keep my carrier from running away |

How do I keep my carrier from trying to retreat (it still has fighters to launch!)
Strategy doesn't matter
The strategy doesn't matter, if it has no weapons then it wants to retreat automatically reguardless of strategy.
PD weapons don't count as weapons.
Normally a carrier would keep launching while retreating; if it is not doing that then you have a different problem.
Ship running
There's actually a setting that's supposed to prevent the running away without weapons thing, but it doesn't work.
ya, i made ships that are
ya, i made ships that are PD-ONLY escorts for transports to invade planets and they ALWAYS run even though the planet shoots missiles and shit. I want the ships not to run and guard that transport, yet they refuse.
I wonder how to make shit not run as well, its annoying.
Don't Use Don't Get Hurt
I've found the best way to keep ships like carriers or repair ships or minesweepers from retreating from a battle is to make sure not to give them the "don't get hurt" strategy. I also arm each of those types of ships with one anti-ship weapon and give them the maximum range strategy. Now my support ships hang and bang in battle and do not retreat out of the hex thus splitting my fleet. PD's are worthless for this so build an anti-ship weapon like meson blaster or electric discharge.
Omnius
use csms
use Misile on your suport ships and the maximum range stratergy and they will also provide fire suport to the fleet.




put a gun on it and set the
put a gun on it and set the design type to "Attack Ship"
Not sure if you need the gun so experiment with and w/o but still call it an attack ship
or you may be able to set its strategy to something.
just gave me a thought... since there are design options for satellites / bases (i think??) could you tell a carrier that its design type is a satellite or a base and will it stand still on the tactical screen since satellites/bases can't move?