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Home » news » forums » Space Empires V » Space Empires V General

More fighter supply bugginess

Submitted by Gusset on Thu, 2007-01-11 21:59. Space Empires V General

In a simultaneous turns MP game, my fighters are not being resupplied by the in-system depot. This is a very simple case, no carrier involved, and fighters are the top item in the resupply priority list (in the Empire Options menus).

Putting it bluntly, fighter supply is bugged, at least in simultaneous games. They launch from heavily supply-laden carriers with nothing, they don't take on supplies from in-system depots like regular ships, and they are generally a partial waste of resources to build.

How does one get this info to Aaron?

‹ Need Help I got a game ending bug-a newbie ›
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pikcachu20's picture

Email him

Submitted by pikcachu20 on Fri, 2007-01-12 11:18.

His address can be found at MM site.

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Grendel's picture

se5@malfador.com This

Submitted by Grendel on Fri, 2007-01-12 11:46.

se5@malfador.com

This should work Eye-wink

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More info...maybe it was just me

Submitted by Gusset on Sat, 2007-01-13 13:24.

OK, it's been another turn, and the fighters I mentioned are starting to receive some supplies. Giving SE5 the benefit of the doubt, perhaps my resupply depots were just empty and had nothing to give (it is a busy solar system). If that was not the reason, then I'm still at a loss. For now, I'll assume everything is kosher and it was just a case of low supplies.

I'm still working on the carrier-launched fighters supply problem. Nothing makes sense there...supplies come and go, fighters that had been fully loaded when recovered launch empty or close to it, yet the carrier's supply/ordnance stays full, instead of going down and passing them off to its group. I haven't yet been able to nail down what's happening.

I wish I understood the details behind this.

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