Strictly Scripting... |
Submitted by BlueM99n84 on Fri, 2007-01-19 06:42.
Space Empires V General
Looking for any and all info on editing and writing scripts. BTW, has anyone compiled a complete list of functions/system calls? Lastly, I am a little uncertain as to which script the human player executes aside from the external events and intel main.
Very large population are more a drain than help...
Submitted by Fallen Haven on Mon, 2007-01-29 16:23.
I am working up to building the Ringworlds and Sphereworlds in my current game to ensure the script works just as well for them. I have some doubt since those have special identifiers whether it will apply. More to follow and comments/suggestions are welcomed. Once I have a little more confidence in the code I will make it available here. It definitely could use some TLC in terms of making it more efficient i.e. using case vice if statements and such. But that is for the better mechanics not me the rank amatuer.
You will gain very little from having ringworld /sphereworld have more population. In the setting.txt, the bonus you get from larger population get capped at some point, the production won't increase anymore, but the population will still consume ressources (of course, in stock, they consume next to nothing).




The Data folder holds a lot
The Data folder holds a lot of stuff to mod with. This is the folder that most people will try to mod in, I've looked into modding the AI... it gets kind of harry. Maybe with continued exposure, AI modding will get a little easier...
I think the answer to your question is in the Docs folder in the root folder the file is called SE5_.Script.pdf.
SEV, more than a feeling.