on Tue, 2007-01-30 07:36.

If this wiped out your home system then you may want to check the code on the script in the ExternalEvent text. There is a function there that checks if the choice is acceptable, function "Is_Target_Param_Acceptable"... for some reason it may not be working or was accidentally changed. That should keep your home system safe from all catastrophic events.

BTW, remember that if it needs correction that you have to compile the newly edited ExternalEvent.txt file and paste the new ".csf" file into your Data folder.

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Re: Random Stellar Events - stars not exploding

Submitted by Jaii der Herr on Tue, 2007-01-30 10:47.

Well, I can remenber it never happend. And that wasn't my homesystem. I think it was v1.13. The star just has not explode. And that hapened twice in this game, as far as I remember.

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Captain Kwok's picture
Mod Designer

Re: Random Stellar Events - stars not exploding

Submitted by Captain Kwok on Tue, 2007-01-30 11:05.

I can confirm it's not working properly. I had sent this error in some time ago, but it's probably been buried. I'll remind Aaron about this one, as I would assume other timed events are not working either.

-----

Space Empires Depot | SE:V Balance Mod

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Re: Random Stellar Events - stars not exploding

Submitted by Lord Shleepy on Mon, 2007-08-13 02:03.

Sorry to resurrect an old post...

Does anyone know if timed events are still broken? I haven't seen anything mentioned in patch histories but I could just be blind.

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Shrike's picture
Mod Designer

Re: Random Stellar Events - stars not exploding

Submitted by Shrike on Tue, 2007-08-14 05:24.

Captain Kwok wrote:
I can confirm it's not working properly. I had sent this error in some time ago, but it's probably been buried. I'll remind Aaron about this one, as I would assume other timed events are not working either.
If triggering the mega evil empire event falls into that category, then you're right. I'm at 80+ MIO points and the runner-up at 21 MIO points and still all races are co-operative. I guess I'll have to go blow up some of their stars to see if that stirs them up a bit.

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Mod Designer

Re: Random Stellar Events - stars not exploding

Submitted by evilhamburger on Tue, 2007-12-25 06:06.

I hav no idea, i will check to see if one blows...

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Isopsyco's picture
Mod Designer

Re: Random Stellar Events - stars not exploding

Submitted by Isopsyco on Tue, 2007-12-25 09:08.

The external events script has it listed as a possible random event and it looks like its coded correctly with active functions. This is from the 1.63 and 1.66 version script files and docs.

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