Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 3 users and 147 guests online.

Online users

  • bladeer
  • Twad
  • Caius

Languages

  • English English
  • French French

Browse archives

« May 2008  
Mo Tu We Th Fr Sa Su
      1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31  
Home » news » forums » Space Empires V » Space Empires V General

Ships in fleet with extra movement pts

Submitted by vorius on Sun, 2007-01-21 14:18. Space Empires V General

I make a fleet and put various ships in it some have more movement points than others. The problem is when I move my fleet and use up all the fleet's movement points the game still bugs me about individual ships within the fleet which have extra movement points - why? How can I disable this? It's really annoying

‹ Fleet Movement in Group Bug Movement bug & grant independence crash ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Thy Reaper's picture
Mod Designer

One simple way...

Submitted by Thy Reaper on Sun, 2007-01-21 18:22.

There is an empire option regarding the next/previous buttons to ignore ships in fleets, but other than that I don't think there is a way.

You could always email and request this feature, however...

-----
Watch for my mod - codename: Dimensions - coming by Summer, 2007!

» login or register to post comments
Badger's picture

reaper's way is the easy way - it works fine

Submitted by Badger on Sun, 2007-01-21 18:42.

I'm sure that is exactly what it was designed to fix

Poking around reveals alot of little features like that.

Patience.Anyone who wants power; by definition, cannot be trusted with it...

» login or register to post comments
Psieye's picture

Display options

Submitted by Psieye on Mon, 2007-01-22 07:40.

First thing I do when I start a game is to change Empire Options. This includes switching off "ask confirmation for ending turn" and "Next Ship command skips ships constructing/damaged/in_fleets".

---Sig---
Playing Touhou games (Go here if interested . No, nobody else is that good/insane as that replay). No rush for SE V bug fixing.

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Defence vs. Attack and other Combat related questions...
  • Sphärenwelt
  • Why Retrofit is limited to +50% per order?
  • Babylon 5 Wars SEV Mod Update
  • Balance Mod Neutral Races

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • I did it!!!!! I saved my game!!!!!!
  • Babylon 5 Space Empires V mod?
  • SE5_20060929-43.jpg
  • Questions on Patch 1.66
  • My bad empire file caused end of turn hang in 1.17
(c) Strategy First, Inc. All rights reserved.