Home Crush your enemies... and create an EMPIRE!!! Space Empires V -- BUY NOW!!!

User login

  • Create new account
  • Request new password

Navigation

  • news
    • archive
    • blogs
    • books
    • forums
    • recent posts
    • groups
  • image galleries
  • projects & downloads
  • search
  • create content
  • news aggregator

Search

Who's online

There are currently 3 users and 222 guests online.

Online users

  • marhawkman
  • Pham Nuwen
  • Phunky Phantom

Languages

  • English English
  • French French

Browse archives

« July 2008  
Mo Tu We Th Fr Sa Su
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      
Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

Editing script files?

Submitted by Mylon on Wed, 2007-01-17 22:56. SE:V MODs

The script files are in an odd format I don't recognize. How one one open/edit these files for modding?

I'd like to add, say, a script that awards technology points to players in a trade alliance based on the level of the trade alliance and the difference in technology (and disable tech trading). And, possibly later, edit the AI to favor allying up with the little guy and stay away from the big guys.

Other things I would like to change is to add "free" research and intel points that all empires get, regardless of research and intelligence facilities, as a small equalizer. I'd also like to skew maintenance to depend on empire size. Larger empires pay more maintenance on top of having more ships/facilities, so this provides a theoretical maximum size on empires, at least until certain technologies arrive.

‹ GidMod, future concept: Planet Development. The future of IRM. ›
» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Scripts are compiled...

Submitted by Fallen Haven on Wed, 2007-01-17 23:15.

For the uncompiled ones, you need to look in the "utility" folder. Backup thoses because there is no other copy of them (i lost mine long ago, stuck with modded ones). Several modders have done work on thoses, like me and Captain Kwok. I suggest you look at thoses of kwok, they are much closer to the stock game than mine. Avoid thoses of Maran, they are fairly old and bug ridden.

Many of the feature you want can be coded in some way, but you will have to dig quite deeply into the code and check the Doc in the doc folder (for the functions list). A lot of the code used in one place can be used for other things, the only limit is your imagination and how much time you have to experiment and test...

» login or register to post comments

Is it possible to add free

Submitted by Mylon on Fri, 2007-01-19 20:06.

Is it possible to add free research points to an empire in such a way that it will get counted in the research screen?

» login or register to post comments

Points

Submitted by Fallen Haven on Sat, 2007-01-20 07:41.

Mylon wrote:
Is it possible to add free research points to an empire in such a way that it will get counted in the research screen?

None that i know of.

» login or register to post comments
Isopsyco's picture
Mod Designer

Re: Is it possible to add free

Submitted by Isopsyco on Tue, 2007-12-11 22:25.

Mylon wrote:
Is it possible to add free research points to an empire in such a way that it will get counted in the research screen?
Yes, its possible, but you have to decide which tech area ID you want to give it to (or all if you want). Its added to the accumalated amount in each area, so if enough points are reached then the tech level in that area is reached. See the Script Mod pdf file under research and tech entries, you'll see the functions I'm talking about.

I use it in my BSG mod for debris field salvage operations event Smiling

» login or register to post comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Now on STEAM

Now on STEAM!Space Empires V via STEAMSpace Empires IV via STEAMSTEAM online by Valve Corporation

Popular content

Today's:

  • Research By Percentage SUCKS
  • Governmet mod/patch/addon
  • Space Empires V 1.74
  • Tweaking the planet art without going all the way to FQM
  • Shipsets, Empires, and dead AIs

All time:

  • Space Empires V and VI: Expansions and the Future: Tell the Company What's on Your Wish List
  • Space Empires V
  • Gritty Galaxy Fleet Clash
  • Damn Dirty Bugs/Annoyances
  • Space Empires V: General Thoughts, Observations, and Suggestions

Last viewed:

  • Space Comabat totally unusable?
  • What's next?
  • SEnet Shipyards Now Accept SE5 Sets
  • Upgrade/retrofit satellites or drones?
  • Athmospheric modification Plant research
(c) Strategy First, Inc. All rights reserved.