Timed warp point close |

Would I be able to open a warp point and have it close (automatically) at the end of my turn? Or maybe closes after use? What would be the command for a component?
(I'm making a warp device that opens a warp point and closes it after use) Thanks.

No way to do it now
Submitted by Thy Reaper on Sun, 2007-01-21 18:42.
Since there's no way to specify what kind of warp point to create the script would have to close any newly opened warp points or none at all.
Ask MM to add a feature into the create/close warp point abilities that specifies what kind of warp point they make/destroy, perhaps?
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Watch for my mod - codename: Dimensions - coming by Summer, 2007!

Re: Timed warp point close
Submitted by Captain Kwok on Tue, 2007-01-23 22:41.
If the game stored a creation date for the warp point, it would be easy to write an event that closed it - but I don't think that's the case. 
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I believe there is scripting for timed events in the External Event script file. I speculate that you would need to edit the script to check for a generated warp point then time it so that an order is given to close it. The External Event script file is called at the end of every turn as is the Main Intel script file.