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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Weapon Range Variable

teh phear's picture
Submitted by teh phear on Sat, 2007-01-27 12:04. SE:V MODs

So, another one of my many unanswerable questions...
what is the variable that controls a weapon's range?

‹ Neutral pack 1.00, two new neutral races for SEV "Troops" (plural) in happiness.txt ›
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Re: Weapon Range Variable

Submitted by Brad on Sat, 2007-01-27 16:54.

It's generally in the minimum and maximum damage variables. As in, if the range is less than X, do Y damage, otherwise do none.

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Rilo57's picture

Re: Weapon Range Variable

Submitted by Rilo57 on Sat, 2007-01-27 21:31.

I think the way the min and max damage lines are writen is that if you get to a certain distance the damage is reduced by 100000 or some such huge number.

SEV, more than a feeling.

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Re: Weapon Range Variable

Submitted by Nevyn on Sat, 2007-01-27 22:56.

Yep, pretty much. There is no 'range' variable persay.
It's a derevation of the damage variable instead. Probably cuts it at the point damage = 0, though I wonder if you could make a weapon with a minimum range....., 0 0 0 10 20 30 20 10 0..... be interesting and make strategy more entertaining at that point.

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teh phear's picture

Re: Weapon Range Variable

Submitted by teh phear on Sun, 2007-01-28 15:51.

wait, found it, it was on my converted bomblet missle (so it can hit ships) but its range was super long.
iif([%Range%]

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Re: Weapon Range Variable

Submitted by Fallen Haven on Sun, 2007-01-28 15:58.

Point defense weapons have fixed range, it does not change with levels. And yes, if it's less than 200, it will fire (assuming the target is valid).

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