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Home » news » forums » Support & Feedback » Scenarios & Mods » SE:V MODs

A.I. Modding

Submitted by nigmaxus on Mon, 2007-01-15 16:00. SE:V MODs

I am interested in doing some A.I. modding. I was wondering if any one had some advice or where I could find information on how to mod the A.I.

‹ Creating a dynamic research pathern. IRM V 0.6b ›
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Modding the AI in Se5 is quite complex...

Submitted by Fallen Haven on Wed, 2007-01-17 14:35.

Modding the AI in Se5 is quite an undertaking (believe me, i spent a LOT of time on this). We don't have access to all it's routines yet, but we can change quite a few parameters and add a few line of codes here and there to add a few functionnalities. You should start to familiarise yourself with all the AI files and what they do. The AI use a lot of "weights" and random factor to make decisions (like building ships or attacking some outpost), and uses memories to store past actions and remember thoses of the other players. It also uses Anger to determine what kind of actions it will do for or against other players. You should also know that Malfador had planned a lot of features that have yet to be implemented, so we have some limits to what we can or cannot do with it...

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