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Home » news » forums » Space Empires V » Space Empires V FAQs

Timed warp point close

teh phear's picture
Submitted by teh phear on Sat, 2007-01-20 14:37. Space Empires V FAQs

Would I be able to open a warp point and have it close (automatically) at the end of my turn? Or maybe closes after use? What would be the command for a component?
(I'm making a warp device that opens a warp point and closes it after use) Thanks.

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Auto function

Submitted by BlueM99n84 on Sun, 2007-01-21 00:48.

I believe there is scripting for timed events in the External Event script file. I speculate that you would need to edit the script to check for a generated warp point then time it so that an order is given to close it. The External Event script file is called at the end of every turn as is the Main Intel script file.

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teh phear's picture

yes, but how would I make it

Submitted by teh phear on Sun, 2007-01-21 16:12.

yes, but how would I make it work only on the opened point instead of every warp point opened that turn. and could this script be integrated as a component ability? (or will recently opened warp points close without the component?)

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Thy Reaper's picture
Mod Designer

No way to do it now

Submitted by Thy Reaper on Sun, 2007-01-21 18:42.

Since there's no way to specify what kind of warp point to create the script would have to close any newly opened warp points or none at all.

Ask MM to add a feature into the create/close warp point abilities that specifies what kind of warp point they make/destroy, perhaps?

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teh phear's picture

New Project!

Submitted by teh phear on Tue, 2007-01-23 21:00.

Hey thanks, but this is old stuff. Nothing compared to my next project. A moving, artificial planet. I can create a ship size similar to a base ship (only bigger) and components for it that function like a normal planet, but the model is my current road bump. I need to know how to create or use a 3d model (if I can use a planet model, thats fine too) but i also need to know how to apply a sphereworld skin to it using animationbuddy or another program. Got anything on this? (and whats Dimentions Mod?)

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Captain Kwok's picture
Mod Designer

Re: Timed warp point close

Submitted by Captain Kwok on Tue, 2007-01-23 22:41.

If the game stored a creation date for the warp point, it would be easy to write an event that closed it - but I don't think that's the case. Sticking out tongue

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